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NitramiuZ

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A member registered Jul 17, 2018 · View creator page →

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Recent community posts

Really cool! Love how the land claiming works and the strength and weaknesses of units and tiles. Didn't make it that far into the tutorial for now but will probably continue later some time.  I had a minor annoyance with how the mouse gets turned of as soon as I stop moving, making things the end turn blink. I wish there was a timer so it waited a second or two before hiding the mouse and button.

Thank you! learning to write shaders is very rewarding

Thank you! Love a bit of relaxing while constantly on the edge of freezing to death!

Cool concept with in world QTEs, having the bees turn into platforms was a cool mechanic. Got a bit confused at how to deal with the evil barn though, was never able to jump on it without dying.

Good use of QTEs. Felt like I had some issue with the audio, cause it sounded really bugged when the small guys were shooting so I had to turn it down which is a shame. The last level with the frantic shooting from my part was fun!

Thank you! 22 meters would've been super mega impressive, so I think it was 2.2. Glad you liked it! The QTEs could have done more for sure

Thank you!

Thank you! Snowman would've been great, could've even made QTEs of placing the snowballs ontop of eachother

Thank you for the kind words!

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When looking at a video from earlier in development you posted I didn't think this way of doing QTEs would work... But you proved me wrong! When I now actually played it it felt great to be able to learn the timing in order to fly through the air. The polish is great too. I like that there was a block mechanic too, but I didn't feel that much of a need for it. 

Thanks a lot!

Thanks for playing! Glad you liked the art!

The powerups are such a good addition, hitting the 2X and the 360 spread at the same time feels amazing. Just one tiny note is that I mixed up the indicator of the powerup being active with an actual other powerup. (I thought I could pick up the indicator)
The QTEs feel quite good and not shoehorned in so well done with that.

Thanks for playing!

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Thank you so much for the kind words! If I had more energy and motivation I would've certainly done more with it.

Thank you! I spent a lot of time on the art

Thanks for playing! Yeah, bigger map would've been great

Thanks for playing! I was thinking of doing a redesign of the map to feature more and bigger hills, but I didn't have to energy paint a real map so currently its just shaped noise. Also I'm worried about performance in the browser of a bigger map. Hmmm... what if there would be a lonely country singer stuck in the blizzard with you?

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Didn't figure out how to give the goblin the gold I picked up, so I shot him instead 10/10 would steal a boat again.

I wouldn't have noticed the QTE if it wasn't for the screenshot. Then I noticed that it triggers if your trying to swim.

Thanks! Do you mean that the player would roll around too?

Thanks, and yep, it is how it is.

Thank you! During the development process I did have a infinite wrap around, but that turned out to bring some optimization issues that I didn't have time to solve, so I settled on this instead. My original idea had tonnes of non-euclidian mechanics. The plan was to have a path that you were gonna follow, but if you strayed of the path you had just "gone in circles" and came back a to an earlier bit.

This is just the best idea to use QTEs for. Great job! The animations were so smooth at the style is great!

First off, really nice art and animations. I like the strategy that exists where you get too choose if you press D or S first, depending on how the enemies are placed. The fights did get repetitive after a bit though, but I pushed through and finished it! Well done

Thank you! I spent like half of my time on the visuals. Didn't even think about the dung beetle similarity haha, that's fun!

Thank you! If it wasn't for the theme, I would've skipped the freezing mechanic all together, I'm not a big fan of it either

Thanks for playing!

Daamn, stone cold! Just like the QTEs.  But I do unfortunately agree with you.

The intro made me laugh out loud. Such great rhymes! After the first "round" I only had one hp left so you can probably figure out how tense I felt the rest of the play through, but I managed to survive til the end with one HP left thanks to the great telegraphing! Controls felt good and the art was nice. Really cool!

I see, and that's not even counting the position/rotation of the letters and that one letter can have multiple colors!

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Thank you! Now I'm interested in what scientific calculations were used to land at that number

That is a very pale pale horse, awesome! Thanks for playing

Thanks for playing!

Thank you for the kind words :D

Thanks!

Thanks for playing! It certainly did take some time to come up with the idea

Thank you!

Glad you seem to have used it! Many people just color the full letter

Great use of "customization as gameplay", the puzzles felt a bit hard even with the hints but I'm glad there were hints haha. Never understood what to do on the last one, though I maybe had to hide the microphone. Well done!

Really stylish. Been thinking of using photos as game textures for a while but never done it, and this was the perfect execution of it. The kind of uncanny feel goes perfect with the game, and you managed to create a unique reason for customizing a character! Well done