Pretty hard yet very fun game!
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Scaled Survivors's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2165 | 3.119 | 3.119 |
Style | #2766 | 3.143 | 3.143 |
Overall | #3495 | 2.881 | 2.881 |
Creativity | #5356 | 2.381 | 2.381 |
Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Upgrades scale attack size or dodge distance
Development Time
(Optional) Please credit all assets you've used
see description for full credits
Comments
A fun little survivorlike, I think I managed to become immortal just with projectile size haha, not that is feels bad in a survivor game to be an unstoppable wrecking ball
A cool survivors style game. Did the game over screen have a replay button? That would be useful... perhaps I just missed it. Great work though!
Cool submission. It's pretty funny to become hilariously overpowered. It would be really neat if there was some trade off for getting a larger slash attack, more wind up or cool down perhaps. It would be neat if there were more upgrades, even something like scaling up the size of the enemies so they move slower, have more health, and give more exp, for example. I think you could really take this idea up to 11 and it could be really fun.
It's a bit basic, but has a nice look to it, the enemies and character are fun and the UI is also pretty. It'd need some more gameplay options and challenge imo.
I was sad when enemies stopped spawning. I wanted to get projectiles so big they covered the entire screen! Fun game that made me want to keep playing. A pause would have been nice but it looks like tabbing out does pause it. Since the attack/dodge on was mouse button I was expecting the sword swing/dodge direction to be based on mouse pointer location and not the last player movement direction. UI was slick looking. It wasn't immediately obvious that you needed to click on icons and not the text since they are similarly circled. Overall everything worked really well together, good hit boxes too. Good job doing this in the jam time!
Its an interesting concept that you can upgrade the scale of all your abilities essentially, but i wouldve loved to see the concept be pushed further, like, rather than use 5% or so, go with something extremer like doubling, or think about what sort of abilities could especially benefit from an increase in scale, like a bouncing laser that gets longer?
As-is the game does have a good gamefeel, and im a sucker for a dodge roll :b
This feels really nice, liked the animations and pixel art. After awhile enemies stopped spawning though! Enemy design is great too, appropriately creepy. Was fun seeing how absurdly big you can scale the upgrades too!
I like the spooky enemy design. Early game was fun, but I quickly got to a point where my slash was so big, it was killing everything on the screen easily.
I could keep playing for a long ass time lmao, very fun! I wish the attack direction was where my mouse is facing rather than the direction I'm moving in tho
Nice game, congrats on making this in 4 days. I would have loved to see more enemies and more difficulty though.
I really liked the game very much, but its kind of easy to sort of win by just getting a large slash scale and larger missiles but still Good Job!
Fun game, good art. A little diversity in enemies and powers could make the game better. Good job.
Cool game but I needed more enemies. I had fun with it. I can be a great game if you update it. Good job.
How can you not like that ridiculous slash scale :)
When using mouse to click, I also expect it to aim where I click. It does not seem to get any more difficult. Enemy number, speed stays the same. In the end they stop spawning completely.
I would gladly play more if it went on and added more and more enemies, and maybe zoom out to account for my giant slash!
Cool game, would be nice if there we're more different upgrade's
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