Thanks! I'm not entirely what you mean; last as long as what?
Zac E
Creator of
Recent community posts
I really liked the presentation, it looks very clean. I found a bug on two levels where I would hit the spikes and not restart the level; I kinda liked it a little bit more when that happened. Given how difficult the controls are, dying to the spikes felt really punishing sometimes. The ball bouncing also felt a little off, especially when it would appear to get stuck on a wall or ceiling. Great work.
This is excellent. The puzzles are wonderful. I think the color palette and tiles designs can make it a little harder to notice everything at a glance, which make it take just a little bit longer to tell where all the boxes, buttons, and spikes are. The use of a few more colors might help with that. The 1-bit aesthetic is great otherwise. Great work.
I did enjoy the game. I'm sorry, this probably isn't the most helpful feedback, but I felt like I was waiting for one more mechanic or rule or something to kick in and twist the concept. I'm not sure what that would be or if that is even needed for what you are going for, it was just a feeling I had while playing. I hope that helps a little bit more.
This is very neat. As others said, it's a bit slow to start. The sound effects were really loud and jarring. I'm not sure why the non-standard blocks are here from a design perspective; they just felt like they got in the way of what I wanted to do as a player. I like this idea and think it could be something really cool with some more iteration.
This is excellent for 48 hours. It plays very well. There a few quality of like features that would be great to include; it can be hard to tell what brick type you have selected, upgrading bricks feels like an afterthought, the ball can get stuck launching in the same patterns (creating a loop), it is unclear when any brick other than the standard one is upgraded without hovering over it, etc. Awesome work.