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Runstia

27
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13
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A member registered Jul 27, 2019 · View creator page →

Creator of

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Thanks for the review :D Happy you liked it !

Good idee but not expended enough. I mean you don't have anything that force you to change mid game your gun scale. You just do 2-3 test to see which type you want to play with and that's it . I would have love different enemy who need a certain gun size to be defeated ! Like the damage affecting your speed so some fast enemy can't be deal with a max damage gun and slow one with armor that can't be damage with low damage output. and so on...

There is some bug with the AI you just have to be far from the middle and they bug out stopping to attack :

The style is really great just the coin don't look like pick-able item and i struggle at first trying to figure how do i get coin

Thanks for playing!
You have probably come across the same issue as a lot of player unfortunately, I didn't mention in game that to grab you have to point the red cursor at the item and it's confusing for quite a lot of people because the character don't rotate at it when trying to loot. Will make sure to correct it in the future !

Thanks for playing and for that detailed review !
I had many more idee on how to make the game a bit easier cause right now it feel way too hard but time fell short haha. Will make sure to polish it a bit with those suggestion !

Ikr, gotta get them all !
Thanks for playing :D

Thanks for the review ! Happy that you liked it :D

Excellent take at the theme and great style ! Love it !

Extremely nice looking game,the concept is basic but well executed. The only sad part is the buggy gameplay and confuseness that go with moving the platform even with the top right balance view.

very good concept that must be hard for the level designer to create the puzzle right.  the aesthetic aren't really good looking as their is no followed DA. and the control need way more tuning !  But great submission !

Perfect.

Thanks for your feedback!
Yeah i don't even know why the setting merge like that as in my code i only change the resolution i didn't touch anything else lmao. I have put it in the Bug notice section in the main page to warned futur player.

No feedback at all when grabbing make it very hard.
The grabbing piece should always be randered on top cause sometime we don't see the assigned touch (or they should be noticed in the screen somewhere.
The style is ok and fun looking.
Great game !

Nice looking game. The puzzle may be too easy but that's ok. The pc control for grabbing/controlling the piece didn't give me a good feeling more user feedback would be cool. Overall a good game !
A button to restart the current level would be appreciated as it's easy to loose a piece or go out of bound.

Thanks !
Everything except 2 model, 1 texture and the Prompt asset have been made during this jam. We would have loved to make more asset but our Artist only had a few hour to work on the jam the 2 last day.

Thank you for playing it !

Thanks for playing !

At first, every guard cone was visible at anytime even through wall, it was very confusing so i made it hide if not in line of sight but this method come with the problem you describe :/
I could have use an other method to draw the cone to not go through wall but the fastest one to code was very very bad for game performance and didn't had time to make a better system.

Ikr, the cover's insanely good looking.

Very Cool puzzle game !
It's sad that there was no sound at all :/ The ambiant sound had great potentiel (as the time pass we could have heard the kid laughing in the back and thing like that
Rip Grow-Bot it couldn't support rtx99990 so he got forgotten...

Thanks for that detailed review !

We were supposed to have more door size/type(like vent where you can only pass with nothing and weird shaped door where you need to be full) but our modeler didn't had the time to do more so i had to find subterfuge by adding plank at some door but as you can bug your way through by forcing or dropping item through it; it become kinda meaningless.

For the control totally my bad as i lost myself while adding more and more option; Especially the controller one i couldn't figured out what was the best fitting button for each action. ><

The moment i saw the artist send it, i knew we were unbeatable on that points haha.

Nice Game! Only issue i have with it is the random velocity the ball get each retry it fell more base on my luck that puzzle solving skill.

Thanks for playing !
To distract the guard you have to throw(left click, Right Trigger) one of your treasure not too far from them, and if their is a wall between them and the item they don't get distracted !
For the graphics : Resolution 1280x720 is bugged it deactivate the light rendering. You can put the game in windowed-Fullscreen and force it up a bit to 1600 or 1920 and it's back to what it's supposed to be.

Thanks !
To distract the guard you have to throw(left click, Right Trigger) one of your treasure not too far from them, and if their is a wall between them and the item they don't get distracted !

Rat approved !

Excelent

Just repaired the link ! Go ahead and try being spooky again !

Many of my friends play there and no one has had that kind of problem. :/ To launch the game just click on the umbrella in the center of main menu.

Thank for that feedback. Indeed we have à real problem with the camera, we trying to résolve then and for the game instruction the arrival of the dialogs will correct this.

N'hésitez pas à nous retournez vos avis !