Nice game! I really enjoyed smashing all of the bad guys! The game was very great and entertaining. No complaints! GG! If you have time could you come rate my game?
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Treasure Thieves (not to standard)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #912 | 3.857 | 3.857 |
Enjoyment | #1121 | 3.405 | 3.405 |
Overall | #1313 | 3.500 | 3.500 |
Creativity | #2522 | 3.238 | 3.238 |
Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as the assistant of the bad guy in a lemmings-like game.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Mad respect at speedrunning the jam!
I was momentarily distrated and one of the hero managed to slip by and got stuck right before the treasure. Poor little guy. :(
Wow! You really made it in 12 hours? That’s really impressive! 😄
It was a nice little puzzle to trigger traps when the enemies were bunched up!
I feel like it would have been nice to be able to move traps around during the construction phase, as at the beginning you don’t really know what they do, and afterwards you can not move them.
But it was a nice little game for the short time! Great job! 🙂
Not bad for, what was it, 12 hours? I find it difficult to judge how good this concept actually is, it kinda needs more content to really know. But the execution is decent, it's a fine game, the pacing is tad weird though.
Excellent core mechanic that's easy to pick up with a great difficulty ramp and a good amount of strategy. Could be a lot of fun to expand with multiple heroes, traps, and dungeon layouts with more than one treasure to protect. Hope you keep fleshing it out! Great job :)
Cool game of building a dungeon and needing to actually use the traps to defeat the heroes. The pacing is a bit slow though.
Really like this! The graphics and sound work really well with each other and the concept. Would very much like to see a more fleshed out version, with more traps, different dungeons, multiple entry-points, etc.
Great job!
This is game is fricking gorgeous. I would love to play it for a little bit longer maybe with added branching paths and new traps. And the animations is perfect I adore the little details!
First game that i've seen that utilizes traps for killing the "heroes". Great idea! Graphics and sounds are also juicy. Overall a very solid submission.
The art, music and execution is very well. Idea wise the game is pretty much just a manual tower defense though. It's decent but it definitely needs to have more and be more unique.
Great art and audio, perfect for a dungeon game.
Really fun to crush the heroes with various traps.
I hate to critique on amount in a game jam, but this really is lacking in content. In other words, too short. I think the idea and the presentation are really solid, tho.
I love the visuals of this game! The aesthetics fit perfectly with the idea. I think a lot of people went with the play as the dungeon idea but you have created your own unique spin and it's amazing!
Awesome work! Really like the art & simple gameplay. If I had to nitpick the time it took to transition between waves was a bit much. My favorite parts were when I was frantically setting off diffrent traps, but most of the time I didn;t end up needing to so maybe that could have been emphisised a bit more. Really impressive stuff!
Was it a slow or fast guy? (Alternatively called Heafties and Lunks)
If you happen to get the glitch again, please send a screenshot/video of it. I am probably going to fix it eventually.
Art was done by Zephyrus (Link in a comment below)
Also, (little secret) I was going to add another trap called the Clampy trap, but eventually didn’t because it was too hard to time and wasn’t quite right.
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