Cool tool!
NitramiuZ
Creator of
Recent community posts
This was amazing! Such a creative goal of a game and the controls were pretty intuitive for handling the complex task. I love the audio and art too! Only thing I wish is that if I held 1, 2 and 3 and the same time, right/left clicking should change the intensity of all lights at once. Would make for cinematic endings where all lights can be dimmed simultaneously!
I see, and I feel the same. The jam page also states that you won't get disqualified for not adhering to the theme, which for me signals that Mark thinks the same. It's meant as a starting point for inspiration, not as a checkbox you have to tick.
One of the best jam games I've made had it's main mechanic discovered during prototyping, even so I'm still very focus on wanting a complete idea before I write a single line of code. In this jam, at hour 38 or so I still hadn't gotten an idea I wanted to make, but I felt like I just had to make something so I started with one of the ideas.
This turned into spending 4 hours making an 3D elevator, but then figuring out that I wanted a 3D puzzle on each floor. After brainstorming 3D puzzle design for 3 hours I finally got an idea I wanted to make, and the elevator got scrapped entirely (even if it's still in the game files haha)
This is the perfect kinda story game for a jam! Great narrative and unique gameplay, all wrapped in a polished package. Really well done! My only nitpick was that it took some time to get used to the hand cursor, kept clicking on the wrong position, but once I figured out the center was at the tip of the finger it got easier.
Also, I've gotta ask: Where you inspired by "One Last Game" from GMTK 2020? Pretty similar in style, and with the naming haha
Really good puzzles, it was fun finding new mechanics as solutions to the puzzles, and the mechanics felt like they made sense too, so it didn't feel frustrating even if I had "missed" them at first when trying to find the solution. (Like bombs being able to press buttons). I made it til the end! It took quite some time though haha. The audio was pleasant too, with some nice music it would've been a 5/5!
Always fun with mechanics that feels like it would be an exploit but it is part of the mechanics! (Talking about the camera shifting stuff). Fun puzzles! Also perfect theme fit. I did have a weird bug tho where I could get to negative HP by clicking plus on stuff, but other than that it went pretty smoothly, well done!
Hate the feeling when I accidentally end up going to an interdimensional fish place on my way to the garage!
The controls felt a bit finicky, and I got hardlocked multiple times (for example placing the chess piece somewhere where I couldn't get it back) but I restarted a few times until I completed the game! Nice art :D
Thank you! One part of me wanted to have the player figuring out what the puzzle is about to be a part of the early levels, at first I didn't want any text at all to keep the mystery but I decided that a bit of help is probably good, could have done with even more as you say.
I've got some more ideas for how to expand, one of which is a red glass pillar that makes numbers going through it negative!































