Too realistic
Iiro Peltonen / Darkroom YT
Creator of
Recent community posts
Moving audiosliders at the start crashes the game. (in browser) There are several spots where you can get softlocked and can't progress like when a drill destroys your only way forward.
I also didn't really see how "loops" was implemented. I finished the game and the ending screen was a white rectangle on a black background.
Generally quite buggy and has nothing to do with the theme. Drills we're a somewhat enjoyable mechanic.
That's true there's no control-information anywhere. :D
This is where we see game literacy and the downside of being so used to that WASD is where you immediately go when you try to move.
I should probably atleast accomodate arrowkeys if I intend to keep it with no tutorial. Perhaps it being difficult to move actually does feed into the message behind the experience :D
Thanks for playing!
So 2 years later :D
The AI looks at all possible moves.
Then it adds a score to possible moves based on
1. Can I bop a player with this move.
2. Can I land on a roll-again this round.
3. How likely it is to land on a roll again next round
4. How likely it is to bop a player next round.
(Knowing how likely it is to get a 1,2,3, or a 4 on each turn)
Then it also checks and adds value to a move if
1. This piece is in danger of being eaten
2. This piece can advance me on the board safely
And how an AI values each of this things is their personality. So Irvin and Leonard value different things but they do the same queries.
We made this for the Jam https://itch.io/jam/gn-game-jam-15/rate/3115488
Atmosphere was nice. I had a hard time figuring out what when or how I could use items since the only on with any feedback was the duck. :D Good job! I'm also one of the Jammers we made https://itch.io/jam/gn-game-jam-15/rate/3115488










