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yeeticides

69
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23
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25
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A member registered Sep 09, 2018 · View creator page →

Creator of

Recent community posts

Really nice idea and execution! This is a unique game for this jam, and I can see the code complexity just looking at it! Great job!

This is fun! After a few rounds with enough allies and enemies it all turned into a battleground which was great! Kinda gives me vampire survivors vibes for some reason... Great job!

Hey, shrinking is a mechanic in the game, it's just that you can shrink stuff pretty small enough for it not to be seen in the web player. Also, the exact level you're describing is the fifth level in the game. Maybe the janky physics led you to solve it without shrinking...

Thanks for playing!

This is great! I loved the story and the memes/references on the still images! Just a note on the gameplay: It's hard to change the camera value with a trackpad because of scrolling, there could've been an alternative on the keyboard as well (maybe there was but I didn't see it). Great job either way!

Just a thing, I think it would be better if you could grow/shrink objects by holding down the mouse buttons instead of clicking multiple times to get to the size you want. Apart from that, cool game!

I don't think it's the controls that are bad, it's just that the speed of rotation and movement are a bit too high to control. However this is still a nice game, i enjoyed the events like water disappearing and UFO's (i think they are ufo's at least). Nice job!

This was great! Using tags to change scale is a great idea! Nice job!

I loved the main character! Fun game overall

Nice game! It's impressive you made this in sdl/c++!

Took me some time but I managed to form the pipe connections! Nice unique idea, good job!

The graphics and the puzzle design are both great! This is a nice game!

This was pretty fun! The overall design is satisfying to work with, and completing levels feels great

This was challenging but fun! The "bye" sound effect was funny and unexpected lol

This is a really cute game! Loving the artistic decisions. Also changing size by eating/spitting is pretty fun!

It feels great to shoot! I can really tell the game is well polished!

I really liked the graphics, also nice puzzle design. Good job!

This was great! Took me a bit of time to master it but after that, the base mechanic turned out to be very fun. Great job!

This was fun, but I think having the jump a bit slower and the camera a bit more zoomed out would have helped with platforming. Either way, it was a short fun game!

Pretty fun to test your memory. The jump is a bit too floaty for my liking but apart from that this was pretty fun. Good job!

I wasn't expecting to see the crewmate from among us lol. Pretty fun and interesting!

Looks and sounds great! Gives the nostalgic GBA vibes...

This was fun! Jump height and speed depending on player size gives the gameplay some more depth. Great!

I'm digging the art style! Also the triangular ruler mechanic is very cool! Overall great game!

Real nice environmental design and use of audio! Couldn't really understand the connection with the theme until I read the description, I guess escaping a time loop works... One flaw is the head bob. I understand that without any headbob the movement could feel a bit bland but in this game, in my opinion, the travel distance of the camera is a bit too much. Apart from that, the loop and the gameplay are creative and quite fun, I can definitely say that I liked it :)

Great game! You have used the theme well, jumping and moving around feels nice, and the artwork especially for the buildings in the background look great. My only issue with it is that for someone who likes moving around fast in this type of a game, some lasers slow down the game a bit too much, making you wait for too long. Apart from that, this is pretty neat!

Hey, thank you for your comment and your feedback!

I’ll continue working on jumping mechanics and gravity on my character controller so thanks for pointing it out.

Also, it’s great to hear that you liked the atmosphere since that was what I was mostly trying to achieve.

Again, thank you for playing!

Don't worry at all, this is a nice game, I'm just nitpicking the little things :)

Also give a try and rate my game if you can!

This is a really hard game, I like the art style and the atmosphere it brings but using the jetpack can be unreliable, given that there are some places you can't reach to enemies to refuel. Also walking on slopes is pretty much impossible. Though you could make this game pretty fun with some balancing and playtesting.

I like the character and the little interactions you have throughout the level. Could increase the distance it takes to hide the dialogue boxes, because they disappear the moment I jump instictively. Other than that, this is a short but nice game!

Feels pretty similar to your wolf game prototype! I like the ugj signs and the sound when you collide with them :) Lighting's also pretty well, gives a pretty atmospheric vib

It was fun to make rocks go flying away with one single click, and you being small adds to that. I would love a rocket jump as well, but this was fun as it is!

I liked the size mechanic, losing and gaining water gives depth to gameplay and it could be elaborated on even further. I also liked the animal crossing/undertale -esque voice acting. Good job!

I like it! Nice atmosphere with huge walls and color choice. Sounds kinda did hurt my ears a bit, but with a bit of volume down it was a good game to sit through. Nice job!

Nice idea using chemical facts as game rules! I like the concept, menu and music. But input checking seems to not work in some frames and physics can be weird. Still, I liked it!

Fun game! The particles, sound and gameplay connect so well, and for a game with a small scope it's done everything great. I don't know how it connects with the theme tho.

Makes sense. I could have increased the ways in which you could interact with stuff with your arm.

Though if I had the time... I were to even double the levels! But I get it, quality over quantity...

Thanks for playing!

Thanks! 

I made the platforming level at the last day, but even something that little changed the "taste" of the game a little bit imo. Would have absolutely added a few more levels like that if I had the time. Thanks for playing!

Noted: Find a music guy next time :)

Thanks for playing and commenting! I did have more ideas about narrative stuff: You were supposed to be a robot with a metal arm and you're escaping from a lab facility, sadly I couldn't make it work with the time I had, so this is all I could come up with. 

I did leave behind my arm multiple times while playtesting as well, gives you a rush :)

As a solo entry it was really tiring, I'm also a guy with a really busy schedule, but publishing the game even as it is had me feeling great.
Thanks for playing!

Hey, thank you! I never come up with good music with any of my games, maybe that's what I should work on. Also, like you said the prototype textures shouldn't really be there, it's mostly about time constraints... thanks for playing! :)

Thanks! Fps games are my go-to, so expect more stuff in the future!