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SharpLoaded

62
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A member registered Apr 03, 2022 · View creator page →

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This is very impressive. Super polished! The biggest thing I missed were some synergies. Seems there is no real strategy, everything you select is good, and where you place the gates does not really matter either. Art looks great (font can be a little hard to read, but I appreciate you having a pixel font!)

I think there is a lot of potential here. Great job!

Great potential here. The drawn art style is amazing. Atmosphere is great; a dystopian, creepy, dark kind of vibe. Really interesting worldbuilding.

I would love to play a polished version of this. Great job!

Very good racing game! Great controls, good retro feeling. Cool upgrade system. Nothing to complain about really, other than it would have been nice with more tracks.

I really want to love this. Looks great, and nice music, but the controls are too frustrating for me. I can't get my head around accelerating with A instead of Right Trigger, it feels like RT is standard for accelerate, and one of the buttons is handbrake/drift. Keyboard was easier, but still too hard. I find it too fast, and the bouncing around is very unforgiving. Sad, because I love everything else about this. Graphics are absolutely amazing!  Great job!

I persevered and won all levels!

It's a bit rough around the edges, but once you get the hang of it, it's really fun! The collision seems a bit buggy, and I also had issues where the enemies would not spawn, but a restart or 2 helped. With a bit more polish this would be a great game honestly. It's a fun mechanic to crowd control enemies to try to get one of them alone so you can loop them easily.

Great job! And you nailed the theme!

We had similar ideas! Fun to see another take on it. Ours turned more into a shooter.

This is a good game. I would like the camera to be a bit more zoomed out to give more of an overview, although super nice touch when you could see the door open through the window on one of the levels. That is some great level design!

We had similar ideas! Fun to see another take on it. Ours turned more into a shooter.

This is a good game. I would like the camera to be a bit more zoomed out to give more of an overview, although super nice touch when you could see the door open through the window on one of the levels. That is some great level design!

Nice game! I love the simple graphics and music. Perfect for a puzzle game.

I feel like the options to get points were very limited in most levels. It kind of forces you do to a lot of X by 2 loops which gives no points, maybe I'm just not smart enough.

Anyway, great job with this!

Wow! Thank you so much for making a video about it. It's certainly a special feeling seeing actual reactions to something I made.

I am very grateful, and glad you enjoyed it!

Very nice game! My biggest feedback would be that the camera really struggles to keep up. When jumping down, it takes several seconds before I see the floor. Could also probably be zoomed out a bit.

Really cool with both scaling boxes and having them on a scale! Great job!

I really like the idea. Unfortunately, physics/collision is not great. You don't really need any shapes other than the small blue one and the purple one. You can just stay small and wall jump, or use the purple one when you need to destroy enemies and not jump too high. When you respawn you can air jump, sometimes twice.

Spikes (I assume they were spikes) did not look deadly enough, looked to be part of background/decoration.

Nice job incorporating tutorials into the levels. This game has potential, just need some tweaking to the physics/collision.

Really good job for just 48 hours!

Yeah, sorry about that. We missed that issue, will fix it after the jam. Thanks for playing, and the feedback!

Thank you very much! And thanks for the tip

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Great puzzle game. Biggest issue is that is really hard to read height. In some instances slimes clearly look to be a level below a platform, when they're actually even above the platform. Here in B3 as example https://imgur.com/a/nQjpzfe

Otherwise, really nice game, very hard!

A bit of both. Sometimes it is behind, which is definitely an issue. But even if it's in front, it can be a bit hard to see for a couple of reasons.

The arrow has a white outline, and a some cats have a lot of white on them, so it blends a bit.

The arrow points to the head, and when you have a bunch of long cats entangled it gets a bit confusing which parts actually belong to the active cat.

The clearest for me I think would be to change outline of the entire cat, or something like that.

This is really good! Great puzzles. It was sometimes a bit hard to see which cat was active, especially when standing on top of each other. Really nice pixel art, very clear what everything is. This might be one of the most theme fitting games, both scaling cats and scaling mountains :)

Nice game. My biggest feedback is not being able to see how much cable you get from the holes beforehand. I like the graphics. Simple and pretty

Yeah, unfortunately we didn't think about that issue. It puts you where you entered last. Always putting you next to the exit seems like the right solution, yes.

Thank you for playing and the feedback!

Thank you for playing, and great feedback!

