It needs a bit of improvement, but still fun!
Thanks! Here is how it looks so far. The Civilizations randomly spawn spontanously, they slowly level up through the ages, they always have a chance of going extinct. Until they reach level 13, where they become interstellar. I will replace levels with Age names e.g. Bronze age, Industrial Age, Singularity age, etc.
I will give the player a bit of control in the simulation though, so far you can only control speed. The simulation's main purpose is to understand why we can't we find alien life all over the milky way. I'll make it so that civilizations can form alliances and declare war with each other.
What do you think about it?
Am I allowed to make the same type of simulation, with better accuracy and detail then I add it into itch for free??
I saw the twitter for the fermi paradox game, I'm going to make it an accurate simulation than a game.
It was made in Unreal Engine, I think it would run well, since I get over 250 fps on Epic settings. Also, you can lower the game's graphics so you can play without any technical disturbance.
This is a fast-paced splitscreen multiplayer deathmatch of up to four Drone Soldiers (players) shooting eachother, the one with the highest score wins.
The Matches are customizable by choosing what powerups spawn ingame, or selecting the length of the match and etc.
This game is epic, I love how challenging it is escape when flying over the forest until you run out of soul energy and fall from the sky and see a fleet of robots following you in the middle of the forest.
This is a game where you are a robot soldier that is controlled by a Super AI computer named SmartBot, it wants to destroy humanity you follow it's orders.
It is a singleplayer first person shooter, you kill humans to get to the main control room where SmartBot and 99 other robot soldiers are at.
Made in Unreal Engine 4.
Caution: Game really short.
People should start submitting now, mine is almost ready. If you could not finish the game, just upload it now only if it is over 70% done. You need to make it playable (has game play mechanics). Do not submit a game with an incomplete map and a player with a lot of useless mechanics (e.g. grappling hook while there is no obstacles or place that requires that that feature)
You can ask me anything about this, any questions?
Can you add a way to research and choose architechtures? Like you start with 8-bit and then research 16-bit and add it to the CPU by choosing about of bits in the creation of the CPU, then the 16-bit milestone can be achievable!