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NitramiuZ

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A member registered Jul 17, 2018 · View creator page →

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Always fun with mechanics that feels like it would be an exploit but it is part of the mechanics! (Talking about the camera shifting stuff). Fun puzzles! Also perfect theme fit. I did have a weird bug tho where I could get to negative HP by clicking plus on stuff, but other than that it went pretty smoothly, well done!

Thank you lots! I was suprised at how good puzzle wise it turned out, just so happend that the mechanics made it possible to use quite a lot of deduction

Thanks for playing! I'm glad you liked it!

Thank you!

Thanks for playing! Out of the four days it took two before I got the idea actually, so I had to really lock in to make it on time haha. If I continue working on the game I'll fine tune the controls for sure :D

Thank you!

Thank you so much! I wanted to do more of an environment at first but didn't have the time. 9 minutes is fast! Most do it around 12-15

Thank you! I'm glad you liked the audio

Thanks for playing and the kind words! I'm happy that you liked my decision not to handhold the player through the rules, since I find that sort of exploration fun as well! (But I'm afraid not everyone agrees with this and just get frustrated instead)

Thank you!

Thanks for playing! A pull option would be a good addition, maybe simply right clicking on a side could do it.

Fun concept! It was very hard though because I got stuck on the walls all of the time. Well done!

Thanks for playing! Thats a record by a long shot! Quickest time I've seen before that was 12 minutes :D

Glad to hear that! I have a habit of abandoning projects, but surely this one will be different. I see the potential!

I beat the wind and fire one, but I couldn't figure out the other two. I wanted to use the stick to light the fire under the water tank, but couldn't find anywhere to do it (tried the fire in the fire room but no luck). Either way, cool puzzles!

Hate the feeling when I accidentally end up going to an interdimensional fish place on my way to the garage!

The controls felt a bit finicky, and I got hardlocked multiple times (for example placing the chess piece somewhere where I couldn't get it back) but I restarted a few times until I completed the game! Nice art :D

And I'm glad you find it creative! I spent the first 47 hours of the jam trying to come up with a game idea lol.

Thank you! I'm happy that people seem to make it through all five without giving up.

Thank you! One part of me wanted to have the player figuring out what the puzzle is about to be a part of the early levels, at first I didn't want any text at all to keep the mystery but I decided that a bit of help is probably good, could have done with even more as you say.

I've got some more ideas for how to expand, one of which is a red glass pillar that makes numbers going through it negative!

oooh okay, nice

Yeah, the first two are meant to be really easy haha. Only risk is that you're not learning how it works

Got all the sticks at least. I didn't figure out how to cook the fish/ cure the water tho so if it wasn't for being struck by lightning I would've starved.

I like how you really have to pay attention! And theres no "go inside now" text or anythin, you just have to use common sense. It's really satisfying when you just make it to the cave and then the lightning strike comes!

Thanks for playing! A reset button is a good idea! Luckily you can't manage to softlock atleast. 12 minutes is quite quick! When a friend playtested it took 20 minutes and that was without the next to last level.

Super concise mechanics but it makes for some original level design! Cool! Nicely polished as well. Only one tiny nitpick would be if I could press space to close the "ready" box. (Makes it smoother to play if I don't have to use mouse for just one thing). Well done!

Sad that you ran out of time, but fun to see the concept anyway!

Hahahah! Thanks. The game was actually made for a game jam where the goal was to recreate gain ground, but well, I bent the rules a bit.

Really cool! Love how the land claiming works and the strength and weaknesses of units and tiles. Didn't make it that far into the tutorial for now but will probably continue later some time.  I had a minor annoyance with how the mouse gets turned of as soon as I stop moving, making things the end turn blink. I wish there was a timer so it waited a second or two before hiding the mouse and button.

Thank you! learning to write shaders is very rewarding

Thank you! Love a bit of relaxing while constantly on the edge of freezing to death!

Cool concept with in world QTEs, having the bees turn into platforms was a cool mechanic. Got a bit confused at how to deal with the evil barn though, was never able to jump on it without dying.

Good use of QTEs. Felt like I had some issue with the audio, cause it sounded really bugged when the small guys were shooting so I had to turn it down which is a shame. The last level with the frantic shooting from my part was fun!

Thank you! 22 meters would've been super mega impressive, so I think it was 2.2. Glad you liked it! The QTEs could have done more for sure

Thank you!

Thank you! Snowman would've been great, could've even made QTEs of placing the snowballs ontop of eachother

Thank you for the kind words!

(1 edit)

When looking at a video from earlier in development you posted I didn't think this way of doing QTEs would work... But you proved me wrong! When I now actually played it it felt great to be able to learn the timing in order to fly through the air. The polish is great too. I like that there was a block mechanic too, but I didn't feel that much of a need for it. 

Thanks a lot!

Thanks for playing! Glad you liked the art!

The powerups are such a good addition, hitting the 2X and the 360 spread at the same time feels amazing. Just one tiny note is that I mixed up the indicator of the powerup being active with an actual other powerup. (I thought I could pick up the indicator)
The QTEs feel quite good and not shoehorned in so well done with that.

Thanks for playing!