I like the dithered art style. The banking mechanic is nice, but it's not enough to come back from rolling two 1s in a row. It feels like whether you pass or fail is almost completely determined by luck. I think it'd be cool if you get bonus money for reaching the goal number exactly without going over.
RedWasp
Creator of
Recent community posts
Hey, thanks for playing! The line you draw is made up of many small segments stored in a list. Each time a new segment is added to the list, it's compared against every other segment that came before to see whether they intersect using "funky math stuff" (parametric equations, it's actual magic to me). If the math says they intersect, then the coordinates of that point are added to a list of pending intersections. If the mouse moves a certain distance away from that point with left-click still held down, then it locks in that intersection and draws a star to indicate it registered. When left-click is released, the number of stars are counted and that's what determines which spell is cast.
I added the pending system as a sort of "dead zone" to prevent unintentional crossings when the end of the line just barely crosses over the start of the line, but it's less effective if the loop is drawn very large. That's why I'm planning on dynamically changing the dead zone distance based on the total length of the line after the jam ends :) Hopefully, that'll help make the detection more accurate.
I got past level 1 once, but then the "Next Level" button stopped being clickable even when making it past loop 100 with white cells still on the board. I restarted the game, and then couldn't even get past level 1 with two different solutions that both had cells remaining well past loop 100. I do like the idea of needing to figure out how each color of cell behaves. I wish I could have seen the rest of the game!
Nice game! I managed to squeeze by at the end of a day after all my machines broke, but then when the machines were still broken the next day, I couldn't do anything but wait for the timer to run down. I think it would be nice if either the machines got repaired between days, or the game ends once all machines are broken.
It took me a while to realize that I needed to keep the cursor inside the rotating cone. I think a simple text popup could make it more clear. Once I realized that, I made it to round 13 without much trouble. I appreciated the regenerating health because it would have been too difficult otherwise. Good job!


