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Falcon89

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A member registered Jul 09, 2020 · View creator page →

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Recent community posts

attack the d point

That floating turret must be a bug and the mountain creature guy has a lot of HP, like an insane amount, I forgot to change that

Thanks for all the effort, I'm happy that the game is at least playable now

(1 edit)

So the bug you found is still there? I can't replicate it

Should be fixed now, hopefully

(2 edits)

I think I might've figured it out, the spider drones jumping might have been breaking the raycasts. I have no idea how that works but since the bug - for me at least - only happened periodically and in the Toxic Desert biome exclusively - which is the only one with the spider drones - I have to assume its that.
I disabled the jumping and it seems to be fixed for me, let me know if it were to be still broken for You

This is the most baffling bug I've ever encountered, so thanks for helping me out

Interesting, never happened to me on the downloadable version. I'll look into it for sure, can't leave something like that in the game

The bug where you cant place anything should only occur in the browser version, I don't know how to fix it yet

No, I can add it

it appears to be an issue that only happens in the browser version and only in some areas (like the Toxic Desert) and it actually breaks a lot more things than just placing blocks,
unfortunately I wont be able to fix it for a while as it might require some serious optimizations or even a separate cut down version for browser.

Until I'm able to figure it out some areas will be unplayable, I'm very sorry for this annoyance.

(2 edits)

Definitely a bug, thx

fixed

Oh wth you right

Fixed it, thanks for noticing

Yeah, Ive been working on this for quite a while

You can now press F or G to look up and down

You can now press F or G to look up and down

Ok

Fixed it

(1 edit)

As in building a new structure, self destructing or making the blocks fall off if not touching the cockpit?

Oh aight, yeah the turbulance isnt a hard barrier so I expected that with enough effort you can break through. With just a single rotor it is kind of impressive though.

I fixed falling through the ground in my editor but Im not going to update until I finish a few other things. The body you can't get rid off for now but the head you can roll into the goal for a little treat

Thanks for the feedback! I'll try fixing up the movement a bit if Im going to find time. There is some other issues with driving apart from the lack of brakes.

It zaps anything your tentacles touch so you kind of have to dodge the fish while also touching it.
Its not a very good combat system

Breaking the sound barrier on land

(1 edit)

Im gonna revert the key, this is a temporary solution to 

naming your blueprints something with a b

This scares me

Middle mouse button on it to control it, alternatively you can use the modify tool to make it so you control it by pressing middle mouse on any block.

Once you do that you just left click to fire and left click to let go

(1 edit)

Prototyping is a great thing to do before doing any big project, you should find out if your approach is correct as fast as possible.

Well they've added ai controllers which allow for missiles, auto docking and auto fighting in the recent update. They also added derelict ship wrecks and even randomely spawning NPC bases, theres even bossfights now against the factorum.  All that with no mods or scripts needed, Its just drilling that as you said can only be done with scripts, though you can setup excavation platforms.

Good luck with your stuff!

Im doing a new area that you'll be able to unlock, but for now they just give you 50 points

Your idea is really ambitious for a single developer to pull off, especially while not using an engine. I wish you manage to figure it out.

I definitely see a multiplayer factory game like that working out, the way I would think to do it is to pre-calculate the amount of resource your inventory gains over time and just increase it based on the time passed since last loaded that area. That way you would just store a couple numbers and then multiply them by the time or something.

My projects usually end up being a complete mess due to how little prototyping I do so I wouldn't say that your approach is bad at all.

When it comes to lag i think SE is one of the best options out there, comparing it to other vehicle building games I know its so much better than Scrap Mechanic or Trailmakers in that regard. Its pve got decently good with the latest update, however you have to put a lot of effort to really get to the point of actually being able to do it. I like SE cause of the automation it allows you to do, however that automation only works for logistics, repair and printing but doesn't allow for auto mining which is what you're clearly interested in.

Yeah I really didnt balance the new abilities for the towers

This concept sounds very similar to a steam game called Space Engineers

Pretty impressive, especially for no engine javascript


In order to reliably deal damage to it you gotta catch up to it by using engines. I managed to get him with 4 engines and 4 miniguns on tracks. 
I decreased the amount of particles so it shouldnt lag as much hopefully. I have a rather stable framerate on highest settings now

Oh damn thanks for telling me that, are you playing the highest setting? I wonder if its because of the insane amount of particles or if its my area of effect script acting up. 

As funny as that is I fixed it now

It works exactly like that, but its rather janky. Ill try to mess with it a bit more

Melee starter car


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