Glad you found it fun! I was going for a flash game look so I'm happy it worked!
Light
Creator of
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I got to 9 lightposts! I feel like this concept has a lot of potential if you polish it up.
I feel like starting with a spark would make it easier to get, also I spent the first few runs trying to light the light on the light bulb part and that didn't work, so maybe a hitbox that goes higher would make it more intuitive. One other thing I would do is put a limit on the maximum number of enemies that spawn and I feel like having the darkness bar justtt a bit higher would make it a bit better feeling, but difficulty is personal preference. Oh and about the sparks, sometimes I couldn't capture them even when they were in the triangle, they also pushed me around a few times so might be a good idea to disable their collision.
Once I got how to play it was pretty fun, I liked baiting enemies to one side while in the light to create a path through them. Well done! fun entry
This was really fun once I got it, what would have made it more fun would have been some more juice to make it feel better when completing a loop, and some audio would go a long way. The slideshow at the end was pretty funny, might have missed it in the tutorial but I didn't see any indication that R restarts so I just refreshed the page the first couple times lol, maybe you could add that in the description. I also liked the crash particles. Probably one of the funnest games I've played this jam, well done!
Highest I got was 732
I NEED MORE! Might have missed a few "acccidents" but oh well. The dialogue is really funny and the characters are likeable. I think the thing that could be better would be the art, but it get's the job done. Also would be nice to have a way to see witch customers you don't have all outcomes for
Really hoping for this to become a full game, well done!
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Creative! Took me a while to beat, but that's probably just me, made it feel all the more satisfying . The art is nothing too special but it has a style and it works well, I like the starry background, really helped with selling the movement. I encountered 2 bugs: you can infinitely jump of doors and buttons and sometimes pressing R didn't restart.
Also, you are a villain for putting those spikes bellow the teleport
Solid game, well done!
Found the winner! the idea is really interesting, the art is simple yet effective (how on earth did you have time to add the effect for hitting the border) and the sounds are good. My only problem with it, though this may just be a me thing, is that it took me too long to realize that the big particles is what makes you bigger
Really great entry, good job!
The visuals are really nice, though it can be a bit hard to see at times. I feel like using a timer isn't the best idea, especially as some unpolished areas of the game take up quite a bit of time, mainly the platforming and buttons. I liked the voice acted news broadcast, and smashing through glass was satisfying. With more polish it could become a great game!
Nice job!
This was pretty fun! The idea is unique, though the execution is a bit buggy, The game did not reset after death and at some point enemies stopped spawning, it could use some more work but it is really fun watching your spacreapt become an abomination! The art is also clean, may not be that complex but it looks great!
Really fun game, good job!
The level expansion mechanic is a cool idea, though it would help if there was an incentive to venture in the new areas, I played 2 runs and got to wave 14 on the second, I found myself either abusing the x2 fire rate or staying in the corner as that does the job really well.
Good idea, could become something more interesting if fleshed out further, good job!
A fun challenge! The game was pretty fun, I like the concept a lot, took me some time before I realized I could jump on enemies, maybe the beginning screen would be better without a timer, requiring you to press a button to skip it. Chaining jumps on enemies was really satisfying, I fell it could be used more in a more fleshed out version. Another thing I liked was the precision required for each level, one wrong input and you are out. I feel the trees hitbox could be a bit better communicated as cutting corners through them in important
I really enjoyed the game, good job! ^^




