I like this game. I like the idea, it's super simple but it works. I like visuals, solid and charming. I didn't quite enjoy level design, it fails to focus on scaling imo, lvl2 completes without scaling at all. Also, once you've learned all the mechanics, levels boils down to trivial "go to each button that's reachable, then repeat until level done", and there's no much puzzle to it, it's too simple. Also I didn't know small character is invisible to cameras until last levels, because first time it would be useful I walked to the side of cameras being small, it looked like level desing implies that. There are minor QoL adjustments that could be done, like simultaneous pressing of movement and 1,2 buttons, however it's impressive that it's done in C++ on its own! Great job, thanks for making this!
P.S. I was sure character was stealing office cooler water bottle until I read the desctiption 😅
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A Scaled Heist's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #3749 | 2.906 | 2.906 |
Style | #3893 | 2.750 | 2.750 |
Enjoyment | #3968 | 2.563 | 2.563 |
Overall | #3969 | 2.740 | 2.740 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player scales down and up to get the diamond
Development Time
Comments
Really impressive that you built this from the ground up! You deserve some recognition for that
I agree with a few others that the player's a little slow and that the level design could benefit from being smaller and more intimate. I really enjoyed the vibe this game had though, and once again the no-engine thing is VERY impressive!
Interesting idea, but character moves waaaay to slow for it to be enjoyable, i think bite sized levels with big pixelart would make it great game though
interesting idea, but the player moves too slowly and the level design is a bit basic. faster moving player, automatically going to the next level, and slightly harder levels would turn this into a very cool game!
Amazing work for building it from scratch in four days! It would be nice for the player to be able to move diagonally, and I also got a bug on the final level where my movement speed would continually slow down the longer I was moving. Besides those two things, great game.
Nice work! The version with music is definitely more atmospheric. The vibe reminds me of the original XCom: UFO Defence.
Impressive that you managed to pull this out from scratch in less than 96h. To add to the player movement feedback I think the player should be able to move diagonally. Anyway great work! :)
That's impressive that you managed to create this game without engine.
It's fun game. Puzzles are not a big challenge at this point but I don't think that's a big problem. I would really like if player could move faster.
I had some serious issues with screen resolution with the web version, but I downloaded it and managed to play.
The characterization on this game is great, I’ve seen some top down games that you change size, but this one setting the scene as some crazy heist makes it super fun for some reason.
Gameplaywise feels a little slow paced, but effective on its purpose to set cool puzzles based on scaling the character through the level and some other mechanics like pulling levers and pressing buttons. Great game overall, congrats!!
I'd say the same as everyone else but making a game without engine is crazy to me, very very impressive !
Impressive that you made this in sdl :D good work. It would be awesome to have a movement a little bit faster. And also diagonally direction.
Impressive that you made this in sdl :D good work. It would be awesome to have a movement a little bit faster. And also diagonally direction.
Really loved the game and the take on the theme ! Good work :)
Impressive without an engine! Echo a lot of the other feedback here but I had fun playing through the levels!
That was really cute! I really wish the controls felt a little better, but seeing that you built it without an engine, I can 100% look past that
Doing wasm without a common engine is hard and you did really well.
Also I liked the idea and the general gameplay, though puzzles are a bit too simple sometimes + I would have liked to be able to move diagonally
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