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Push the Frog Just Right's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #1143 | 3.692 | 3.692 |
| Overall | #1237 | 3.538 | 3.538 |
| Enjoyment | #1250 | 3.346 | 3.346 |
| Presentation | #1482 | 3.577 | 3.577 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
This reverses the roles of the survival game player and the game itself.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Nice frogs :) I like how the assets are assembled together and the little details on how some enemies give food or water to the character. Overall good job !
Nice game. Slightly hard. I couldn't get the right stuff! lol! GG! I liked it a lot! The animations were cool! Could you rate our game if you have time?
Very fun game and concept. Absoloutely love how the player quits if the game is too easy. made for quite a challange but took me 4 tries to beat the game.
One criticism is that you do not know how many damage enemies do so you only learn it after a few plays, this could have also just been intentional game design too ?
I would be happy if you checked out my game.
Cheers!
Very good game! So much fun and very creative. I will be FURIOUS if I don't see this in the GMTK video. Well done!
Cute concept! I think the balance would benefit more if the boredom meter was based on all your stats instead of just health and if it started in the middle, that way it won't be very luck-reliant to not get boredom points on the first turn. Still a cool game!
I like how you have to maintain a balance between difficulty and bordeom, its a good concept just needed a bit less rng and more strategy. Over all its pretty good.
Man my rng suckss ahaha but I had fun! Very interesting concept as well as mechanics!
It's a fun little game! I like the breakup of wanting to keep your health high but not too high. The only thing I would say is that needing to get below 6 within the first three turns is a little bit rough and usually forces you into a really bad spot that sets you up for quick failure. That and it would be nice to see how much damage each enemy does so you can better prepare the next encounter. All in all a fun experience though!
The concept it's really good, but the game feels a bit too much rng, I tried 10+ but i couldn't win :')
Also, very nice presentation
I think the art and general gameplay was good. It felt like each run was very lucky dependent on what your random options where. If you changed it to be more skill based then i think the game would improve greatly.
Thanks! I agree that mechanics that give the player more control over the game could be explored here!
Presentation was nice! An interesting concept to explore.
Awesome idea, really nice take on "control the adventure instead of the hero" idea that is popular this jam. Could definitely see it being fleshed out into a more complicated puzzler!
Pretty simple, but fun! The boredom mechanic feels very creative and is a good mechanic to prevent the player from just giving the frog items and avoiding fights as much as possible. Definitely could see it being expanded into a more fleshed-out game
I like the boredom feature. Very unique!
I love the frog
really cool concept and the way you put the art/UI together is awesome! Looks really polished, it's relatively straightforward, there aren't like deep gameplay elements. But I really liked the initial concept!