Thank you! I also prefer having the players figure out what effects the items do, but I also acknowledge that it is a bit unfair to players with it being a jam game and will be adding a note in the description to help with that. Very glad that you enjoyed it though!
SharkFinger Games
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Thank you! I agree with a lot of people in the comments here that I probably should've put some indication as to what the upgrades did and will be putting a note in the description after the jam as I didn't manage to figure out a clean way to implement that into the game itself. Either way, I'm glad you enjoyed it.
Thank you! I agree the enemy spawns can be unfair. To save time for the jam, I more or less just created a number of presets of different enemies and spawn positions instead of fully randomizing it all, which means it's not as easy to fix as just tweaking some numbers. That being said, the version I went with could definitely use some reworking to be more balanced.
Very interesting idea to make a game about doomscrolling being an endless loop. With the short time (I know the description said the difficulty timings were messed up) the cable and especially the circle in the maze were difficult to click on to because of how small they were. Other than that, it was a very fun game!
Thanks for playing and for the feedback. I agree that repeating the same dungeon is a much better idea than I came up with but that's how you learn I guess. As for the music, that comes from a lack of experience and knowledge as I almost never try to make anything in that realm. Regardless, I'm glad you enjoyed the game overall.
Great puzzle game with a simple but fun aesthetic! I loved the look of the character and the looped versions. My only complaint is that there were a couple parts where the camera placement made it difficult to see where exactly I needed to go. Overall, I wish there was more to play because it was very enjoyable.
Thank you! I had plans to add obstacles, a ranged enemy type and possibly more randomly generated details to the rooms but ran out of time. There is supposed to be immunity frames after getting hit but either something got messed up in the build and I didn't notice or more time needs to be added. Either way, I'm glad you enjoyed it.

