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NitramiuZ

1,192
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A member registered Jul 17, 2018 · View creator page →

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Cool tool!

Thanks for playing! I'm glad you liked it. The SFX are made from sliding bowls on my table haha

Congrats on #1 and #2 place!

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Such a well made game! I can see why you would need 4 people working on the art haha, awesome! Music was top tier too

Really fun! It's so satisfying seeing the robot get to work, it being two arms and that they have to work together makes it into a really good programming puzzle game!

Hahaha, I wasn't expecting it being so engaging, one of the best meta entries I've seen. Love the drawing too!

Damn, got distracted by playing it so I didn't get to rate it before it was too late! Oh well, anyways, pretty art! Really cute :D

A really fun concept, partly ruined by a way too hard beginning. I probably would've given up at try 20 on that jumping section "level 2" if you so will if it wasn't cause I knew what was coming after. But other than that, great game!

This was amazing! Such a creative goal of a game and the controls were pretty intuitive for handling the complex task. I love the audio and art too! Only thing I wish is that if I held 1, 2 and 3 and the same time, right/left clicking should change the intensity of all lights at once. Would make for cinematic endings where all lights can be dimmed simultaneously!

I see, and I feel the same. The jam page also states that you won't get disqualified for not adhering to the theme, which for me signals that Mark thinks the same. It's meant as a starting point for inspiration, not as a checkbox you have to tick.

One of the best jam games I've made had it's main mechanic discovered during prototyping, even so I'm still very focus on wanting a complete idea before I write a single line of code. In this jam, at hour 38 or so I still hadn't gotten an idea I wanted to make, but I felt like I just had to make something so I started with one of the ideas.

This turned into spending 4 hours making an 3D elevator, but then figuring out that I wanted a 3D puzzle on each floor. After brainstorming 3D puzzle design for 3 hours I finally got an idea I wanted to make, and the elevator got scrapped entirely (even if it's still in the game files haha)  

I like the 2.5D aesthetic, especially the lighting. I wish the 2D minigame had a bit more of a challenge tho, maybe something moving to avoid. Well done anyways! 

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I like the procedural nature of it, my mistakes builds the level, cool! Some sfx would've been nice

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Great entry as always! I love the callbacks to past jam's themes, such a fun addition that also made for some fun upgrades! I don't care for the weak theme, I was myself about to have a really weak theme but some animations basically saved it, so why should the theme get to stop such a great entry?

Thanks for playing it on stream :D

Thank you! I'm happy that it didn't just turn into pushing pillars randomly, you actually have to think

Thanks for playing it on stream!

Thank you! Haven't heard of wind waker, gonna look it up!

Thanks for the kind words! 7 minutes is a new record, well done!

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This is the perfect kinda story game for a jam! Great narrative and unique gameplay, all wrapped in a polished package. Really well done! My only nitpick was that it took some time to get used to the hand cursor, kept clicking on the wrong position, but once I figured out the center was at the tip of the finger it got easier.

Also, I've gotta ask: Where you inspired by "One Last Game" from GMTK 2020? Pretty similar in style, and with the naming haha

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Really good puzzles, it was fun finding new mechanics as solutions to the puzzles, and the mechanics felt like they made sense too, so it didn't feel frustrating even if I had "missed" them at first when trying to find the solution. (Like bombs being able to press buttons). I made it til the end! It took quite some time though haha. The audio was pleasant too, with some nice music it would've been a 5/5!

Always fun with mechanics that feels like it would be an exploit but it is part of the mechanics! (Talking about the camera shifting stuff). Fun puzzles! Also perfect theme fit. I did have a weird bug tho where I could get to negative HP by clicking plus on stuff, but other than that it went pretty smoothly, well done!

Thank you lots! I was suprised at how good puzzle wise it turned out, just so happend that the mechanics made it possible to use quite a lot of deduction

Thanks for playing! I'm glad you liked it!

Thank you!

Thanks for playing! Out of the four days it took two before I got the idea actually, so I had to really lock in to make it on time haha. If I continue working on the game I'll fine tune the controls for sure :D

Thank you!

Thank you so much! I wanted to do more of an environment at first but didn't have the time. 9 minutes is fast! Most do it around 12-15

Thank you! I'm glad you liked the audio

Thanks for playing and the kind words! I'm happy that you liked my decision not to handhold the player through the rules, since I find that sort of exploration fun as well! (But I'm afraid not everyone agrees with this and just get frustrated instead)

Thank you!

Thanks for playing! A pull option would be a good addition, maybe simply right clicking on a side could do it.

Fun concept! It was very hard though because I got stuck on the walls all of the time. Well done!

Thanks for playing! Thats a record by a long shot! Quickest time I've seen before that was 12 minutes :D

Glad to hear that! I have a habit of abandoning projects, but surely this one will be different. I see the potential!

I beat the wind and fire one, but I couldn't figure out the other two. I wanted to use the stick to light the fire under the water tank, but couldn't find anywhere to do it (tried the fire in the fire room but no luck). Either way, cool puzzles!

Hate the feeling when I accidentally end up going to an interdimensional fish place on my way to the garage!

The controls felt a bit finicky, and I got hardlocked multiple times (for example placing the chess piece somewhere where I couldn't get it back) but I restarted a few times until I completed the game! Nice art :D

And I'm glad you find it creative! I spent the first 47 hours of the jam trying to come up with a game idea lol.

Thank you! I'm happy that people seem to make it through all five without giving up.

Thank you! One part of me wanted to have the player figuring out what the puzzle is about to be a part of the early levels, at first I didn't want any text at all to keep the mystery but I decided that a bit of help is probably good, could have done with even more as you say.

I've got some more ideas for how to expand, one of which is a red glass pillar that makes numbers going through it negative!

oooh okay, nice