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A jam submission

Maces and DicesView game page

Battle your way through procedural dungeons letting dice decide what actions you can take
Submitted by NitramiuZ — 2 hours, 5 minutes before the deadline
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Maces and Dices's itch.io page

Results

CriteriaRankScore*Raw Score
Top Marks#1n/an/a
Overall#564.2524.252
Creativity#614.2864.286
Enjoyment#724.1224.122
Presentation#1604.3474.347

Ranked from 49 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You roll dice to decide what actions you can make each turn

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 35 to 16 of 35 · Next page · Last page

I like this game. So simple but so many strategies and combinations. I even registered here to leave this comment.

Developer(+1)

Thank you, I'm honored! If you somehow missed it in the description there is a full steam release that has 3x the amount of content than this version here on itch! There you're able to do loads more interesting strategies. https://store.steampowered.com/app/2434720/Maces_and_Dices/

Thanks. Will check it out

Submitted(+1)

Nice concept and great visuals!

Developer

Thank you!

Submitted(+1)

Very nice. Loved the art, and the movement indicators were great. fun gameplay, having you plan how to use the dice you rolled, and the element of strategy on where in the "deck" you place a new dice was really cool

good job!

Developer(+1)

Thank you! I'm very happy with the intuitive dice dropping system.

Submitted(+1)

Loved the game the idea is pretty good and having the health rely on the dice is a really creative idea had a lot of fun playing the game wouldnt mind playing more of it

Developer

Thanks! I'm going to turn it into a rougelike soon and release it as a free alpha.

Submitted(+1)

Like you commented on my submission, we had extremely similar idea! The game is very polished and well made, using the mouse alone can be somewhat tedious so the keyboard shortcuts are a good QOL feature,  the dice and combat elements are expanded on well throughout, and the graphics are nice!

Developer(+1)

Thanks! Will start to work on a improved rougelike version soon that will have many QoL features.

Submitted

Very cool making an rpg with theme! Played at https://twitch.tv/hedgein <3

Submitted

Such a great game, so many clever mechanics done right! Especially dice being your health, and having ability to replace them to heal is sooo cool. Good job with level-design and difficulty progression as well. Amazing job!

Thanks for coming to my stream! Here's a recording in case you'd like to refer to it

Developer

Thanks! I'm happy the difficulty was fair, that is something I failed on with my last game jam game. (It was wayy too hard)

Submitted(+1)

Amaizing game, love how many functionalites one mechanic can have in this game. Even tho all your moves are randomely chosen theres still a surprising amount of strategy involved. The art is great too if this isnt a triple 5 i dunno what is

Developer

Thank you so much for the positive feedback! I'm glad RNGesus was with u

Submitted(+1)

This was really great!

Great art, music, design and concept! Amazing job!

Developer(+1)

Thank you! I will turn the  game into a rougelike soon-ish! You could always drop a follow if you want to get notified when I release a free alpha for the expanded rougelike version ;)

Submitted

Amazing presentation and game, one of my favourite submissions! Only tiny nitpick I have is that the controls could be a bit tighter, often I would fail to move cuz I barely misclicked a die.  Aside from that it was absolutely lovely.

Developer

Thanks! I will work on hotkeys and such to make playing smoother in a later version when I turn the game into a rougelike

Submitted (1 edit) (+1)

This game is a literal masterpiece. I absolutely love the creative take on the theme, I feel like this concept fits it perfectly. The gameplay was very enjoyable and interesting, it felt like I needed to carefully plan out my next move or else I will lose all of my dice. Additionally the art is simple but very nice to look at. I almost cannot believe this was made in 48 hours, with a few more levels and new enemies I would surely pay for it. Outstanding work!

Developer

I'm so glad you liked it! I'm going to turn it into a rougelike, because that is what I was thinking at first, but I didn't have time for procedural generation during the jam.

I'm hoping of putting up a alpha of a rougelike version with procedural levels with more enemies and dice types in the near future and maybe even turning it into a full payed steam release with things like upgrading your dice and starter equipment options if I get a lot of support!

Developer

I don't know how notifications work on here, but I just want to tell you that I've released a big update for the game!

Submitted

Thanks for letting me know! I downloaded the game and I must say you did a great job developing this update so hats off to you! Now this project feels complete while expanding the idea that made it so unique. I can tell that there is a lot of time and effort put into this game so I would like to thank you once again for doing what you do best. Good luck with future game development!

Developer

Thank you so much! Your kind words really means a lot to me

Submitted(+2)

Cool! Managed to completely freeze and lock the game on my first try by trying to go for an extra die after the level had ended. It let me move but then hitting "end turn" completely froze it. I guess it was trying to do enemy turn which then never ended as there wasn't any left anymore.

After that I pretty much breezed through it without even losing any dice (got hit just once or twice) but there were that much extra dice lying around that I could've been even more reckless.

The archers were sometimes a bit tricky to handle but most of the time their stupid AI was the downfall and you could just camp them around a corner slowly chipping them down. The melee enemies on the other had were an absolute joke and posed no threat at all unless you get very very unlucky.

The dice dragging was a bit cumbersome. You could only require that for the dice that actually had some choices and make it activate with just a click for when there was only one thing to pick. Would have streamlined the playing quite a bit. Also could have something like click + WASD pick direction to make those free movements less cumbersome too. Of course it's a very minor nitpick but it's the small things that distinguish great games from the brilliant ones.

