Play Treasure Trouble !
Treasure Trouble !'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #965 | 3.788 | 3.788 |
Overall | #1474 | 3.495 | 3.495 |
Enjoyment | #1697 | 3.273 | 3.273 |
Style | #2035 | 3.424 | 3.424 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game's principal mechanic 'looting' make the player bag grow bigger as we progress, which may block certain area as we don't fit through some door anymore.!
Development Time
96 hours
(Optional) Please credit all assets you've used
- TheBaseMeshWebsite : "wooden bowl" mesh; "Storage_shelving" model.
- Polyhaven : "fine_grained_wood_col_4K" Texture.
- Xelu's Free Controller Prompts Pack.
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Comments
Thanks for submitting your game to the stream! If you wanted to look at it again in the future heres the vod timestamped to your game
I love everything about this game! The style is super cute, the gameplay is fun and the idea is so so creative! Easiest 5 stars I've given.
Please do check out our game too!
Thanks for the review :D Happy you liked it !
This is a really cool submission. Very impressive to make a working stealth game in such a limited time. I could see this being a really fun game with more time in the oven, but this is a great proof of concept. I can't help but think of how fun a coop mode would be.
Cool concept. But the motion blur was a bit too much for me. Rather than that it is a good game, It has got potential. Well done!
One of the more original concepts of the jam's theme. Great work. The artstyle was charming and the game was simple to grasp.
simple yet amazing plus the art sytle it good too now thats what i call a good game 15 stars from me
(check out my game too)
Thanks for the review ! Happy that you liked it :D
Great idea that I need to control the bag size. But I'm too greedy, I want all items!
Ikr, gotta get them all !
Thanks for playing :D
VOD https://www.twitch.tv/videos/2232349566
Actually a very fun game, the concept fits the theme fairly well, albeit being able to just drop stuff on the ground through doors trivializes it a little bit but might be something that can be ironed out.
The idea of having to throw items around to distract the guards and at the same time make sure they are retrievable for maximum score, is a very interesting one. This is more of a puzzle game than a stealth game but that is not necessarily a bad thing. The only real issue I ran into is the guard that is able to see over one table while you are not able to see the guard yourself and the camera on the second floor not alligning properly with the higher elevation but that is all understandable scuff for a jam, it is impressively polished otherwise and unlike most other unreal games, it did not implode my PC!
The only suggestion I would give that I managed to come up with is showing a preview of where the guards will turn after throwing an object, since you already predict the landing position of the object, this does depend on whether you want that to be information the player should have in advance, I found it a little finnicky to figure out which guards are gonna be aggroed by throwing and where they are expected to turn and this would solve that issue for me, but it's ultimately gonna fall down to what kind of skill the game is challenging. I'm no expert in either puzzle games, or stealth games for the matter, but in either of them I feel more information is always good to let the player have more agency.
That being said, definitelly one of the more unique games I played this jam. Total respect for the fellas managing to make it out with almost all items.
Thanks for playing and for that detailed review !
I had many more idee on how to make the game a bit easier cause right now it feel way too hard but time fell short haha. Will make sure to polish it a bit with those suggestion !
its a lovely game, just the interaction boxes are very inconsistent.
Thanks for playing!
You have probably come across the same issue as a lot of player unfortunately, I didn't mention in game that to grab you have to point the red cursor at the item and it's confusing for quite a lot of people because the character don't rotate at it when trying to loot. Will make sure to correct it in the future !
This felt like a combination of Hitman plus assassins creed and I really wanted to throw an item at the guards and knock them out but if I did it near another guard they could catch me so I cannot just knockout people. This has the start of a stealth game, it be really cool to add AI path finding so that you can sound to distract guard. I should say, it reminds of Thief
At least it isn't agar.io 😅
Funny concept with getting stuck with too much loot
super cool see through walls effect!
While I enjoyed the game and the interpretation of it. One of the issues I might get was the resolution settings allign with the graphical ones. Like the 720p came with the lowest settings and the 1080p came with higher settings.
Thanks for your feedback!
Yeah i don't even know why the setting merge like that as in my code i only change the resolution i didn't touch anything else lmao. I have put it in the Bug notice section in the main page to warned futur player.
very funny interpretation of the game, and very fun models !! haven't played a stealth game yet in this jam, so that's fun!!
Love this! The art is brilliant! Great job on all the work and controller support in the 4 days! Sfx works really well, I found the UI really good for navigating and was super clear and readable, the sight lines work really well on the npcs. Did you do the animations all in the jam time as well?
Thanks !
Everything except 2 model, 1 texture and the Prompt asset have been made during this jam. We would have loved to make more asset but our Artist only had a few hour to work on the jam the 2 last day.
Very cool game, thanks for making it!
Thank you for playing it !
Nice jam game, and a great concept. One thing that may need attention is that the camera prevents from seeing some of the guard vision cones before stepping in them.
Very cute cover image !
Thanks for playing !
At first, every guard cone was visible at anytime even through wall, it was very confusing so i made it hide if not in line of sight but this method come with the problem you describe :/
I could have use an other method to draw the cone to not go through wall but the fastest one to code was very very bad for game performance and didn't had time to make a better system.
Ikr, the cover's insanely good looking.
Nice "scale" mechanic, I would have liked to see it developed more: it's not very clear which doors I can go through or not depending on the bag's size.
I've also had quite a few glitches (catching objects, visual, forcing through doors, etc.), and found the control scheme a bit complicated, but overall a fun game, congratulations!
Last but not least, you have hands down the best cover image/title screen I've seen in a jam ever!
Thanks for that detailed review !
We were supposed to have more door size/type(like vent where you can only pass with nothing and weird shaped door where you need to be full) but our modeler didn't had the time to do more so i had to find subterfuge by adding plank at some door but as you can bug your way through by forcing or dropping item through it; it become kinda meaningless.
For the control totally my bad as i lost myself while adding more and more option; Especially the controller one i couldn't figured out what was the best fitting button for each action. ><
The moment i saw the artist send it, i knew we were unbeatable on that points haha.
Nice creativity with the bag size mechanic