This is a nice idea for the gamejam with really pretty art. I had fun playing it and it was really nicely polished. Great job!
almidds
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This was a really polished, well crafted game. I liked the introduction tutorial scene, and then it got out of control quickly. The control scheme was easy to pick up and I really appreciated the little messages at the start with how to control the boat. The art is simple but works really well and I really liked this game. Great job!
haha this was a really fun game. Extremely frustrating but a lot of fun, and when I was able to coax my cat across the finish line to finish in first place I was so proud. There was also a surprising amount of skill involved, even though it seems like it's almost random. I had a great time playing it. Great job!
This was a really nice game and a cool twist on the theme. I enjoy playing the games that don't put the theme in the mechanic, but rather the story or the themes. It's really great to see something like this and the painting was really nice and relaxing. I laughed quite a bit when I saw the TV show that you get angry at. Great job!
Thanks! Yes, if we had more time we would have most likely focused on balancing as certain combinations of the minigames are certainly more challenging that others. Its not just you who has had trouble with the seasoning and we have realised that we can improve on the interface to better instruct players. Currently, the colour of the 's' and 'p' on the salt and pepper grinders indicates either season (green) or don't season (red). Glad to hear you enjoyed however!
This was a really unique entry for the jam and I had fun playing it. It took a while to work out exactly what the cards did, and as others have pointed out a quick explanation of what each card did would have been nice, although I got the hang of it eventually. I really liked the implementation of the pinball mechanic as well. Great job!
I've seen a few games this jam that have the mechanic where you can't decide which actions you get to do, but this is certainly the most unique implementation of that core idea. Combining that with the Crypt of the Necrodancer style acting on the beat was really smart and was a lot of fun to play. The level design was really great for only 48 hours as well. Good job!
Haha that's a smart way to play the game. We didn't intend for it to be multiplayer but a few people have said that it works well as one, so we may have to think about that in the future! We're planning on uploading a slightly improved version after the gamejam has ended, with little quality of life improvements, so keep an eye out for that if you want. It's really nice to hear that you want to keep playing our little game. Thanks so much!
This is an excellent looking game, massive congrats to whoever did the art for this one. I could feel a lot of inspiration from other games, such as Grow Home's movement scheme and art style, but also a QWOP inspiration in the unusual control scheme that works really well. The sneezing did get me, especially when the flamingo decided that it did not want to sneeze, causing me a mini heart-attack :) Great job!
This was a fun take on the theme of the jam this year. I haven't played anything where you have to hurt yourself in order to deal damage. The sound effects were very good and really added to the game. It was a good time trying to build up enough demons in order to make my rage count the most. As a full game with more varied enemies and level design, this would work really really well, but this was great for a jam entry. Great job!
This was a really challenging game but I had a great time playing it. It almost felt like typing of the dead, and I wonder if using words rather than letters would work, although it was great as it was. From the first level I thought it was going to be rather easy but I was definitely wrong as I entered the third level and the barriers kept on breaking. Great job!
I've not played a deck-strategy game this jam and this was really refreshing. I enjoyed playing through it very much and really liked the fact that you have to play your cards in order to refresh them. It forced me to really think about my positioning and what the enemies were going to do. This would work really well as a full game, with varied enemies and cards; I'd definitely play it. Great job!
This is a great game and I haven't seen a game made this jam with RPGmaker, it's impressive and certainly not something I'd attempt. I liked how the demons shifted around which defintely makes it very chaotic and helps make it an out of control game. Since the patterns are predictable as well it made the game feel fair rather than truly out of control, which I liked. It seems from the other comments these are recurring characters so I'll have to check out your other games! Great job!
This is an impecable game that I had a load of fun playing. I haven't seen this mechanic done at all this jam and I really wish I had thought of it. It's an extremely original idea and the puzzles are so well done. I know how hard it is to design puzzles in such a short amount of time and I have mad respect for the quality here. Excellent job! This is definitely a highlight of the jam for me.
This was an excellent little game. The art style was impecible and I had a lot of fun trying to create as many enemies I could possibly handle until I couldn't take it any more and then letting off my special ability. It's extremely well polished as well, with great audio to accompany it. Amazing job!
This was a really unique idea for a game jam and I had a load of fun playing it. I haven't seen a game this jam that had the mechanic of having to leave your body in order to attack the enemies. It got very hard and very fun when I had to start really thinking about the best positioning of my body so that when it was uninhabited I wouldn't die immediately. Excellent job!