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take these bugs of encouragement 🐛🐛🐛🐛🐛. Unlocking the shop early by doing the two upgrades in the bottom path of the system mods makes things easier in zone 1. I'll probably also move the second one of those upgrades earlier in the upgrade tree post jam which would make it easier to unlock early to help out
thanks! the cracks/webs are mostly meant to be a punishment for missing to encourage more accuracy in the shooting instead of everyone just rapidly clicking everything. You can still do it but theres more of a tradeoff due to losing vision which makes practicing your aim and sniping the bugs more wanted.
There is also an upgrade you can get from the shop that lets you repair all the cracks every so often which clears them up
Thanks. Yeah it kinda scales decently hard which is meant for you to get upgraded and then continually get further. Clicking the small honses (aka the Trojan honses) spawns a bunch of bugs but you don't need to click on the honses to pass a wave so avoid them makes it a bit easier. They're mostly just there to punish spam clickers a bit
Update should be coming after the jam to add some faster restarts
Thanks! Yeah I've been planning to expand on it and release it on steam likely in a year (maybe before the next GMTK so we can work on a brand new game then) so that should be appearing sometime soon. Ill try to do a devlog post on the itch page and announce that in our discord when the steam page is setup
The game is nice! Being in the perspective of the murderer type character and then going through things was a nice way to take the narrative. Not something I usually see much. I don't usually play visual novels so I didn't really end up saving or loading but the skip feature was nice to get back to the choices so I could check out the other options. Most of the improvements I can say about it are mostly nitpicks (e.g. the color of the Lucio text can merge into the background sometimes and the text looks a bit weird being flat default against the rest of the ui) but had a nice time going through it
Played through your game on stream. I've got the vod below if you wanted to watch me go through it.
Was a really unique platforming mechanic. Worked well and the switch up at level 6 is nice to add some variety to things (although it was a lot less fun for me than the previous section to the point where I eventually gave up on it due to not having a great time). The platform movement being the same speed as the player tends to make it so all the jumps had to be predicted (which cant be done easily blindly on the first run through a level due to the platforms not indicating where they are moving to and from). A lot of the later levels also tended to mostly be just hoping you land on the correct spot to go onto the thin platform instead of being a full puzzle or skill check.
Played your game on stream. I've got the vod below if you wanted to watch me go through it.
Overall nicely made. Mechanic of needing to resize stuff to find the cats was unique and worked pretty well. There was a couple bugs I ran into (not being able to shrink a window after it becomes too big) but was able to avoid that in a run and then find all the cats.
At first I was trying to overlap the windows in different ways since I thought that might make them affect each other and make a cat show up (and seemed to do something at first cause things like the fish that appeared right after I did it lol). Realized it was only resizing after a bit though.
Played through your game on stream. Ive got the vod below timestamped to your game if you wanted to watch me go through it.
Overall everything works really well. The mastery to not need to keep going a minigame is great and theres a bunch of really good polish everywhere. Was fun to go through but all the plants were pretty much the same thing since they all shared the same minigames. Was a bit hard to tell the level 2 and level 3 crops apart in spots like the seed picking section for when I wanted to try to merge things together to find level 4s. Strategy was mostly just spamming random combinations and hoping it worked (which maybe made it a bit tedious near the end) but was short enough where it didn't get annoying.
Played through your game on stream. I've attached the playthrough below if you want to go through it (vod timestamped to your game).
Overall nicely built and the voices for the customers are great. All the ingredients / potion making feel samey currently (which is fair enough for a jam game but if you want to expand on the game you'll likely have to make them feel distinct from each other somehow). Addition of the king as a final challenge was nice.