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Iiro Peltonen / Darkroom YT

300
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6
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135
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A member registered Jun 15, 2020 · View creator page →

Creator of

Recent community posts

Too realistic

This seems like it's a machine specific problem as for me all of these browsers can play the game in WebGL as well as on my phone.

Sadly I can't help you with this. The build works fine on any machine I trie it with as well as my cellphone (Android). WebGL is a very common build-type so It's possible you have a setting disabled somewhere. OpenGL or Hardware acceleration perhaps?

(1 edit)

Moving audiosliders at the start crashes the game. (in browser) There are several spots where you can get softlocked and can't progress like when a drill destroys your only way forward.

I also didn't really see how "loops" was implemented. I finished the game and the ending screen was a white rectangle on a black background.

Generally quite buggy and has nothing to do with the theme. Drills we're a somewhat enjoyable mechanic.

Yeah... sorry I can't help. The WebGL port is made with Unity's WebGL Build Support and I have no idea how it works.

I don't know how to help you. This WebGL build has worked for several thousand people.


Perhaps try a different browser or look through your GL settings in your browsers settings.

Thanks for doing QA for me :D

That's true there's no control-information anywhere. :D

This is where we see game literacy and the downside of being so used to that WASD is where you immediately go when you try to move.

I should probably atleast accomodate arrowkeys if I intend to keep it with no tutorial. Perhaps it being difficult to move actually does feed into the message behind the experience :D

Thanks for playing!

😃

I have't updated this game in some while but I often think about coming back to it with time. 


I often dream about adding online multiplayer 🤪

Surprisingly 😂😂😂 I remember that in testing Leonard beats Irvin often as Leonard is less reactive and more aggressive as Irvin likes to grief More 😃

okay, atleast 😌 

The build is sadly not meant for Linux. I don't know if I could make a Linux build without a linux machine. 

Did the WebGL build work for you?

Feedback is greatly appreciated 😌

Impressive world for a Ludum Dare Game!

So 2 years later :D

The AI looks at all possible moves.

Then it adds a score to possible moves based on

1. Can I bop a player with this move.
2. Can I land on a roll-again this round.
3. How likely it is to land on a roll again next round
4. How likely it is to bop a player next round.

(Knowing how likely it is to get a 1,2,3, or a 4 on each turn)

Then it also checks and adds value to a move if

1. This piece is in danger of being eaten
2. This piece can advance me on the board safely

And how an AI values each of this things is their personality. So Irvin and Leonard value different things but they do the same queries.

Thanks! You're my first playtester so I'm glad it had the desired effect :D

I'm glad you liked it.

:D LOL. Where did you fall? You wouldn't happen to have footage to share :D

I'm sorry, I was the level designer so my bad if you got lost :)

Oh wow! Thanks. Happy to hear that.

Oh wow! Someone just bought this free game for 5€.

Thanks! I really appreciate that. I hope you're enjoying the game. 

I know this feeling

Very cute. 

I couldn't get any other ending except "Sucked Into Black Hole" I was hoping item combinations would change it somehow :D

We made this for the Jam https://itch.io/jam/gn-game-jam-15/rate/3115488

Very cute and I like the initial idea. I couldn't figure out (in short session) any way to control the outcome :D

Atmosphere was nice. I had a hard time figuring out what when or how I could use items since the only on with any feedback was the duck. :D Good job! I'm also one of the Jammers we made https://itch.io/jam/gn-game-jam-15/rate/3115488

En pelannut peliä mut huomasin kuvista, että Leisure Suit Larry 1 on ollut kova inspiraatio.

Thank you! I've been meaning to update this for the longest time but others projects / life / family have kept me busy :D

Really interesting level those moving "snakes". How do they work?

Kiitos! Aina iloa nähdä muita alan harrastajia. 

En voi ottaa kaikkea kunniaa esimerkiksi tästä pelistä. AnonEve ja PerunaMuusa tekivät arttia, mutta olen kyllä tehnyt esimerkiksi Royal Game of Ur:iin kaiken itse :D

😌✌️ Thanks for playing. Game Jam Games always lack something 😇

They don't have any mercy 😂. Leonard is a bit more aggressive so he is more prone to make unlucky moves 😃

It was surprisingly a) simple b) a chore to get the "performance" of the Voice generator to sound natural. I'm really Happy you enjoyed it 😌

😂😂😂

That's wonderful! Thanks for playing. 

Yeah, Kevin doesn't think ahead that much :D

Hope to see it ✌️

Yeah 😃 I tend to usually grind on Game Jams If I can but just because a Jam is like 14 days doesn't mean you have to work 14x12h 😂 


I'm getting otettu good at estimating and scoping for a given time frame ✌️

Yeah 😃 I tend to usually grind on Game Jams If I can but just because a Jam is like 14 days doesn't mean you have to work 14x12h 😂 


I'm getting otettu good at estimating and scoping for a given time frame ✌️

56th in Innovation :D Thanks to everyone who played tho i don't feel I deserved it as the mechanic is just copied from Resident Evil :D

Here's my confession :D 

Thanks! Been getting alot of feedback that my theming isn't on-point but I disagree :D