Nice mechanic, wish it had a bit more values to tinker with and a lot more levels. 3/5
Recent community posts
Loved it! The atmosphere with the fog and block based levels look great. However, i think the puzzles (the platforming, minesweeper-esque puzzle and the image shifting puzzle) take a bit too long to solve, and the way they increase playtime can frustrate players. Don't forget to balance stuff up in games, like how there is a puzzle sequence after an action sequence in some games (given that this game isn't based on action, this example might be a bit far-fetched). You could show your story, or let the player be free with the environment, just to equalize the puzzles. 4/5
Cool short game, i liked little roleplay details such as entering your name and a few dialogue options at the end. The movement and attacking reminded me of ape out. With improved visuals and more ant types and weapons, this could be a really cool game. 3.5/5
A really great arcade shooter! Hits feel juicy, controls are great and bullets are powerful! I really liked it. Here are a few changes you could make to improve the game (my opinions!) : I think enemies should telegraph their shots, the player would be able to take action towards the bullet easier, even if it's to run from it or shoot it. Even a telegraph like a frame of animation or color change for a really short amount of time would be enough. I'd also love a hard mode where enemies are more aggressive. In conclusion, great game, this small-scope shooter made me have a lot of fun. 4.5/5
Thanks! Yeah, when i was playing through the levels i kept telling myself that this game was in dire need of sounds, i just couldn't in a small time window. I'm really glad you liked it tho!
Reminds me of the old flash games i used to play as a kid! Really cool character, and I loved tinkering around with the sound at the beginning! Just one thing, I found sharp maneuvers kinda hard with the ship.
Loved the art, level and enemy design but the gameplay is sometimes weird. I feel like I died for no reason at all, and sometimes can't figure out where I should go, because levels don't load when touching an "Objective".
This game... I'm telling you, if you polish it up and add more levels, and I'd pay for a game like that. The level design and position and locomotion of enemies just click, you try to move while factoring every obstacle and enemy, and the sound effects are perfect for the style of the game.
Well, for me the most important thing is to be able to finish it. We’re pretty new to the game dev scene, so this took some time. I really advise you to check our long term projects, which we’ll publish when finished. Anyways, it was a fun jam, I hope you’ll join next time too!