Didn't figure out how to give the goblin the gold I picked up, so I shot him instead 10/10 would steal a boat again.
I wouldn't have noticed the QTE if it wasn't for the screenshot. Then I noticed that it triggers if your trying to swim.
Thank you! During the development process I did have a infinite wrap around, but that turned out to bring some optimization issues that I didn't have time to solve, so I settled on this instead. My original idea had tonnes of non-euclidian mechanics. The plan was to have a path that you were gonna follow, but if you strayed of the path you had just "gone in circles" and came back a to an earlier bit.
The intro made me laugh out loud. Such great rhymes! After the first "round" I only had one hp left so you can probably figure out how tense I felt the rest of the play through, but I managed to survive til the end with one HP left thanks to the great telegraphing! Controls felt good and the art was nice. Really cool!
A great tiny metroidvania, I only found three things but I beat the final boss anyways. Good that you had the secret code so you could test all customizations. The customization felt rather limited but the game was good!
P.S. I really like how you fade things in and out with the limited color palette, looks super clean!
That was great, the 4:th animation made me laugh. I really like how the selecting of the bones worked and how you could change them individually. Only feedback I have is that it took some time before I understood how to navigate back (right click), a button for it would've been easier to understand. Well done!

This was amazing, I can see why you'd go for a steam release!
It took some time before I realized you could upgrade mid flight, and cause of that I didn't understand what mining did until later. But the game was fun enough without me knowing how that worked so I kept playing and eventually got it, then it felt really great and fun! Love the aesthetic and I unlocked all the parts. I though that expeditions were gonna take longer and longer but I get why you don't want that during a customization jam, it was the right choice.