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Puppet Strings

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A member registered Sep 05, 2022 · View creator page →

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Loved the crazy taxi vibes. A piece of criticism I'd offer is I would have preferred if the location of your package and delivery location weren't on the top right but instead placed more directly the screen so i could drive and see where I needed to go at the same time. But great work, seriously. Doing donuts and jumping over buildings was fun. 

This was a good time. Pushing away the popups got a laugh out of me and the bullet catching was charming. Great work. 

My first idea for this jam was similar to your game before I landed on my submission. Great minds think a like. I really liked the design. Every action counted and I think you did a good job selling that noir vibe with the limited scope. 

A nifty approach to a roguelike. Reminded me of Bookworm adventures. 

This was hilarious. No notes.

The artstyle was super charming. I loved the countdown being formed by stars. Very nice touch. I was a bit confused on how to properly deal with each enemy type and it felt like I was brute forcing it at times but overall amazing work.

Incredible work and and even more incredible title. The gameplay loop was really enthralling and I enjoyed the sound + visual effects of the spells. 

This was really creative and extremely impressive for a Jam. Stand proud. You can cook. 

This reminded me of those flash games designed to trip you up like the password game or world's hardest game. The pace was so quick I found myself playing a few rounds after I said I was done. Great work!

I've made a few movement focused games in the past myself so I appreciate what you crafted here. Hopefully you can use this controller for future projects.

The artstyle was really cool and the world fluff was interesting. . Nice job!

This was very creative. S+ singing. The magic bottles were a great addition.

Awesome work here. The rewinding mechanic was very satisfying and I loved the aesthetic. This is one of the highlights of the jam for me. I would have liked if the platforming was tighter, I don't think there was any coyote time implemented or if there was it was very harsh, but other than that I loved this. My favorite part was considering all of my movements and occasionally making stupid patterns to watch the rewind effect. 

Hmm. Might be a bug with the movement not resetting properly on a restart. Glad you enjoyed it though. Appreciate your feedback!

Oh yeah I totally get your quandary. My game has a lot to do with swapping the player character so we spent most of our time working out how to swap between different characters with different weapons and moves and doing the same for the boss character without animations and actions breaking down so there wasn't a lot of time left for the proper game. On the bright side, it helps to give us clear goals if both of us decide to expand these games.

Loved this. Great execution and very creative idea for the theme. I wouldn't be surprised if Baba Is You was a huge inspiration for this. 

This was cool. I really like how creative the puzzles were and how you could interact with everything. The music and sounds were too loud I think but that was a great experience. 

This was a cool experience. I don't know if this is what you were going for but I could see a full version of this game being something like the Stanley Parable. A mind bending spiral as a narrator taunts you.

Super dope. Loved everything about it. Kinda reminded me of VVVVVVVVVV. One of the coolest games I've played this jam. 

What a nice, pleasant game. Really like the artstyle and some of the puzzles really had me planning out my moves. Unless I missed it I think there should have been a message about how pulling boxes takes up a lot of your moves. I had a few restarts before I noticed, admittedly.

Ok. This is one of my favorite submissions. Such a good interpretation of the theme. This game had a lot of personality (great zippy cameo) and it was great to piece the animations back together and slowly gain access to more of the stage like a metroidvania. I just wish there was more. 

This was a fun time. Great shmovement. I think you nailed that aspect.

The setting and atmosphere was probably my favorite part of this. Loved the sound effects like the dripping water and echoes. Interesting idea on the anomaly hunt where you have to check two rooms simultaneously. My biggest piece of criticism though is that the sound for picking the wrong object was irritating. Other than that, great work!

Oh this was an interesting submission. I ended up having to take different routes and change my turn radius each lap so I didn't trap myself. A neat idea if there was a placement system like an actual race. So that as you make ghosts you have to be good enough to beat them but not so good that you can't beat your next ghost. Overall though, excellent job.

Oh shit, no. Maybe I'll have to experiment a little more.

This is awesome. Love how you spun the tower defense with the dragon eating its own defenses. Fantastic job.

This was a cool surprise. I love anomaly hunt games. I actually considered making for this too before deciding on premise. At first I thought noticing the differences were easy but it ramps up near the end and had me staring at every object with paranoia. 

This was addicting. I ended up replaying the levels a couple of times trying to maximize my energy. Love how you interpreted the theme. Very satisfying puzzle game.

This is a very cool game. I found it very funny in its absurd artstyle and effects like the wheels kicking up the huge amount of debris. A lot of personality in this one. Nice job. 

Thanks for your feedback. We appreciate it. 

Glad you liked it despite its flaws. Yeah, this was the first top down game we made and we definitely learned a lot of dos and don'ts when creating one. You bring up a lot of important design fundamentals and we'll definitely take it under advisement.

Little tangent, but when playtesting we thought about a parry mechanic but we didn't have the time to implement it. If we ever expand it that's definitely going into the player kit. 

Cool game. Love the combination of FPS and puzzle. The boss fight was fun and the ricocheting was very satisfying.

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I really like this. You made a very charming game. The sound design and music is top notched. Also, S+ decision on the googly eyes. 

Very nice game. Good choice of song too. I wish the prompts weren't so far from the main visuals. I was mesmerized by Bob's dance.

Dope game. Gave me F-Zero vibes. Your art and sound was also very slick. One my favorite submissions.

Damn this is hard. You might take the crown for the best looking main menu. 

I was not expecting pacman lol. I loved the addition of the limited visibility, took away the clear advantage and made the experience more tense as you hope the enemy isn't around the corner.

Thank you! We are quite proud of the premise. There's a lot of potential to expand this, we think.

Thanks for your support. The game is only meant to be played for a few minutes but you bring up valid shortcomings. A lot of our time was spent on the swapping mechanics and the narrative framework so some things didn't get the attention they deserved. In hindsight we should have included some flashing effect to improve the damage feedback. We think this could have potential as a roguelike, maybe a secret ending that breaks the cycle. Thank you again for your time and feedback. We appreciate it.

Very satisfying game. You nailed the gameplay loop (pun intended). Never thought I would see a training/learning game in the jam. I found myself wishing for more ways to train the cars.

This was intriguing. I could see that there was more going on behind the scenes and the world breaking down was really cool. Kept pushing me to see what more there was.