Very nice! Interesting idea. I'm not sure did the puzzles the intended way. You can cheat the physics a bit by jump boosting the smaller character and stuff like that. But still very enjoyable! Good job!

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Good puzzles. I don't like the controls/physics. I find myself fighting finicky physics pushing boxes rather than solving puzzles. One wrong move and boxes fly off. A bit frustrating. Otherwise it is a really good game. Good use of scaling. I think camera could let you see the whole level from the start. Good job overall!

Very nice! It was a bit hard to understand how stuff would actually scale, especially when it seemed it could push the trophy either horizontally or vertically. Maybe it would also be nice with outlines or what would happen to each color if you scale it up. (Or maybe it gets too easy, not sure)

Anyway, great job! I enjoyed it

This is interesting. Great use of scaling! Just started to understand it all when it was over :)

Great job!

Great game! The visuals are amazing. Although, they get a bit too intense for me, hurts my eyes staring at it for too long. If I could turn the effects off I would keep playing. I really like the puzzle itself.

It would be nice with a bit more feedback to which color is being selected when you change and have more than 2. Like a quick scale tween or something.

How can you not like that ridiculous slash scale :)

When using mouse to click, I also expect it to aim where I click. It does not seem to get any more difficult. Enemy number, speed stays the same. In the end they stop spawning completely.

I would gladly play more if it went on and added more and more enemies, and maybe zoom out to account for my giant slash!

I really like the visuals and music. The best way to move seems to spam click, to get the fastest movement possible, which I found was needed when you are being pulled in by larger bodies. This loops the charge sound which is a bit annoying.

I love the atmosphere of the game, but would want it more as a relaxing experience without the timer. I tried twice, but failed after 5-10 minutes. You get really slow at the end so can't even do anything to speed myself up to get more time. And if you are unlucky you end up drifting though empty space for a long time. It does not feel like my fault I failed, just unlucky/unfair.

This is super fun. Too short though, I want a bigger zombie army :) Feels great throwing zombies across the room to backstab (backbite?) the humans! Great job

I love the visuals. Cool concept. The AI did not do a great job in showcasing the full potential of this game (totally understandable). I think the concept is worth exploring more, it feels interesting.

Fun incremental. As someone else said, this could be stretched into a long game, with maybe smaller steps than 10, and other upgrades to buy. Good job!

What a great game! Clean art, good sounds. Excellent use of scaling!

Great retro arcade feeling! Simple but fun! Enemies get stuck very easily. Stopped playing around 13k points. Did not seem to get any harder. Nice music and voice sounds.

I like that enemies run away when you go giant. You can try to lure them all in and then go giant and kill them all instantly! So much potential here, just needs a bit of polish.

Too bad about the camera. Seems like a solid fun runner otherwise. I like the cheerful art style.

Wow! Amazing use of scaling. It was a bit hard to understand where you could place things in the map. Art is nice, good music and sound. Great job!

Interesting idea. Scaling should only happen once per click I think. If I hold the mouse button a bit long it starts scaling like crazy (which is kind of fun in its own way :) )

Wow, it just kept going! Every time the sky changed color I thought this is the end :) Very relaxing game. Beautiful art. Amazing ending. Great experience overall!

Interesting mechanic with the fat meter. You can jump endlessly if you keep mashing space, not sure if that was intended. Does not really matter though as you can't avoid everything anyway. Good job for that time!

Interesting mechanic with the fat meter. You can jump endlessly if you keep mashing space, not sure if that was intended. Does not really matter though as you can't avoid everything anyway. Good job for that time!

Great game! Really tricky. I got the hang of the way of thinking in the end I believe. I ended up on a grey screen. Maybe I finished all levels?

This is a really great idea suffering from UI issues. I think the game actually works for people, it is just really, really hard to understand what to do.

(You need to drag the dice onto the 3 boxes just left of the dice, then click Ready. Then click left mouse to select where to throw, then right click to throw it, then right click to select where to move).

Most obvious feedback would be to make sure people understand how to play. Showing a text at each step would be one idea.

Graphics are okay, it does the job. The overlays are a bit unclear sometimes.

I really like the strategy, you have to think how to best use your current dice. A more polished version with better UI/UX really has potential. Good job!

(We named our games the same :))

I like this idea! The flipping dice thing is cool. Starts out a bit too hard for me, sometimes I have trouble clicking the dice. This defnitely has potential, good job!