Oh I just now read the description and didn't really figure out the thing about the dice order. Not that it really mattered either. Also good to see a fellow solo dev with an actual good and fairly complete game! Relatively bug free too. 😎

Liked the pixel art. Had to play on the non fullscreen size though as the pixels were getting a bit big when going full screen and it didn't look too clear anymore. Of course that's a personal preference though. You had that camera panning effect on the menu view, why wasn't it in the actual game? I think it would have made it look less static. Or maybe it would have been a bit much/nauseating to pan around when dragging the cards. 🤷‍♀️

Also could have done a bit more on the effect departments. The animations were good enough I guess but some flash, screen shake and particle effects splurting out would make the player really feel those incoming/outgoing hits.

Good job! 👍

Developer

Thanks for the detailed feedback, appreciate it!

The freezing bug was odd, I did make it so turns would end even if there was no enemies, odd that it froze.

I agree that the difficulty is too low for some players that are used to strategy games, but for a game jam I find it better to have it that way so everyone can complete it. (There are people that find the game challenging)

The enemy AI is very basic, something I plan on fixing in an upcoming rougelike remake of the game. (Enemies retreating and forming groups, proper pathfinding e.t.c.) so I completely agree with you there.

A lot of people are requesting hotkeys and such, so it is definitely one of the first things I will add when I continue development.
I did try having camera panning in the game, but as you are saying, it was too nauseating and distracting, even making it harder to drag your dice where you wanted them.

I would have loved to add more effects and juice, but instead I priotized things like rigging the dice in your favour to make moving far distances less frustrating. I simply didn't have the time, as the just the art took a large chunk of my time because it takes time for me to get the pixel art right.

Thanks for taking your time to write such an in depth post!

Submitted

Yeah I don't think it was too easy really but the fact that I had to replay 2/3 of the game again made it more so.

Cool you were rigging the dice! 😅 How exactly were you doing it? Didn't feel like there was any foul play going on here (which is the optimal way of doing it of course) yet I guess that also explains why I didn't really completely bust out too many times either.

Developer

I use the same basic pathfinder the enemies use but in reverse, so if the player is more than 2 tiles away from the closest enemy, there is a 40% for each dice to use the pathfinder to the enemy and pick that direction.

(The pathfinder is just a direct normalized and snapped direction towards the target because I didn't have time to do a proper pathfinder.)

Submitted(+1)

awesome game! this is a creative take on combining the elements of dice to a turn based adventure. The art  was great! overall I enjoyed playing! congratulations! keep it up!

Developer

Thank you for the positive feedback! I'm planning on turning it into a rougelike some day.

Submitted(+1)

Really nice submission, music was really cute and fittin. The art was wonderful! The movement was a little clunky at first but then after you get in a rhythem is all makes sense. It was great and allowed for some lucky planned rng. Great job!

Developer (1 edit)

Thanks! I'm glad you liked the music! I didn't have time to make new music during the jam so I took two pieces I made the previous week instead.

Submitted (1 edit) (+1)

Wow! So far, this is my absolute favorite of the jam! Gameplay which rewards thinking ahead, empowering progression, atmospheric presentation... The game feels very complete!

My one tiny gripe is that movement when not in combat can be quite tedious when low on movement dice.


Amazing effort, and huge congratulations on making something this cool!

Developer(+1)

Thank you so much for the kind words!

I am well aware of the movement issue, to combat it I actually have rigged the dice in the players favour: when you are more than 2 tiles away from the closest enemy, there is a 40% chance for each movement dice that it will point towards the enemy, instead of a random direction.

But even with it movement can be cumbersome if you're unlucky, but trust me, it was even worse before and I think that is why very few people complain about the movement, so I'm super happy with this system!

Submitted(+1)

Very good gameplay and visuals, i really loved it. i really want to see this game finished with more effects and levels. Nice one !

Developer(+1)

Thank you for the kind words! I'm planning on making it into a rougelike with generated levels and a lot more content. You could always drop a follow to get notified when I release an alpha ;)

Lovely . It play a lot more like a deckbuilder but instead of random card with differnt skills your cards  skill power is randomized

Developer

Agreed! I'm thinking of turning it into a rougelike, which very much would play as a deckbuilder kind of thing.

Submitted

Wonderful!!! You managed to make sprites, animation and a really neat idea! Sometimes the RNG hates the player. It could have been less random to make the game more enjoyable. But the base idea felt really clever. I tend to love this rpg themed games, so... thumbs up for me! Good job!

Developer(+1)

Thank you for the feedback! RNG-based games are problematic in this sense.

Submitted

Graphics looks fantastic! Liked the idea too

Developer

I'm glad you enjoyed the art! I had some troubles in the beginning and the characters took a while to get right.

Submitted

This was a really nice take on the theme! I enjoyed the gameplay very much and how satisfying it was when the dice lined up - felt like I was almost dancing around the enemies at times. Really enjoyed how the dice were your health too, and you could tactically take hits only to replenish/replace the dice. 

Good job!

Developer

Thank you! I'm glad you had good luck with RNG, sometime you can get very unlucky many turns in a row,  but good that you could dance around them. I'm very happy with the stratigic health system too.

Viewing comments 35 to 16 of 35 · Next page · Last page