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Hobbes

338
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A member registered Dec 20, 2021 · View creator page →

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thanks!

Thanks! I for sure should have started the music earlier, I kept putting it off until three hours before the jam ended. (I just played your game for the second time a few days ago and the ambience was really cool) Thanks for the feedback though!

Yeah the laser wasn't well balanced with everything else but thanks so much for the nice comments! It probably won't end up on steam but some new abilities are coming post-jam for sure. Thanks so much!

This was a sick game man, all your games are super well executed. The building UI was a bit clunky until i got the hang of it, but what you compromised on the interface was made up by the flying part! This was super fun to play and replay. Nice job.

This was super cool! I loved the music, and while it was hard to keep the cities under control, it was a great fast-paced clicker game! Nice job.

Super cool art style and great music! I think all the other comment pretty much covered my main issues with it, but overall you have a solid base to build on if you wanted to use some of the ideas that other people have been suggesting. Great job for your first jam though!

Thanks! The balancing was an issue i had came across during playtesting, but I wasn't able to really test it enough to get it very good. I'm planning on releasing a small update post-jam with a rebalance and some new weapons which should be pretty cool. Thanks for the feedback about the visuals too! I tried to basically copy the visuals from my other game possessive, but I didn't end up having enough time to add all the effects and shaders that I had made for that game. I'm really glad to get all this feedback though, thanks so much!

I get what you mean but I've submitted to a lot of jams where I wasn't very happy with the game, at this point it's a combination of luck to think of a simple enough idea and then having practiced enough to make it.

Great you had a good time with it! I'm working to rebalance and add a few things post-jam, so you should have a good time with it after the jam ends, Thanks!

Glad you liked it! The enemy health is random but based around the local difficulty which increases as the round goes on. I definitely could have made the health more clear though. Thanks for the feedback!

great, glad you liked it!

thanks!

Ok, thanks for letting me know! I was trying to make the laser the most powerful, but I probably should have made it deactivate after hitting the first enemy. 

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Super cool! Once I figured it out it got really hard, but it was a really interesting way of showing the progression in the game to have it go through time periods. Nice job! (There were some pretty noticeable lag spikes from the shader compilation, but after they had all ran it was fine)

Thanks! The camera can be moved with WASD, I should have definitely made that clearer in the tutorial. 

Thanks for your comment! I thought of adding free path drawing, but didn’t think I’d have enough time to count points when the path made a loop, which would be the only way to make it fair. I’ll definitely try to fix the rotation speed post jam though!

Cool idea! The last level took me a few tries until I realised that the chests didn't take away items when deactivated. There were a lot of solid puzzle designs in here, and I would have loved to see what it could have become if you had had more time to work on it. Nice job!

Sounds good, I'll definitely check it out after the jam!

Super cool idea! I think a tutorial probably would have been nice, but I also loved the moment when I realized that everything repeats the same each time. It ended up being a really fun time, trying to figure out the perfect route to get through the map. Nice game!

Interesting game! As a few others have mentioned, it would be nice to have a benefit to releasing fish if there's a button for that, and I also think the fishing minigame might benefit from going back and forth a few times so that I'm not just guessing the speed each time I get a bite. Overall though, it's a cool idea with nice art that was really fun to play for a few minutes. Nice job!

yeah I would have liked to add more loops but I was only able to work on the game for about 20 hours total so I didn’t have too much time. Glad you found it fun though!

huh, I’ve never encountered that when I was testing the game, I’ll try to reproduce it post jam though. Thanks!

I’m about to put roller coaster tycoon out of business

Thanks for all the feedback! I for sure need to add upgrades you can get with the points, and I’ll try to update the graphics a bit (I usually go with the pixelated style for jams to hide my bad art skills). The idea of being able to save precious coasters or different levels with goals is great though, thanks!

Thanks for your comment! I forgot to finish the tutorial so I just added the camera controls in the description in a sort of unclear way, I’ll make sure to update that post jam!

Thanks! Glad you enjoyed the music!

I love the rat physics, the voice acting, the hand drawn art, nice job man.

Thanks so much!

You’re able to move the camera with WASD to make larger coasters, I probably should have made that clearer in the tutorial. Glad you enjoyed it though!

Thanks!

Super cool game! The artwork was incredible, especially the rays of light coming down through the water. It did end up being about the patience of waiting for the fish I needed to show up instead of the challenge of catching them, but it’s really nice to see a game that works in mobile too! (I’m away from my computer for a few days and it’s great to still be able to rate games!)

Thanks! I’ll probably update it post-jam so that your points can be used to unlock new loops, but it’s nice you liked the vibe!

Thanks so much for the feedback! I for sure should have tried to set a clearer goal than just “getting more points”. Glad you enjoyed it!

yeah port aventura has nothing on me

Thanks for your comments! I’m glad you found the game satisfying!

nice game man! glad you finally got the 'trees' theme

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cool (too short)

this soundtrack is fire

thank you! (your game was really fun too)

nice game with really nice art! I just wish there was a better way to tell what objects I can jump on or not. But overall, good use of theme and nice controls!