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SharkFinger Games

73
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A member registered Feb 22, 2024 · View creator page →

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Thank you! I also prefer having the players figure out what effects the items do, but I also acknowledge that it is a bit unfair to players with it being a jam game and will be adding a note in the description to help with that. Very glad that you enjoyed it though!

Thank you! I agree with a lot of people in the comments here that I probably should've put some indication as to what the upgrades did and will be putting a note in the description after the jam as I didn't manage to figure out a clean way to implement that into the game itself. Either way, I'm glad you enjoyed it.

I agree it probably would've been helpful to explain the upgrades in some way, but I couldn't figure out a good way to do so in the game itself. I'll be putting a note about which one does which in the description after the jam is over, which should hopefully clear up some confusion.

Thank you! I agree the enemy spawns can be unfair. To save time for the jam, I more or less just created a number of presets of different enemies and spawn positions instead of fully randomizing it all, which means it's not as easy to fix as just tweaking some numbers. That being said, the version I went with could definitely use some reworking to be more balanced.

I'm glad you enjoyed it! Looking back it probably would've fit the theme better to replace the randomly generated map with a larger map that always stays the same, but one of the best ways to learn is to try and see what mistakes you made so I'm not mad about it at the end of the day.

Thank you! It probably would've been better to focus a bit more on the loop idea over the randomly generated map, but it ended up as an enjoyable experience so I'm happy enough with that.

I'm glad you enjoyed it! I agree that I probably should've added a way to signify what upgrade goes to what, but I couldn't figure out a way to do so in the gameplay itself. I will make sure to add a note in the game description saying what they do after the jam though.

Thanks for playing. I will make sure to add a note about the upgrades in the description after the jam.

I love that name for it lol.

Thanks! I probably spent too long on that one thing but at least it turned out good.

Thank you and I'm glad you enjoyed it.

Thank you, and Isaac was one of the main inspirations for the idea.

With the map being randomly generated, I have seen it spawn one room over from the spawn room. Hopefully that wasn't the case for you and you actually got to play the game properly lol.

Very cool idea to build a game off of the rules of chess. The one piece that hopes around in multiple directions and spaces in one turn felt a bit unfair to play against, especially since it seemed to do so randomly, but aside from that it was a very fun game.

Amazing idea and execution! I especially loved how another instrument was added with each bullet that was looping through the level. Great work!

Very cool idea! Controlling the plane felt a bit unresponsive and the camera very easily fell behind the player. That in mind, it was fun to fly around and it is definitely impressive to make a simple flight sim in just 4 days so good job.

Very interesting idea to make a game about doomscrolling being an endless loop. With the short time (I know the description said the difficulty timings were messed up) the cable and especially the circle in the maze were difficult to click on to because of how small they were. Other than that, it was a very fun game!

Thank you! I agree I could've worked the time loop concept in better than just a narrative reason, but I just didn't think of a way to do that at the time.

Thanks for playing and for the feedback. I agree that repeating the same dungeon is a much better idea than I came up with but that's how you learn I guess. As for the music, that comes from a lack of experience and knowledge as I almost never try to make anything in that realm. Regardless, I'm glad you enjoyed the game overall.

Thank you! The door bug is something I missed that sadly a lot of people seem to be finding, but it should be fixed in the post jam update I am working on.

Thank you! The getting stuck behind a door bug can happen anywhere and I sadly missed it before the end of the submission period, but it has been fixed in the post-jam update I am working on. And Binding of Isaac was one of the main inspirations for this game, with the other one being Minit.

I'm sorry to hear that. I discovered that bug just after the submission period of the jam ended so was unable to fix it in time, but it has already been patched in the post jam update I am currently working on.

Really cool game! I especially liked that there was a time limit on the puzzles as that's a mechanic I don't think I've ever seen in a puzzle game before. I also think you found a good balance between the timer being frustratingly short and it giving a good challenge.

Very fun game with a surprisingly good story for a jam game. My only complaint is that the track felt a bit unnatural to go around at first because it was so blocky, but maybe that was part of the point. Either way, good job!

Amazing game. The minimalistic artstyle fits the idea perfectly and I especially loved seeing all the echos make their way after beating the game.

Amazing idea and execution! I love how with each loop you complete a new layer to the music is added.

Fun little game that reminds me of flappy bird. definitely something relaxing to play. Good job, especially building it without an engine!

Great puzzle game with a simple but fun aesthetic!  I loved the look of the character and the looped versions. My only complaint is that there were a couple parts where the camera placement made it difficult to see where exactly I needed to go. Overall, I wish there was more to play because it was very enjoyable.

Thank you!

Thank you! I had plans to add obstacles, a ranged enemy type and possibly more randomly generated details to the rooms but ran out of time. There is supposed to be immunity frames after getting hit but either something got messed up in the build and I didn't notice or more time needs to be added. Either way, I'm glad you enjoyed it.

I had plans to add a ranged enemy, but sadly was busy with life the last day of the jam and was unable to add it. I am planning on updating the game a little bit after the jam if you are interested in playing it again in the future.

Thank you! The map is randomly generated each time you spawn in so mapping would do nothing to help. Also getting stuck in the wall was a bug I sadly just didn't have the time to fix. I'm glad that you enjoyed it though and I'll be sure to check out your game when I get the chance.

Really fun game! Good work.

Really cool idea for a game! The sound design could be improved and the I think the level with a ton of balls needs to be reworked. Other than that, everything is really good for the time you had.

Fun game with unique controls and art style. I think the initial wave of enemies is a bit difficult to deal with when learning the controls, but otherwise great game!

Being honest, I left that "bug" in partly due to the time limit, but also because I thought it added to the games fun. And as for doing it the "right" way, there really is no intended way, unless you beat the game like my friend did and somehow launch wheels through the ground lol.

Nice little town builder! Would've been nice to be able to sell/demolish buildings (as I ended up soft locking myself by placing things where they shouldn't have been) and the sound effects for some of the buildings felt a bit too loud for the style of the game, but otherwise great experience.

I agree with others here. Really fun game idea with great art, just needs a bit of balancing and it would be an amazing game!

I agree with others here. Really fun game idea with great art, just needs a bit of balancing and it would be an amazing game!

Fun game. It's very much like slither.io, but the few added mechanics do help it to be a bit unique. Would be nice if you could fail from running into yourself though, making it so that the first couple "rounds" aren't completely safe.