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(+1)

Nice "scale" mechanic, I would have liked to see it developed more: it's not very clear which doors I can go through or not depending on the bag's size.

I've also had quite a few glitches (catching objects, visual, forcing through doors, etc.), and found the control scheme a bit complicated, but overall a fun game, congratulations!

Last but not least, you have hands down the best cover image/title screen I've seen in a jam ever!

(+1)

Thanks for that detailed review !

We were supposed to have more door size/type(like vent where you can only pass with nothing and weird shaped door where you need to be full) but our modeler didn't had the time to do more so i had to find subterfuge by adding plank at some door but as you can bug your way through by forcing or dropping item through it; it become kinda meaningless.

For the control totally my bad as i lost myself while adding more and more option; Especially the controller one i couldn't figured out what was the best fitting button for each action. ><

The moment i saw the artist send it, i knew we were unbeatable on that points haha.