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RedWasp

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A member registered May 30, 2024 · View creator page →

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Incredible job for your first jam!  I loved the audio and video glitches towards the end.

Hey, thanks for playing!  The line you draw is made up of many small segments stored in a list.  Each time a new segment is added to the list, it's compared against every other segment that came before to see whether they intersect using "funky math stuff" (parametric equations, it's actual magic to me).  If the math says they intersect, then the coordinates of that point are added to a list of pending intersections.  If the mouse moves a certain distance away from that point with left-click still held down, then it locks in that intersection and draws a star to indicate it registered.  When left-click is released, the number of stars are counted and that's what determines which spell is cast.

I added the pending system as a sort of "dead zone" to prevent unintentional crossings when the end of the line just barely crosses over the start of the line, but it's less effective if the loop is drawn very large.  That's why I'm planning on dynamically changing the dead zone distance based on the total length of the line after the jam ends :)  Hopefully, that'll help make the detection more accurate.

The physics feel solid and predictable.  Enjoyable game, great job!

This was fun!  Very chill, but the hazards keep it interesting.  

Ahh, my bad!  I didn't realize that was a requirement.  I figured I was being efficient by beating the level with less than the allotted number of cells...  I should try reading next time lol

Cool idea for a game!  I would have liked a faster way to select the directions, like being able to use the arrow keys or having the icons much closer to the squares at the bottom.  

I was digging the song, but the high-pitched sound effect got so grating that I had to mute the audio.  Other than that, I loved the graphical style and thought the last level was hilarious XD

I got past level 1 once, but then the "Next Level" button stopped being clickable even when making it past loop 100 with white cells still on the board.  I restarted the game, and then couldn't even get past level 1 with two different solutions that both had cells remaining well past loop 100.  I do like the idea of needing to figure out how each color of cell behaves.  I wish I could have seen the rest of the game!

This is addicting!  I appreciated the quick restarts so I could get back in there right away and try again.  It's an interesting combination of chill and frustrating lol.  My high score is 3450.

Cool concept!

That damn stapler!  Haha this was fun

Nice game!  I managed to squeeze by at the end of a day after all my machines broke, but then when the machines were still broken the next day, I couldn't do anything but wait for the timer to run down.  I think it would be nice if either the machines got repaired between days, or the game ends once all machines are broken.

This game really makes you feel like a game jammer.  10/10

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Thanks for the feedback! I tried a few different ways of detecting the number of loop crossings, but there were pros and cons to each method. If I can find a better way of doing it that works in most situations, I'll update the game after the jam!

This was fun!  I made it to level 17

Most fun game I played this jam so far.  I love the crazy animations!

It took me a while to realize that I needed to keep the cursor inside the rotating cone.  I think a simple text popup could make it more clear.  Once I realized that, I made it to round 13 without much trouble.  I appreciated the regenerating health because it would have been too difficult otherwise.  Good job!

This is really cool!  It felt good when my past projectiles happened to kill enemies in later levels, so I didn't need to add another fireball to the loop.  I finished with 5 fireballs shot.

Thanks for checking it out!  I'm glad to hear you liked it :D

I really enjoyed this game!  I particularly like how the UI and icons are easy to understand.  It feels like the right amount of challenge where it's not too hard to figure out, but still feels good when you do.

Fun game!  I'm not sure if this issue was only on my end, but whenever I try to play in the viewport (not maximized), the camera constantly turns to face the ground and spins.  No problems when maximized though!

It's deceptively challenging.  I like it!  High score: 32 seconds

Interesting puzzles!  I just wish there was an option to skip through the text parts, or have them display faster.

Those animations are SMOOTH!  I like how you faded in drums for combat music.  The checkpoint system is working well.  Great job!

Great game!  I loved the art and the story bits that break up the levels.

Simple game, but the jumping felt good!  I didn't run into any problems.

Very cool idea!  I love that you let the player program the loops after a couple levels.  

Hey Freddie!  Thanks for playing our game.  If your circle wasn't registering, it might have been because the end of your line crossed over the start.  Your drawing must have 0 crossings to cast Fireball.  If you saw a star appear over an intersection, then the game registered that as a crossing, and it probably thought you were trying to cast Ice Shield, which you didn't unlock yet :)  I wanted to make the loop detection logic more lenient, but ran out of time!

Ahh, got it.  Thanks for clarifying!

Thank you for the very thoughtful feedback! Some of the things you mentioned are already on my list of planned updates, like removing shadows and making the catcher size more noticeable. 

Would you mind elaborating on what is finicky about the controls? I've seen a few similar comments, but I honestly have no idea what they're referring to. If you put your left hand fingers in the standard WASD position, very little movement is required, and the catchers respond instantly to key presses. I haven't encountered any issues with the keyboard controls in my testing.

Very cool and original!  The snake was hard to control at first, but once I understood what was happening, I enjoyed the zooming in and out.  

I love the music and appreciate the level skip option for the more difficult levels.

Very fun!  I like how you give the option to keep playing after the 10 minutes is up.  It started lagging for me towards the end once a lot more enemies spawned, but all in all, a great experience.

Thanks for the kind words! I've done 2 game-making events in the past, but I wouldn't consider them to be jams. One had only one other participant and the other was basically just a company trying to get people to test their Unity plugin for free.

I debated joining a team for this jam, but I wanted to experience the whole process myself at least once. Now that it's over, I can't wait to work with a designer and artist next time and see what we can accomplish!

It was hard to pull myself away from this game.  Every round, I kept thinking "surely, the pumbo can't get much bigger...", and then it got bigger.  Fits the theme perfectly, and great art.  5/5/5

Finished with a time of 4.76 seconds!  Cool concept.  If you plan on developing it further, I think clicking and dragging parts to the robot would have been more fun than selecting them in dropdown menus.  That plus adding some variety in parts would let people make some crazy creations.

Super polished game!  It feels so intense when the dragon starts to catch up lol.  My only note is that I wish it had input queuing so if I press the space bar 0.2 seconds before my feet hit the ground, it still registers.  Other than that, perfect game.  Good job!

Wow.  I'm so glad I dropped into your stream to have you play my game because I wouldn't have seen yours otherwise.  This has to be the best interpretation of the theme I've seen.  No other game had a bigger sense of scale.  I love how the music gets more layers as you zoom out, and seeing the feet of the larger ants scurry by when you're zoomed into the smaller area is cool.  I enjoyed scaling up my production after unlocking better recipes.  However, it was wasn't very clear how to use the deposit points at first - that took a bit of experimentation (which isn't necessarily bad).  Great job, guys.  It's absolutely criminal that this game only has 9 ratings.  

Incredible game!  I love the music, but it was too loud, so after a few levels, I pressed escape thinking there might be a pause menu with a volume slider and it restarted the game...  Oh well.  It's worth replaying to get back to where I was :)

I like the spooky enemy design.  Early game was fun, but I quickly got to a point where my slash was so big, it was killing everything on the screen easily.