Impressive that you managed to pull this out from scratch in less than 96h. To add to the player movement feedback I think the player should be able to move diagonally. Anyway great work! :)
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A Scaled Heist's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #3749 | 2.906 | 2.906 |
| Style | #3893 | 2.750 | 2.750 |
| Enjoyment | #3968 | 2.563 | 2.563 |
| Overall | #3969 | 2.740 | 2.740 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player scales down and up to get the diamond
Development Time
Comments
That's impressive that you managed to create this game without engine.
It's fun game. Puzzles are not a big challenge at this point but I don't think that's a big problem. I would really like if player could move faster.
I had some serious issues with screen resolution with the web version, but I downloaded it and managed to play.
The characterization on this game is great, I’ve seen some top down games that you change size, but this one setting the scene as some crazy heist makes it super fun for some reason.
Gameplaywise feels a little slow paced, but effective on its purpose to set cool puzzles based on scaling the character through the level and some other mechanics like pulling levers and pressing buttons. Great game overall, congrats!!
I'd say the same as everyone else but making a game without engine is crazy to me, very very impressive !
Impressive that you made this in sdl :D good work. It would be awesome to have a movement a little bit faster. And also diagonally direction.
Impressive that you made this in sdl :D good work. It would be awesome to have a movement a little bit faster. And also diagonally direction.
Really loved the game and the take on the theme ! Good work :)
Impressive without an engine! Echo a lot of the other feedback here but I had fun playing through the levels!
That was really cute! I really wish the controls felt a little better, but seeing that you built it without an engine, I can 100% look past that
Doing wasm without a common engine is hard and you did really well.
Also I liked the idea and the general gameplay, though puzzles are a bit too simple sometimes + I would have liked to be able to move diagonally
I really like the idle and walk animation on your character! The full body bob for the idle is really fun, and the head continuing to bob as you move is satisfying. It gives your character some nice life! You choice to make it in sdl is really impressive especially on a time crunch!
One piece of feedback I have is that it wasn't clear to me that the small form could walk through the laser doors. It makes sense now that I think about it and once I knew I knew, but I didn't think to try it. I think this is because in an earlier level a switch turned off the lasers, so I thought you always needed to hit a switch. It's cool that it has multiple solutions though!
Awesome job!
The game is cool and the main mechanic is intresting. It's a little bit too easy but it's amazing you did it without an engine so well done ! :D
The game is cool and the main mechanic is intresting. It's a little bit too easy but it's amazing you did it without an engine so well done ! :D
Good concept and fitting mechanics (big can push and operate levers, but small can go thorugh tiny holes and dodge cameras). My biggest issue is that there is a lot of open space that feels sluggish to move through. This could be fixed by shrinking the levels (or increasing move speed, but that could make precision an issue).
A real bummer that the music didn't work on web, audio is so important, sound effects would have been a big plus too.
Impressive entry considering the "engine" choice!
I really enjoyed the theme. It would be a bit better if the player could move faster.




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