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Keith's Carnage's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #337 | 4.250 | 4.250 |
Overall | #800 | 3.710 | 3.710 |
Creativity | #1292 | 3.640 | 3.640 |
Enjoyment | #1527 | 3.240 | 3.240 |
Ranked from 100 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Keith has entered your dungeon and is now massacring your chest friends for that sweet loot. Make your way to the end of the dungeon, while avoiding this greedy looter without him spotting you!
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Dang, can hardly tell this is a jam game, very polished with a great "one more try" vibe
The size of the game is really impressive!
Cool graphics, guys, and a good idea! Now I will kill less mimics in Dark Souls...
Looks very nice! Good work!
The Sounds XD
Overall a very cool game with a nice artstyle and very fluid gameplay. The controls were crisp and provided good feeback to player's actions. I really liked the whole atmosphere and most of all I liked that the controls were shown in a somewhat diegetic way, as they were present on the walls. I'm also a big fan of this method, so it is very nice to see.
One thing that I could complain about is that just by launching the game and starting to play it I wasn't really sure what the goal is, basically unitl finishing the first Keith encounter I was a little lost.
Apart from that no major complaints and technically I had only one minor bug, where it seems like the "seen" indicator and red overlay stayed on even when I already left the room and Keith was nowhere to be found, but this didn't impact my playthrough in any way.
Nice game and good work, always glad to see some 3D entries :)
Amazing game! The overall presentation was really polished. I kind of wish that if the player found me without me moving, he would try to open me and i'd defeat him. Since the player is attacking me as soon as he sees me, it just feels like a regular stealth game. Would be an interesting twist if the player was actually hunting me for coins, and would attack me only after I move or attack him.
Unbelievably polished game with a lot of content, I hardly believe this was made in 48 hours! A goofy stealth horror game with cutscenes? Your ambition is to be applauded and you pulled it off. I have no feedback that doesn't feel like it would be bad faith nitpicks considering the time limit. Triple 5 stars from me, great premise, I want to see more!
Impressive how you could make this in under 48 hours limit.
Really interesting story and good mechanics
You've got a lot done in 48hrs, well done! I love the idea of a chest sneaking around a dungeon hiding from the 'player'. I ran into a bug where the eye and visual cues show that Keith is alerted even when he isn't but it didn't affect my enjoyment because the audio cues were enough. Good job! :)
Wow, It's impressive project only for 48 hours. I really like the theme realisation, but at first I thought that I need to bait and eat the heroes. But your version is also good)
Amazing and unique, never seen a dungeon crawler where you interpret the chest, and I think this really captures the essence of the jam, amazing!
Congratulations for finishing this in only 2 days!
Incredible art direction and fun, fitting music. I always enjoy concepts that explore what "bad guys" are up to when the hero isn't around. Nice work!
Great game, that felt like a horror game!
Really really cool game, I like your inspiration of playing a Mimic Chest. But I think it is a little strange of your map designing, you could make a better 3D sandbox, maybe just like Zelda XD. By the way, the music is also great, vision effect is wonderful. But there maybe a bug of your game that it will need 100% of GPU, crazy of that.
Keith was so scary ! I had a little bit of a tricky time in tha last room, because it's easy to not pay attention to your surroundings when you're scared, but i managed to deduce how it worked and escaped ! Pretty fun ! Thank god for the checkpoint. As a fellow treasure chest game, i salute you !
How very charming, really nice looking entry. Interesting that q/e rotated the chest, still shot the same direction XD
Awesome entry! I'm surprised your team managed to make a make look this nice on such short notice. I also got a kick out of the chest waddling reminding me of Banjo-Kazooie. Nice work!
The art alone makes this a great submission! I really like the concept of playing as a chest needing to avoid the adventured. Really awesome game!
How much sleep did you lose doing these awesome graphics? haha such a cool game idea. Would love to see more depth to it, but it was really enjoyable!