Play game
Rolls Reversed: Rubble and Bubble's Puzzles's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #5294 | 1.837 | 3.000 |
Creativity | #5321 | 2.143 | 3.500 |
Overall | #5653 | 1.871 | 3.056 |
Presentation | #6029 | 1.633 | 2.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Two very different shapes take on each other's physical attributes
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
Leave a comment
Log in with itch.io to leave a comment.
Comments
very chill and amazing
An interesting concept. i would like to see how the game could be improved if you put more development time into it and added more mechanics and maps. Overall good job ! <3
Thanks! My first Game Jam really taught me how important it is to leave time for explanation and polish near the end! XD
Great idea and fun to play!
Glad you thought so! I would definitely like to expand on the controls and features if I were to develop this further
Hey,
The game is obviously very simple, so there is no point in writing in too much detail and I'm pretty sure You're perfectly aware of how the game plays.
From a player perspective I must say that it is very hard to understand what is going on, how the shapes operate. As far as I am aware, from what I read on game page, the shapes should behave as each other, so the cubic shape should roll and the sphere should act in a more stiff way and this is definetely true, but just from playing the game it is very hard to understand. The cuboid shape was acting in a way, falling from side to side that I could associate with a cuboid in a video game it didn't ring my bell that it is acting like a sphere is supposed to. On the other hand the sphere was just moving very poorly which was frustrating. It isn't really explained why the cuboid can walk on water shile sphere can't etc.
Lack of sounds and music is also making the game less enjoyable and harder to understand. Although the core idea might be somewhat entertaining, especially level 2 showed some potential of being a good start for a bigger thing. (changing steps into flat surface).
If I can suggest something for next time:
- including sound, in any form is usually crucial for a game.
- In-game explanation of what is going on and how the game works is mostly a big plus
- You've picked a pretty tough idea to comunicate to the player as it is both abstract and unusual while being about objects that we know from every day life. In such case it is good to rely on, subvert or just be aware of what some people call "affordances", so it would be a good thing to consider next time.
Nevertheless, good job on creating the game and submiting. Hope my feedback can help for the future. Good luck this jam, Decimate 2, and in any future projects.
Thanks for the feedback! I really did want to implement a lot more, but I focused on the levels over anything else. Working on my own while trying to strike a healthy life balance in the 48hr limit.
This was my first Game Jam, so it was definitely a challenge in terms of time management.
I really enjoyed the idea you presented in your game. An excellent concept which was quite easy to understand, too.
Nice that someone noticed my Decimate 2 link as well! I just released the first beta, so I hope you can take a little bit to try it out :)
Hope to see You in other jams then :)
Be warned though, it is addicting :p
5*
Thanks!