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NitramiuZ

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A member registered Jul 17, 2018 · View creator page →

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Didn't figure out how to give the goblin the gold I picked up, so I shot him instead 10/10 would steal a boat again.

I wouldn't have noticed the QTE if it wasn't for the screenshot. Then I noticed that it triggers if your trying to swim.

Thanks! Do you mean that the player would roll around too?

Thanks, and yep, it is how it is.

Thank you! During the development process I did have a infinite wrap around, but that turned out to bring some optimization issues that I didn't have time to solve, so I settled on this instead. My original idea had tonnes of non-euclidian mechanics. The plan was to have a path that you were gonna follow, but if you strayed of the path you had just "gone in circles" and came back a to an earlier bit.

This is just the best idea to use QTEs for. Great job! The animations were so smooth at the style is great!

First off, really nice art and animations. I like the strategy that exists where you get too choose if you press D or S first, depending on how the enemies are placed. The fights did get repetitive after a bit though, but I pushed through and finished it! Well done

Thank you! I spent like half of my time on the visuals. Didn't even think about the dung beetle similarity haha, that's fun!

Thank you! If it wasn't for the theme, I would've skipped the freezing mechanic all together, I'm not a big fan of it either

Thanks for playing!

Daamn, stone cold! Just like the QTEs.  But I do unfortunately agree with you.

The intro made me laugh out loud. Such great rhymes! After the first "round" I only had one hp left so you can probably figure out how tense I felt the rest of the play through, but I managed to survive til the end with one HP left thanks to the great telegraphing! Controls felt good and the art was nice. Really cool!

I see, and that's not even counting the position/rotation of the letters and that one letter can have multiple colors!

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Thank you! Now I'm interested in what scientific calculations were used to land at that number

That is a very pale pale horse, awesome! Thanks for playing

Thanks for playing!

Thank you for the kind words :D

Thanks!

Thanks for playing! It certainly did take some time to come up with the idea

Thank you!

Glad you seem to have used it! Many people just color the full letter

Great use of "customization as gameplay", the puzzles felt a bit hard even with the hints but I'm glad there were hints haha. Never understood what to do on the last one, though I maybe had to hide the microphone. Well done!

Really stylish. Been thinking of using photos as game textures for a while but never done it, and this was the perfect execution of it. The kind of uncanny feel goes perfect with the game, and you managed to create a unique reason for customizing a character! Well done


Thanks!

Stacking them like that certainly makes for some interesting combinations, thanks for playing!

Thank you! 

How the characters came to life with both animations and the plushification was a big suprise. Cool!

Thank you lots for all the kind words!

Really nice pixel art, especially on all the items. The customization of the character felt like a side thing but it was still good with some fun variety. I thought my strategy was great and then I only got 250 points lol

I present to you the pacifist purple witch

Fun customization! Will be interesting to see where it goes. (Noticed you can press shift and watch the sprint meter go down already haha)

Ahahah you changed the title

Thank you! We'll see what sort of "real" gameplay I could make from this :D

Thanks for playing! Yeah I made a mistake when I clamp all the letters so you don't accidentally push them outside the window. I noticed it too but as you said it's not that big of a deal

Really cool flat but 3D style. I like that you could customize the proportions, the most fun is always maxing them in one way or the other haha. Very funny to have the hair color setting without hair! (Poor dude). Animations working is much more impressive than hair!


A great tiny metroidvania, I only found three things but I beat the final boss anyways. Good that you had the secret code so you could test all customizations. The customization felt rather limited but the game was good!

P.S. I really like how you fade things in and out with the limited color palette, looks super clean!

That was great, the 4:th animation made me laugh. I really like how the selecting of the bones worked and how you could change them individually. Only feedback I have is that it took some time before I understood how to navigate back (right click), a button for it would've been easier to understand. Well done!


I love this 50 shades of underwear simulator!

This was amazing, I can see why you'd go for a steam release!

It took some time before I realized you could upgrade mid flight, and cause of that I didn't understand what mining did until later. But the game was fun enough without me knowing how that worked so I kept playing and eventually got it, then it felt really great and fun! Love the aesthetic and I unlocked all the parts. I though that expeditions were gonna take longer and longer but I get why you don't want that during a customization jam, it was the right choice.

Thank you! That's three beautiful horses for sure. Did you ever take advantage of how you can color a part of a letter one color with the rest another? For example making the bottom of the horse legs gray for hooves while the rest is brown? (Making hands on the character this way is another idea)

Thank you! It took quite some pondering

Btw, this was my main creation!