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A member registered Nov 26, 2023 · View creator page →

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Glad you found it fun! I was going for a flash game look so I'm happy it worked!

I got to 9 lightposts! I feel like this concept has a lot of potential if you polish it up.

I feel like starting with a spark would make it easier to get, also I spent the first few runs trying to light the light on the light bulb part and that didn't work,  so maybe a hitbox that goes higher would make it more intuitive. One other thing I would do is put a limit on the maximum number of enemies that spawn and I feel like having the darkness bar justtt a bit higher would make it a bit better feeling, but difficulty is personal preference. Oh and about the sparks, sometimes I couldn't capture them even when they were in the triangle, they also pushed me around a few times so might be a good idea to disable their collision. 

Once I got how to play it was pretty fun, I liked baiting enemies to one side while in the light to create a path through them. Well done! fun entry

This was really fun once I got it, what would have made it more fun would have been some more juice to make it feel better when completing a loop, and some audio would go a long way. The slideshow at the end was pretty funny, might have missed it in the tutorial but I didn't see any indication that R restarts so I just refreshed the page the first couple times lol, maybe you could add that in the description. I also liked the crash particles. Probably one of the funnest games I've played this jam, well done!

Highest I got was 732 

DUDE I REALLY THOUGHT THE GAME BROKE WITH THAT ERROR. Meta mechanics implemented wonderfully

Well done!

I really liked how progress was displayed to the player by filling up the skeleton lol. I feel like the movement could use a little juice, oh and the planning you need to do to make it easier on yourself is nice. Well done!

Thanks for the feedback! now that you mention it, I see the resemblance

thanks for playing and for the feedback!

Glad you liked it! thanks for the feedback, keeping it simple is the only way to survive a jam!  ^_^

I NEED MORE! Might have missed a few "acccidents" but oh well. The dialogue is really funny and the characters are likeable. I think the thing that could be better would be the art, but it get's the job done. Also would be nice to have a way to see witch customers you don't have all outcomes for

Really hoping for this to become a full game, well done!

Pretty original concept. It would probably be a good idea to spawn the ball between the paddles. Also, the camera  can be a bit wonky at times, not showing all the paddles made it hard to position them, Other than that the game is fun once you get the hang of it

I knew it would be a banger when I saw capybaras ere involved. This is really soild all around, great art, sound, music, gameplay and juice. Can't really think of anything wrong with it, fantastic job!

- .... . / .- - -- --- ... .--. .... . .-. . / .. ... / --. .-. . .- - -.-.-- / -.-. --- --- .-.. / .-- .- -.-- / - --- / ..- ... . / -- --- .-. ... . / -.-. --- -.. . / .-- .. - .... --- ..- - / .-. . --.- ..- .. .-. .. -. --. / .--. .-.. .- -.-- . .-. ... / - --- / -.- -. --- .-- / .. - .-.-.- / .. / ..-. . . .-.. / .-.. .. -.- . / .- -. / . -..- .--. .- -. -.. . -.. / ...- . .-. ... .. --- -. / --- ..-. / - .... .. ... / .-- --- ..- .-.. -.. / -... . / .-. . .- .-.. .-.. -.-- / -.-. --- --- .-.. --..-- / .- .-.. .-.. / - .... .- - .----. ... / -- .. ... ... .. -. --. / .. ... / ... --- -- . / ... --- .-. - / --- ..-. / - .. -- . / .-.. .. -- .. - .-.-.- / --- -. . / - .... .. -. --. / .. / -. --- - .. -.-. . -.. / .-- .- ... / - .... . / .-- .- ...- . ... / .-- . .-. . / .- / -... .. .. .. .. - / - --- / .-.. --- ..- -.. / ... --- -- . - .. -- . ... --..-- / -... ..- - / --- - .... . .-. / - .... .- -. / - .... .- - / - .... .. ... / .- / .-. . .- .-.. .-.. -.-- / ... --- .-.. .. -.. / . -. - .-. -.-- --..-- / .-- . .-.. .-.. / -.. --- -. . -.-.--

You had me when I saw the planets speed up when nearing periapsis! Cool concept with solid art, I love the scrolling effect to simulate rotation. I feel like having an indicator to show how long each planets orbit lasts would be useful to a degree

Nicely done!

Creative! Took me a while to beat, but that's probably just me, made it feel all the more satisfying . The art is nothing too special but it has a style and it works well, I like the starry background, really helped with selling the movement. I encountered 2 bugs: you can infinitely jump of doors and buttons and sometimes pressing R didn't restart.
Also, you are a villain for putting those spikes bellow the teleport

Solid game, well done!

