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Bart Moon

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A member registered May 20, 2020 · View creator page →

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My sleep deprived brain thought that "R" for restart might be too easy to missclick so I added ALT without thinking that even my graphics card software uses it xd

Thanks for playing. Yea there are more references to past themes:

Anchor, Rewind and Clone Recorder are referencing 2025

There is a level where a clone has to be used to unlock the "main character" which is supposed to reference 2023's Roles Reversed

Dice reference 2022 of course

Clone that does your moves but in opposite way is referencing 2021's "Joined Together"

The platforms where you have to leave a control (W,A,S or D) are a reference to 2020's Out of Control and actually it is a mechanic re-used from my entry for that Jam which was my first GMTK Game Jam ever, so that has its own meta-loop meaning.

I didn't get to implement a scale mechanic that I had in mind but run out of time that would reference 2024's Built to Scale

There are also colour references, so the Dice are in the Colour of GMTK Game Jam logo from that year, the room where you first leave your controls is in the colours of 2020 etc. 

14 minutes before rating stops! Gotta go fast

Very cool idea and a great thing to have local multiplayer for this kind of game, although I didn't have time to find somebody to play with I had to play against the CPU.

The driving was hectic and wild, which I guess is too be expected. I was able to win vs the AI in my first try, partially because it driven into the wall a couple of times :D. I was a little bit bummed out by the loop not finishing and claiming territory when using the ramp :(. I believe the game could use more polish and actually be a great party game (unless there is something like that already and I am just not aware of it). I can see playing this in couch versus mode with some pizza and snacks. 

2D artwork is really cool, the sfx is working for the game, although I would like it a little bit louder and wilder! 

In general solid entry.

Hey! Awesome jam entry. The atmosphere hits very close to what I personally like, so it was an instant boost in my experience. The gameplay is very simple but has a lot of scaling potential and is actually enjoyable. I can see it both as a full game with more added mechanics (maybe a mobile market is something that this could work well on?) or as a part of a larger game. 

I want to highlight and complain to an extent about one part though. The "scarfs" is a great, great idea so that the player can finish the level with sub-optimal strategy and still get through but will have to think harder to get the scarf. But for a jam game I would probably add a second scarf on each level at the point where the game restarts the level right now and let the player finish all levels even with brute force 40 moves sequences. In a full release, I would totally stay with the system that is in place right now.

Solid entry!

The games are linked to the comments if somebody submited just fyi ^^

Hey a fellow UE game!

I really like the atmosphere, I know the assets are from Fab (terrible name, give me UE marketplace back) but using them well is a big part of creating the game and I believe that the assets are very well used here. I really like the vibe, which I think is crucial in this type of game, makes me think of something like Resident Evil 7 or 8, with maybe a little bit of Outlast (because of the camera mechanic probably :D).

I was thinking myself of creating a anomaly-type horror game for this theme, but I was scared (pun not intended) that I won't be able to pull it off, Seven Days makes me think that maybe I should've also gone that route, because it is possible to exectue it well. 

Glad I could play the game!

It is sad to see it having so little ratings so I hope I can help you get over the median by tossing mine in.

Cheers!

I wanted to add more story, like actual narration of what is going on in the game but that had to be cut so I have the text at the begining and cutscene at the end only

I wanted the dice blocks to roll at some point but that lost me couple hours and I wish I dropped it earlier

And I wanted to make a "scale" puzzle, which I probably could've done if I didn't waste time on the dice blocks, as the game uses themes from GMTK 2020 - 2025 but a reference to "built to scale" is not fully realized.

Thank you for playing, and as for the switches, there are crystals on them that show if the switch is active or not, the crystals you carry are also shown in the bottom left corner of the screen.

