I liked this take on sokoban, very fun! I think the levels need to ramp up slower, especially for a game jam where is often better to lean a bit easier. But besides that, very solid.
Play game
Ollie's Ominous Orb's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1208 | 3.673 | 3.673 |
Enjoyment | #1732 | 3.163 | 3.163 |
Overall | #1804 | 3.320 | 3.320 |
Presentation | #2505 | 3.122 | 3.122 |
Ranked from 49 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It is a sokoban game where you use a magic orb to reverse your roles with boxes and walls.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Thanks for playing and feedback!
And yeah unfortunately I am aware of the difficulty issue. This was my first GMTK and I think I was too busy making some stumper levels using these mechanics, I forgot to properly tutorialise and adjust the difficulty curve. I will try to fix those issues after the rating period tho.
I love me some sokoban and this is an ingenious concept but I'll be honest I did not get very far in this game. I was stumped real early on. You must be a real big brain hero!
Very nice entry, simple but efficient, feels very smooth and I love when people use lesser known frameworks to make their games in. The difficulty does ramp up very fast, but that is a balancing issue that holds true for most game jams. Very impressive, well done !
This could be the hardest game in the jam, and that's including mine, will have to come back to it later... can't let the game beat me! Stellar game btw I really like it!
It's really cool! Love the idea. It's challenging some times but I like that.
Neat concept! While I found the mechanics to be a bit confusing, it felt awesome to finally solve whichever puzzle I was stuck on. Great work!
How come every PuzzleScript game I've played always has very good level design? I love the gimmick and the "heaviness" mechanic too. I still have a couple of levels to finish off but I love it when puzzle games get straight into the meat of a concept. Well done!
Love the minimal look cuz it quickly communicates what the environment has. Also I noticed that you have made a saving system, which is a really good feature we usually skip. Overall I really liked the simplicity and the how it directly shows the role reversal!
I have not seen these games as of late and its refreshing to play them again!
Its a fun twist with the ball, literally switching roles ;)
Good job!
Great puzzle game! Looks simple but some of the levels can be quite difficult to solve.
Simple presentation, complex interactions. Pressing Z to Undo reminded me of Baba Is You.
This was too hard for me but i will definitely be coming back to it. I really like the concept and it could definitely be made into a longer game. Overall, great job!
my brain is too small for this game T-T but it is still a very cool concept! I think for the time now adding some instructions in the description of the game would be nice!
interesting concept. as other people said, it could defintely use a better difficulty curve in order to introduce people into the game.
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