Incredible job for your first jam! I loved the audio and video glitches towards the end.
RedWasp
Creator of
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Hey, thanks for playing! The line you draw is made up of many small segments stored in a list. Each time a new segment is added to the list, it's compared against every other segment that came before to see whether they intersect using "funky math stuff" (parametric equations, it's actual magic to me). If the math says they intersect, then the coordinates of that point are added to a list of pending intersections. If the mouse moves a certain distance away from that point with left-click still held down, then it locks in that intersection and draws a star to indicate it registered. When left-click is released, the number of stars are counted and that's what determines which spell is cast.
I added the pending system as a sort of "dead zone" to prevent unintentional crossings when the end of the line just barely crosses over the start of the line, but it's less effective if the loop is drawn very large. That's why I'm planning on dynamically changing the dead zone distance based on the total length of the line after the jam ends :) Hopefully, that'll help make the detection more accurate.
I got past level 1 once, but then the "Next Level" button stopped being clickable even when making it past loop 100 with white cells still on the board. I restarted the game, and then couldn't even get past level 1 with two different solutions that both had cells remaining well past loop 100. I do like the idea of needing to figure out how each color of cell behaves. I wish I could have seen the rest of the game!
Nice game! I managed to squeeze by at the end of a day after all my machines broke, but then when the machines were still broken the next day, I couldn't do anything but wait for the timer to run down. I think it would be nice if either the machines got repaired between days, or the game ends once all machines are broken.
It took me a while to realize that I needed to keep the cursor inside the rotating cone. I think a simple text popup could make it more clear. Once I realized that, I made it to round 13 without much trouble. I appreciated the regenerating health because it would have been too difficult otherwise. Good job!
Hey Freddie! Thanks for playing our game. If your circle wasn't registering, it might have been because the end of your line crossed over the start. Your drawing must have 0 crossings to cast Fireball. If you saw a star appear over an intersection, then the game registered that as a crossing, and it probably thought you were trying to cast Ice Shield, which you didn't unlock yet :) I wanted to make the loop detection logic more lenient, but ran out of time!
Thank you for the very thoughtful feedback! Some of the things you mentioned are already on my list of planned updates, like removing shadows and making the catcher size more noticeable.
Would you mind elaborating on what is finicky about the controls? I've seen a few similar comments, but I honestly have no idea what they're referring to. If you put your left hand fingers in the standard WASD position, very little movement is required, and the catchers respond instantly to key presses. I haven't encountered any issues with the keyboard controls in my testing.
Thanks for the kind words! I've done 2 game-making events in the past, but I wouldn't consider them to be jams. One had only one other participant and the other was basically just a company trying to get people to test their Unity plugin for free.
I debated joining a team for this jam, but I wanted to experience the whole process myself at least once. Now that it's over, I can't wait to work with a designer and artist next time and see what we can accomplish!
Wow. I'm so glad I dropped into your stream to have you play my game because I wouldn't have seen yours otherwise. This has to be the best interpretation of the theme I've seen. No other game had a bigger sense of scale. I love how the music gets more layers as you zoom out, and seeing the feet of the larger ants scurry by when you're zoomed into the smaller area is cool. I enjoyed scaling up my production after unlocking better recipes. However, it was wasn't very clear how to use the deposit points at first - that took a bit of experimentation (which isn't necessarily bad). Great job, guys. It's absolutely criminal that this game only has 9 ratings.