True. To be honest I was making the colours of the panels at the very end of the jam and for some reason I thought that making the crystals almost the same colour as the "body" of it was a good idea... xd

Thanks for playing :)

Gameplay-wise I would probably want the game to have something more, but... I believe for a game jam game, your focus was in right place. The game is beautiful and I am not talking only about the visuals. The metaphor of the knit jar becoming more full as we go through our memories is a nice touch and the game with its nostalgia focus and the "feels" hits very close to my heart. 

As a game, I would want more gameplay. As an experience, thank you.

Grid puzzle gang!

Yea if somebody says the game is easy, they are lying, or there is some kind of unspoken rule of commenting that to make me feel bad! It took me way to long to get the main "twist" of the game I was just trying to quickly go thorugh the options while building a straight line xd.

It is nice, but a bit too random for my taste, but still it was enjoyable in even with that randomness. I wasn't frustrated to a point of quitting but instead I felt the challenge that I needed to overcome, which is probably the right balance, even if a little close to (my) edge.

Good job! (especially when I know a little bit about the trouble of how the game came to be :))


by the way is there anything that decides which path will the marble take on the 4-sides thing?

Yet another banger. 

I feel like the only person in the world who never ate fruity loops because of this jam xd


Maan, the game is hard, I would be very glad for a checkpoint especially after getting out of the first bowl, then after doing the sugar jump etc. 

Other than that it was enjoyable and I was surprised by the physics being part of it. Artwork was of course very nice.


Keep it up! Cheers!

Thanks for playing!

I checked your profile because I was sure I played something from you before (indeed I did, the gmtk2023 TD game) and I saw that your previous game is called "Loop and Loaded" xD. At first I thought you double submitted, which would be crazy, but I see that it is a coincidence ^^

Thanks :)

It was somewhere at the begining in the room where the button created stairs

I had fun trying to beat the puzzles, despite them being simple it was nice, however the game would really require more polish, as I for example had trouble when trying to put a cube on the button. I must admit when I thought that I had the correct idea but the execution part wasn't working I just bugged through to the next stage ^^

Keep it up, as the idea was rather cool!

I see that the original psoter didn't tell you the bug, but I'm here to the rescue. Classic case: 

Pick up the small cube while jumping, look down to the floor and start going up/back (works best against the wall), hope this helps!

Thank you!

Yea, sorry for the difficulty spike! Thanks for playing and getting through it :)

Thanks for playing :)

I might be a robot, I failed verification couple times xD

Video games can be judged by how much they spark emotions in players. This game can be judged very high in this regard, I actually got pissed off about the "customer support" that I had to talk to. 

I think the idea is cool and the execution is good, art works well. Enjoyed the game, hated Leo AI!

Ahh, shame. Wanted to make sure that I don't rate it unfairly.

I enjoyed the game but I have to agree with previous comments that it was hard to grasp what to do until I saw the gifs (which are awesome and super informative). If they would be included in the game it would be great. 

The overall atmosphere and aesthetics are so good that I almost can hear the game despite the lack of music, absolute top notch in that aspect.

Hey, before I rate, could you tell me if there is audio and I have it bugged or is there no music/sfx?

This is a really fun idea and it was super nice to play and most important for me especially while being tired from jamming, it was easy to get into and well explained in the game itself!

"Wanna hang out?"

"Maybe if you buy me something"

Realism 10/10


On a (little) more serious note, despite initially going for the different girl than the protagonist wanted (by accident I swear) I enjoyed the game. Nice idea for a loop story.

Okay, you got me with the twist :D

I actually smiled at my screen thinking "nice one" once the second lap started.

Hey,

thanks for playing. I am so sorry about level 3 but I am also super glad that you felt the "A-ha!" moment when discovering the solution. My sleep deprived brain messed up the level balance :c.

Hey, thanks for playing.

This level is sadly my bad, it is way too hard this early into the game. Basically the idea here is that you Anchor yourself with the 25 steps one and just as it is going to run out you need to Anchor yourself with the 2 steps one. By the screenshot it looks like you did everything correct but forgot to anchor yourself to the 25 step one a second time to get back to the start (and exit).

