Play game
Indie Inferno's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #192 | 4.390 | 4.390 |
Creativity | #229 | 4.195 | 4.195 |
Overall | #328 | 3.983 | 3.983 |
Enjoyment | #1438 | 3.364 | 3.364 |
Ranked from 77 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game is about a film bro who wants to make good cinema. As a player you will have to constanly move the camera's focus scale to deal damage to your enemy while also dodging proyectiles making them shrink when you focus them
Development Time
96 hours
Leave a comment
Log in with itch.io to leave a comment.
Comments
I love the mechanic of making the bullets easier to dodge based on getting the correct camera focus. The art was beautiful - great work all round!
the art and easter eggs are GREAT but the difficulcy is very high. Overall superb!<3
The art and animation are great, as well as the shader for when you're out of focus, everything looks really good. I think the gameplay definitely needs some tuning, I didn't find it too fun to so closely track the enemy's movements, it reminded me of grinding aimlabs. Overall though, it's an interesting entry :)
The intro is amazing and the art is stunning. gameplay on the other hand suffers, i think my sensitivity was too high.
hi, in the options menu you can change the mouse sensitivity
Really great game! Looks amazing and feels really good to play! The constant choice between dodge and attack is really well balanced.
The only issue I had was that I couldn’t always see if the projectile was coming towards me or if I already dodged it. Maybe different front and back colors could have helped.
game looks amazing everything is polished and well designed. Great work!
Really interesting idea to have to balance keeping the either the enemy in focus or the projectiles, and switching back and forth. I would've liked some sort of indicator or which direction the enemy was when off-screen, as I found myself spinning around quite a lot, especially during the 2nd phase.
The art direction is obviously impeccable. Everything is put together very well. Excellent work!
The staging of this game is really good—the way the story is told through images, the chosen colors, etc. It’s excellently done, Have a good day!
Damm, as an audiovisual person this is so fkn peak 🚬🚬
Hahahaha, thank you for the feedback! We have many audiovisual friends who gave us inspiration.
I loved the intro so much and the game looks absolutely gorgeous. And clearer indication of when you get hit would be nice tho.
Thanks for your feedback! Our narrative and art responsible put a lot of effort in her job.
The art is top tier and the gameplay was really funny, although it took me a bit to understand (even after the tutorial)
Amazing game! The art and music were really cool!
The jam theme was implemented in an interesting way. And it was interesting to learn the game, because I didn't realize at the beginning that you can change the camera focus to change the size of the projectiles. It was cool!
I really enjoyed the internal monologue in the beginning. The visuals were really well polished and professional. The color palette was also very well chosen. Great job.
Succeed on my third attempt, tense boss fight with interesting mechanic, nice one!
Love the idea and the art direction ! It's a bit confusing at the begining but i got the hang of it !
(maybe the boss is too long to beat)
Nice game !
Well, I can there's only one phrase to describe this game: Absolute Cinema!
Alright well, this game just oozed style. Learning to focus to dodge projectiles took me a min but after that I was really satisfied with this experience. No complaints, great work!
This is great! I loved the story and the memes/references on the still images! Just a note on the gameplay: It's hard to change the camera value with a trackpad because of scrolling, there could've been an alternative on the keyboard as well (maybe there was but I didn't see it). Great job either way!
Oh I love these visuals, it looks so cool! A quite clever concept, and it's then also very good executed!