I saw your devlog. Cute game, nice idea perhaps the implemantation is a bit "Game Jammy" :D I notived by pure rationale that you recharge energy in the dark. Some tutorialization would have been nice.
Art and sound design are great, also character movement is really "Ghost-like".
I found out you could cheese out the game pretty easily by just scaring the hunters and recharging somewhere close. But if not for the 48h jam limit I think this idea could really work as a proper game.
Good job!