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Puppet Strings

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A member registered Sep 05, 2022 · View creator page →

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Awesome work here. The rewinding mechanic was very satisfying and I loved the aesthetic. This is one of the highlights of the jam for me. I would have liked if the platforming was tighter, I don't think there was any coyote time implemented or if there was it was very harsh, but other than that I loved this. My favorite part was considering all of my movements and occasionally making stupid patterns to watch the rewind effect. 

Hmm. Might be a bug with the movement not resetting properly on a restart. Glad you enjoyed it though. Appreciate your feedback!

Oh yeah I totally get your quandary. My game has a lot to do with swapping the player character so we spent most of our time working out how to swap between different characters with different weapons and moves and doing the same for the boss character without animations and actions breaking down so there wasn't a lot of time left for the proper game. On the bright side, it helps to give us clear goals if both of us decide to expand these games.

Loved this. Great execution and very creative idea for the theme. I wouldn't be surprised if Baba Is You was a huge inspiration for this. 

This was cool. I really like how creative the puzzles were and how you could interact with everything. The music and sounds were too loud I think but that was a great experience. 

This was a cool experience. I don't know if this is what you were going for but I could see a full version of this game being something like the Stanley Parable. A mind bending spiral as a narrator taunts you.

Super dope. Loved everything about it. Kinda reminded me of VVVVVVVVVV. One of the coolest games I've played this jam. 

What a nice, pleasant game. Really like the artstyle and some of the puzzles really had me planning out my moves. Unless I missed it I think there should have been a message about how pulling boxes takes up a lot of your moves. I had a few restarts before I noticed, admittedly.

Ok. This is one of my favorite submissions. Such a good interpretation of the theme. This game had a lot of personality (great zippy cameo) and it was great to piece the animations back together and slowly gain access to more of the stage like a metroidvania. I just wish there was more. 

This was a fun time. Great shmovement. I think you nailed that aspect.

The setting and atmosphere was probably my favorite part of this. Loved the sound effects like the dripping water and echoes. Interesting idea on the anomaly hunt where you have to check two rooms simultaneously. My biggest piece of criticism though is that the sound for picking the wrong object was irritating. Other than that, great work!

Oh this was an interesting submission. I ended up having to take different routes and change my turn radius each lap so I didn't trap myself. A neat idea if there was a placement system like an actual race. So that as you make ghosts you have to be good enough to beat them but not so good that you can't beat your next ghost. Overall though, excellent job.

Oh shit, no. Maybe I'll have to experiment a little more.

This is awesome. Love how you spun the tower defense with the dragon eating its own defenses. Fantastic job.

This was a cool surprise. I love anomaly hunt games. I actually considered making for this too before deciding on premise. At first I thought noticing the differences were easy but it ramps up near the end and had me staring at every object with paranoia. 

This was addicting. I ended up replaying the levels a couple of times trying to maximize my energy. Love how you interpreted the theme. Very satisfying puzzle game.

This is a very cool game. I found it very funny in its absurd artstyle and effects like the wheels kicking up the huge amount of debris. A lot of personality in this one. Nice job. 

Thanks for your feedback. We appreciate it. 

Glad you liked it despite its flaws. Yeah, this was the first top down game we made and we definitely learned a lot of dos and don'ts when creating one. You bring up a lot of important design fundamentals and we'll definitely take it under advisement.

Little tangent, but when playtesting we thought about a parry mechanic but we didn't have the time to implement it. If we ever expand it that's definitely going into the player kit. 

Cool game. Love the combination of FPS and puzzle. The boss fight was fun and the ricocheting was very satisfying.

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I really like this. You made a very charming game. The sound design and music is top notched. Also, S+ decision on the googly eyes. 

Very nice game. Good choice of song too. I wish the prompts weren't so far from the main visuals. I was mesmerized by Bob's dance.

Dope game. Gave me F-Zero vibes. Your art and sound was also very slick. One my favorite submissions.

Damn this is hard. You might take the crown for the best looking main menu. 

I was not expecting pacman lol. I loved the addition of the limited visibility, took away the clear advantage and made the experience more tense as you hope the enemy isn't around the corner.

Thank you! We are quite proud of the premise. There's a lot of potential to expand this, we think.

Thanks for your support. The game is only meant to be played for a few minutes but you bring up valid shortcomings. A lot of our time was spent on the swapping mechanics and the narrative framework so some things didn't get the attention they deserved. In hindsight we should have included some flashing effect to improve the damage feedback. We think this could have potential as a roguelike, maybe a secret ending that breaks the cycle. Thank you again for your time and feedback. We appreciate it.

Very satisfying game. You nailed the gameplay loop (pun intended). Never thought I would see a training/learning game in the jam. I found myself wishing for more ways to train the cars.

This was intriguing. I could see that there was more going on behind the scenes and the world breaking down was really cool. Kept pushing me to see what more there was. 

I really like the narrative presented here. The ending had me on edge too lol. One note I'll give is the FOV felt way too low. But other than that good work.

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Thanks! I'm glad you enjoyed it.

Oh my goodness this game was hilarious! Great idea and execution. Surprisingly challenging too.

I wouldn't be surprised if Portal was an inspiration for this project. Loved how you had to use your momentum when jumping between portals. The puzzles were pretty good too. Well done!

Loved the GTA style failure screens. Those were great. The variety of them kept it fresh. I could see myself trying to perfect best combo of tricks. Great job.

This was really cool! Loved how you interpreted the theme too.

Play Here

HEIRLOOP is a small, top-down, action game about two factions clashing in an eternal feud. Following the theme "Loop" you control a warrior and fight through a dungeon to the boss who killed your father. After you defeat them, you swap to the boss' heir with different weapons and abilities in pursuit of revenge for his father. 

And on and on the cycle spins.

One of the more original concepts of the jam's theme. Great work. The artstyle was charming and the game was simple to grasp.

Cute game. Loved all the challenges you created from this simple mechanic.

Charming experience. Loved the art style and the humor behind the premise.

This was a blast. Excellent work.

This was a good time. Nice job. Reminded me of the predator/prey simulations I built in college.