Thanks for your support. The game is only meant to be played for a few minutes but you bring up valid shortcomings. A lot of our time was spent on the swapping mechanics and the narrative framework so some things didn't get the attention they deserved. In hindsight we should have included some flashing effect to improve the damage feedback. We think this could have potential as a roguelike, maybe a secret ending that breaks the cycle. Thank you again for your time and feedback. We appreciate it.