Really cool! Love how the land claiming works and the strength and weaknesses of units and tiles. Didn't make it that far into the tutorial for now but will probably continue later some time. I had a minor annoyance with how the mouse gets turned of as soon as I stop moving, making things the end turn blink. I wish there was a timer so it waited a second or two before hiding the mouse and button.
NitramiuZ
Creator of
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When looking at a video from earlier in development you posted I didn't think this way of doing QTEs would work... But you proved me wrong! When I now actually played it it felt great to be able to learn the timing in order to fly through the air. The polish is great too. I like that there was a block mechanic too, but I didn't feel that much of a need for it.
The powerups are such a good addition, hitting the 2X and the 360 spread at the same time feels amazing. Just one tiny note is that I mixed up the indicator of the powerup being active with an actual other powerup. (I thought I could pick up the indicator)
The QTEs feel quite good and not shoehorned in so well done with that.
Thanks for playing! I was thinking of doing a redesign of the map to feature more and bigger hills, but I didn't have to energy paint a real map so currently its just shaped noise. Also I'm worried about performance in the browser of a bigger map. Hmmm... what if there would be a lonely country singer stuck in the blizzard with you?
Thank you! During the development process I did have a infinite wrap around, but that turned out to bring some optimization issues that I didn't have time to solve, so I settled on this instead. My original idea had tonnes of non-euclidian mechanics. The plan was to have a path that you were gonna follow, but if you strayed of the path you had just "gone in circles" and came back a to an earlier bit.
The intro made me laugh out loud. Such great rhymes! After the first "round" I only had one hp left so you can probably figure out how tense I felt the rest of the play through, but I managed to survive til the end with one HP left thanks to the great telegraphing! Controls felt good and the art was nice. Really cool!