It felt like like playing the Pokemon ice cave all over again. the ghost was a neat idea, btw the wall next to the final door doesn't have collision so you can walk through the wall to the end (what did I do to deserve a trap right there)

Pretty creative idea, i feel like what the game would need most is some sort of tutorial, it took me a few minutes to figure out what was going on, the multipliers replacing what was in a area added a neat level of strategy, but I also don't understand why numbers would just fall randomly

Nice game!

the concept is really creative! I only wish it would run better, it starts out fine but a few seconds after the start of the run it's at 5 fps. What I feel like the game lacks is some feedback for the player and enemy hp.
Hoping for a post-jam fix for the lag!

Atmosphere  was on point! the dancing at the end was pretty funny, oh and also there is no range limit on your camera so you can collect the items by randomly spamming it

Well one of us was reeled in at the end... Great game, I really enjoyed the "fish" designs. I liked the dramatic sfx when you started reeling

fun spooky game!

Found the winner! the idea is really interesting, the art is simple yet effective (how on earth did you have time to add the effect for hitting the border) and the sounds are good. My only problem with it, though this may just be a me thing, is that it took me too long to realize that the big particles is what makes you bigger

Really great entry, good job!

Simple concept executed well! the snaking rope adds a lot to the feel of it. I gotta ask, is the sub a few centimeters in height? because those are the longest meters I've ever seen xD

Fun game! Well done

It's nice to see "homemade" sfx, the gameplay is fun but gets repetitive fast, but that's to be expected of a game made in a few hours. The particles are great, they really bring the game to life


Nice game!

Pretty fun game! I like the parallax background and the controls are pretty unique, I feel like making the turning speed a bit higher might have made it feel more responsive

Thanks for the feedback! The lack of clarity regarding what the topedoes and scrap do is what I'm least happy about with the project. I wanted to make it so the more damaged the sub, the more air bubbles come out, but trijam is trijam so it is what it is 

Neat concept, I like the choice size offers between speed and range

Haven't seen a game use resizing windows like this before! great concept. The controls felt a bit rage gameish and the art could be better, but it's a great idea and I can see it becoming a really cool game

Nicely done!

Brother may I have some oats THE GAME. I thought is was gonna just keep expanding the same 2 pellets, but it didn't, the curiosity to see what was next kept me going. The game needs some polish, but it's a fun idea

Well done!

The visuals are really nice, though it can be a bit hard to see at times. I feel like using a timer isn't the best idea, especially as some unpolished areas of the game take up quite a bit of time, mainly the platforming and buttons. I liked the voice acted news broadcast, and smashing through glass was satisfying. With more polish it could become a great game!

Nice job!

Wow, this was super fun! the puzzles were were great, and the atmosphere was really nice. I did encounter a bit of a bug on the web version, sometimes it took multiple clicks to scale up / down, other than that, great job! especially for doing it in 48 hours! 

Not only were the questions fun but the game itself is pretty clean. Nice job!

This was pretty fun! The idea is unique, though the execution is a bit buggy, The game did not reset after death and at some point enemies stopped spawning, it could use some more work but it is really fun watching your spacreapt become an abomination! The art is also clean, may not be that complex but it looks great!

Really fun game, good job!

God damn this looks great! This a pretty original idea and once you get it its pretty fun! the only bad thing I have to say is about the wall of text in the beginning, but it's a jam and the concept is strange so it's understandable


Fun game, nice job!

Took me a while to get it running, Really cool that you made it without an engine. It's a pretty simple concept, I feel the player movement speed could be higher

Good job!

Interesting take! The music fits well, and I enjoyed checking the parts in order to get bellow the weight limit. Maybe I got lucky but it didn't really feel like I was at risk at any point. I likes seeing reading the expedition log as it went

Overall a great game! well done

The level expansion mechanic is a cool idea, though it would help if there was an incentive to venture in the new areas, I played 2 runs and got to wave 14 on the second, I found myself either abusing the x2 fire rate or staying in the corner as that does the job really well. 

Good idea, could become something more interesting if fleshed out further, good job!

A fun challenge! The game was pretty fun, I like the concept a lot, took me some time before I realized I could jump on enemies, maybe the beginning  screen would be better without a timer, requiring you to press a button to skip it. Chaining jumps on enemies was really satisfying, I fell it could be used more in a more fleshed out version. Another thing I liked was the precision required for each level, one wrong input and you are out. I feel the trees hitbox could be a bit better communicated as cutting corners through them in important


I really enjoyed the game, good job! ^^

Fun game, I enjoyed speeding to the ship

God damn! Took  me a while to get used to the controls, but after that it felt like I was a spider. I like that despite it being a hard game it was pretty forgiving. It sometimes felt like my fingers got tangled trying to combo the abilities

Great game! I really enjoyed it ^^

Got to level 9, too late for my brain to solve any more puzzles. I really liked the level designs, they felt good to play through. It was fun to plan out your route beforehand. not sure how you got 45 levels in, that's insanity, did you guys even sleep? 

A really solid game, great job!