Thanks for the review :D Happy you liked it !
Runstia
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Good idee but not expended enough. I mean you don't have anything that force you to change mid game your gun scale. You just do 2-3 test to see which type you want to play with and that's it . I would have love different enemy who need a certain gun size to be defeated ! Like the damage affecting your speed so some fast enemy can't be deal with a max damage gun and slow one with armor that can't be damage with low damage output. and so on...
There is some bug with the AI you just have to be far from the middle and they bug out stopping to attack :
The style is really great just the coin don't look like pick-able item and i struggle at first trying to figure how do i get coin
Thanks for playing!
You have probably come across the same issue as a lot of player unfortunately, I didn't mention in game that to grab you have to point the red cursor at the item and it's confusing for quite a lot of people because the character don't rotate at it when trying to loot. Will make sure to correct it in the future !
Nice looking game. The puzzle may be too easy but that's ok. The pc control for grabbing/controlling the piece didn't give me a good feeling more user feedback would be cool. Overall a good game !
A button to restart the current level would be appreciated as it's easy to loose a piece or go out of bound.
Thanks for playing !
At first, every guard cone was visible at anytime even through wall, it was very confusing so i made it hide if not in line of sight but this method come with the problem you describe :/
I could have use an other method to draw the cone to not go through wall but the fastest one to code was very very bad for game performance and didn't had time to make a better system.
Ikr, the cover's insanely good looking.
Thanks for that detailed review !
We were supposed to have more door size/type(like vent where you can only pass with nothing and weird shaped door where you need to be full) but our modeler didn't had the time to do more so i had to find subterfuge by adding plank at some door but as you can bug your way through by forcing or dropping item through it; it become kinda meaningless.
For the control totally my bad as i lost myself while adding more and more option; Especially the controller one i couldn't figured out what was the best fitting button for each action. ><
The moment i saw the artist send it, i knew we were unbeatable on that points haha.
Thanks for playing !
To distract the guard you have to throw(left click, Right Trigger) one of your treasure not too far from them, and if their is a wall between them and the item they don't get distracted !
For the graphics : Resolution 1280x720 is bugged it deactivate the light rendering. You can put the game in windowed-Fullscreen and force it up a bit to 1600 or 1920 and it's back to what it's supposed to be.