Very clever idea! Nice deep puzzle vibes resempling Portal. Really liked it. I wish there were sounds. Also designing puzzles in such a way that you don't need to manually restart it once you lost a crucial piece would be very nice. I struggled on lava level for not being able to lay the block horizontally, also by the time i got to the end the blocks melted enough it didn't press the button (I swapped properties as fast as I could). But you gave the ability to skip levels, so it's fine for the jam. Game is incredibly well done for a 48 hours jam!
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Prop Swap's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #19 | 4.559 | 4.559 |
Overall | #225 | 4.078 | 4.078 |
Enjoyment | #350 | 3.853 | 3.853 |
Presentation | #965 | 3.824 | 3.824 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You swap material properties of object, reversing their roles
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Thanks for the fantastic feedback. We were working on sound for the game but just could not get it in in time I think our sound guy is working on getting it in for a post jam update. Level 4(the lava level) did need more work the solution I had in mind for that one was that you would turn the concrete ice then melt them a bit and turn them back into concrete but then they would be small enough that you could pick them up as concrete and get across that way but I never communicated to the player that that was possible and made the puzzle possible with other methods along with not having a good aha moment it was more uhh I think this should work along with a whole laundry list of other issues I definitely plan on revisiting that level post jam and make it better.
Thanks for the positive feedback! I definitely agree with you on level 4 It needed more time and thought to work better it was just a rushed meh puzzle just ran out of time =) I do plan on trying to improve that puzzle post jam I feel it would be a really neat puzzle given more time and better level design.
Interesting, I got botw/totk shrine vibes from the puzzles! I had fun playing around with the mechanics and the prototype level was nice bonus. Graphics were cool too!
This is by far one of the best realized mechanics this game jam. I love the idea of swapping material properties to solve portal-esque puzzles! I didn't like the awkward platforming though, so If you were to update this, I'd like to see a better jump, and movement smoothing.
Thanks for the feedback! I totally agree with you the movement could use some refinement especially the jump currently I believe we have a downward force pushing on the player to act as a sort of fake weight so the player weighs something downside being the jump is funky. If we ever update the game I'm sure we will use a better method or refine this one to work better. if I'm not wrong we used to use a fully physics based controller but it felt very fast and did not fit the puzzle game. Then again I am the visuals person I hardly touched the code for the player movement this is just what I'm remembering our coding guy saying lol. =)
My initial thought is just you were unlucky and whatever you were using to push the button down was just a slight bit too light and that it just barely did not push the button all the way down or the colliders on the buttons somehow got messed up that one time either way a better indicator for the buttons states would be a good thought like a click when the button activates and visually communicate how far it has to go down to activate Thanks a bunch for the feedback I hadn't thought about scenarios like this if I ever update the buttons Ill make sure to keep this in mind and also make sure the colliders/triggers have no way of messing up. =)
Great game, reminds me a lot of Portal and Half-Life but with a spin of swapping materials of objects!
players playing this be like:
R O O M ! S H A M B L E S !
Had a good time with your game! The puzzles were fun and i liked the graphics (:
-Enjoyment: Very fun puzzles trying to figure out what to swap!
-Creativity: Super creative idea!
-Presentation: The N64/PS1 style is awesome!
-Neat game indeed!! Please check out my non-creative entry when you can :D
Amazing idea for a puzzle game! I’m only disappointed by the fact there wasn’t too many puzzles in the game. I’ll have to agree with the comment below, the gimmick behind the puzzles in this game definitely has room to grow into a fully fleshed puzzle game like Portal or Qube!
I love the idea and how much it reminds me of portal. Would love to play more levels in the future as this has a lot of potential.
Well done! This turned out great, feels nicely polish and well designed. Would love to see this with with more features and more content!
Really awesome idea and execution! As someone who really likes the Portal games and the recent Zelda games, this is right up my alley. With more polish and more content, this could totally work as a full game.
I love the concept and the artstyle, the artstyle is a killer the gameplay is really really good, it is polished really nicely, the only complaint I have is that there is no audio at all, overall amazing job!
Thank you for the positive feedback! I did the art style and I love how it turned out a more of a modern looking PSX style game keeping the charm but utilizing lightmaps it ended up helping development a ton too because I had to make every objects texture work with every other one and if I went for a more complex modeling style it would have made it much more difficult.
Really like this idea, a little bit of music or sound could really help the presentation. I think the swapping material mechanic was really well done and unique. I was very impressed when the textures swapped, and when the ice objects melted. Really pushed it the extra mile, especially for a jam game!
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