Once again, thanks for playing the game!

Hey, saw the game on stream where it wasn't played which is a big shame

I had no issues launching the game (probably because I have UE installed) so I gave it a try.

Very cool concept, nice execution despite some missing collisions on doors. I had this playing in my head all the time while the voice over was talking to me about going to the square room. I know it is hard to balance the amount of teaching and the gameplay, especially with VO that is trying to create an atmosphere (which it did perfectly!) but I would wish that the actual game would start a little earlier. 

I very much enjoyed the concept, hope for the best results and good luck!

Thank you for the kind words and yea... I noticed the bug with the buttons not updating too late and didn't fix it in time. My bad :((

I'm sorry I was raised humble and I can't accept such high praises, Parabox is for sure better!
Thank you very much for the kind words Starfool.

I would like to make it more polished but it all depends on if I will have time :c

Oh, okay, so that was me reading into it too much ^^
Doesn't change the fact that I smiled when I saw it!

Glad you liked it :)

Hey, thank you for such long and detailed feedback.
I can explain a little bit about the undo if you would like to have a little look behind the curtain:
It is like this both as a design choice, but also it has a technical factor. Basically, I don't expect many mistakes to be made more than ~5 moves before, as the game usually doesn't let you progress further if you made a mistake that long ago. This is however not true in the later parts of the game, where indeed you might've made a mistake ~20 moves ago. That being said, with the whole world being connected and continuous I can't just let player restart a level. In that case what would they even restart? Current cube that they are inside of? It can't be this way because the cube affects other cubes(worlds), so reseting just one doesn't really work. This could also lead to exploits where you can re-arange stuff inside of a cube, get out of it and then restart the level for it to fall into a position that it started at, which might not be available anymore due to some moves done.
Long story short: Due to the technical implementation and some design decissions, you can undo to the very start of the game which I think is super cool, but you have to do it move by move.

Thanks for taking the time to reply! :)

Technically impressive for a jam game. I really like the atmosphere (considering it uses similar colors to my game it is pretty easy to guess that I will like it :D).
Was the radio used as a checkpoint a nod to portal, or am I reading into it too much?

Well, Well I must say that is a great idea and top notch exectuion.
However I have to return the ball that Teapot threw at me and say... I wish it was more polished/balanced ;)
This is definitely a great basis for a potentially awesome game (not that it isn't good right now!). Multiple purposes of objects in the game, easy to learn, hard to master, basically everything from a good design is in place here.
It would be more pleasant if there was a more explicit description of what the game mechanics are, even on the itch page. I know that it is not that hard to grasp what the game is about, but given that we are all after 96h of jamming and playing a lot of games I would like to have it fed to me with a spoon.

Great entry, awesome dual (or even more) interpretation of the theme implemented.

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I mean... The text in the menu made it pretty obvious what your inspiration was ^^

Simple idea but with enough variety to not make it boring.
Although I must say I enjoyed the game much more when I "forced" myself to play by the rules, inestaed of exploiting the bugs, then I could appriciate the level design and ideas more.
As other already pointed out the game is very easy to exploit, especially springy and small shape spamming let me go around the whole level etc.

Aerodynamic is probably my favourite :)

I can only agree with previous comments, some sort of checkpoint system would be great. Maybe something a'la Jusant would fit perfectly.
I must say that I just came back from cinema and playing this game right after watching Alien Romulus definitely made me appriciate the atmosphere even more.
I wonder what the used assets specifically were, as the station looks to me a little like a scan of a GPU/PC Motherboard, which is an interesting look.

The begining was confusing and I also got "Browned", so there was some frustration, but I played through that and I am glad that I did. The jumping and catching effect worked exactly like I would expect it to work in any game set in space. It could be a part of a bigger full release and I would not know that it was made in only 96 hours.

Cheers and good luck!

This is probably the fastest character movement among all of my games :D
Believe me I would also like to add more polish to the game!
Thanks for nice words Teapot!