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SharpLoaded

24
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7
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A member registered Apr 03, 2022 · View creator page →

Creator of

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This is a really great idea suffering from UI issues. I think the game actually works for people, it is just really, really hard to understand what to do.

(You need to drag the dice onto the 3 boxes just left of the dice, then click Ready. Then click left mouse to select where to throw, then right click to throw it, then right click to select where to move).

Most obvious feedback would be to make sure people understand how to play. Showing a text at each step would be one idea.

Graphics are okay, it does the job. The overlays are a bit unclear sometimes.

I really like the strategy, you have to think how to best use your current dice. A more polished version with better UI/UX really has potential. Good job!

(We named our games the same :))

I like this idea! The flipping dice thing is cool. Starts out a bit too hard for me, sometimes I have trouble clicking the dice. This defnitely has potential, good job!

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Thank you! Simple and fun! It took me a while to figure out that the thing under the dice in the shop was a button. Sometimes I feel I should have hit the dice guys, but I didn't. Would be interesting to see a stronger magnet, but limited to 1s use per jump or something, so you can do more strong but short magnet movements.

I really enjoyed this, good job!

I really like that you managed to get some deeper meaning/message into a simple game like this. Good job! Gameplay itself was okay, I would have like more control of my bets (but I get it is more of a rigged, linear experience).

(Amazing that I could roll my dice IN the glass, loved that!)

A fellow explosive dice roller game dev :), love it!

Simplicity and fun! Sounds get a bit too intense for me after 50 dice or so. I had to end my run early after getting about 700 dice because they never "landed", nothing triggered. I read some other good feedback here (Tonyl and Mr Mindor mostly) so no point in me saying the same thing, but I agree. (Love that we are waiting for the dice to "calm down" :))

So happy someone made a twist on just rolling dice! Great job!

Great atmosphere. I love the retro graphics, reminds me of Silent Hill. Good audio as well. Presentation overall is top notch, although a bit dark in places.

I got stuck, but it seems the ending is not implemented yet so I guess I "finished" it. It would be nice with some kind of inventory as well.

The small amount of story/worldbuilding is very interesting. Gets the imagination going, so many questions.

Great job overall!

This is great! Very creative, and perfectly implemented. Controls are responsive, and even though things are random, it feels like it's my fault when I die.

Yeah. Other people have mentioned this too. I probably should tweak the randomness a bit. Thanks for the feedback!

I really love the design here! A bit of strategy with option to reroll. Could be even more if you could select which ones to reroll. That you get to customize your dice, and that the customization itself is random choices, is amazing. With better presentation, this is the type of game I can see myself buying. Good job!

Good golf game. Very nice that you see the effects of terrain in the HUD. I would like to be able to start aiming from anywhere. Also panning the camera would be nice.

Interesting mechanics overall. Good job!

This is amazing! The art and polish is great. It got a bit too hectic for me, I just threw dice out and placed somewhere, didn't really have time to think strategically. Worked out alright anyway :)

Great job on this one!

Very well done! Good controls, great graphics, fitting music.

I instinctively try to avoid the red HP pickups (because red is the color of enemy shots), so maybe change colors a bit.

 The idea is good, so if you improve this further it would be cool with some bigger changes from the dice, not just percentage buffs. Maybe different weapons, elemental attacks, enemies now explode when they die, critical hits, stuff like that. Add some long-term progression, and you have a great game! :)

Great ideas, thank you!

There are some really cool ideas here. I like the overall gameplay, and that you can recruit or rob enemies is interesting. My biggest issue is that it is too slow. A turn needs to be 3-4 times faster. If you add sound and polish animations and effects this could be a really nice game. Good job!

Great art, very atmospheric. Interesting gameplay, would be cool to see it developed further.

It made me smile, good job!

It is fun. Gameplay is solid, just needs more content. Am I correct that you do damage based on what the dice roll? So a regular 6-sided is 1-6 damage?

Looks great. Good sounds and music. I really like the art style. I think corpses disappear too slowly, sometimes it's hard to see if it's corpses or alive enemies. Suggestion: Once you press and hold space, you keep aiming the selected die, even if you move closer to another one. 

This has some serious roguelite potential, unlocking new dice types and stuff. Good job!

I love the sounds and music! I would like a "roll now" button. If you don't have a lot to move around there is a lot of waiting. Once you get the hang of it, it's really fun, and makes me want to try different strategies. I'm gonna come back to this later, need to test some other games too :)

A bit hard to understand exactly how it works, but when you do it is fun! Highest I got was 79.

Adding random loss to an idle game is very interesting. There is potential to this I think, like setting custom strategies of how risky you want to be and stuff like that. Some polish to the UI and more features and you got a pretty solid idle game. Good job!

Nice movement, smooth and responsive. Camera perspective works well, I can actually see where the red dice are flying. I find it a bit hard to see where I am aiming. Bigger shots and some effects when you hit would definitely help with that. Simple but fun, good job!

Thank you! Nice feedback. Yeah, bigger board sounds like a great idea!