
Falcon89
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A member registered Jul 09, 2020 · View creator page →
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Build a car a tank or a helicopter and explore an alien world!
Adventure
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Play as a massive mech with a rocket fist as its primary weapon.
Shooter
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Destroy or paint every green object to ensure successful negotiations with an alien leader
Action
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There is a blackout in your area. Lights are what keep them away.
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Recent community posts
I think I might've figured it out, the spider drones jumping might have been breaking the raycasts. I have no idea how that works but since the bug - for me at least - only happened periodically and in the Toxic Desert biome exclusively - which is the only one with the spider drones - I have to assume its that.
I disabled the jumping and it seems to be fixed for me, let me know if it were to be still broken for You
This is the most baffling bug I've ever encountered, so thanks for helping me out
it appears to be an issue that only happens in the browser version and only in some areas (like the Toxic Desert) and it actually breaks a lot more things than just placing blocks,
unfortunately I wont be able to fix it for a while as it might require some serious optimizations or even a separate cut down version for browser.
Until I'm able to figure it out some areas will be unplayable, I'm very sorry for this annoyance.
space voxels #procJam2023 #incomplete comments · Replied to Abnessor aka Findoff in space voxels #procJam2023 #incomplete comments
Prototyping is a great thing to do before doing any big project, you should find out if your approach is correct as fast as possible.
Well they've added ai controllers which allow for missiles, auto docking and auto fighting in the recent update. They also added derelict ship wrecks and even randomely spawning NPC bases, theres even bossfights now against the factorum. All that with no mods or scripts needed, Its just drilling that as you said can only be done with scripts, though you can setup excavation platforms.
Good luck with your stuff!
space voxels #procJam2023 #incomplete comments · Replied to Abnessor aka Findoff in space voxels #procJam2023 #incomplete comments
Your idea is really ambitious for a single developer to pull off, especially while not using an engine. I wish you manage to figure it out.
I definitely see a multiplayer factory game like that working out, the way I would think to do it is to pre-calculate the amount of resource your inventory gains over time and just increase it based on the time passed since last loaded that area. That way you would just store a couple numbers and then multiply them by the time or something.
My projects usually end up being a complete mess due to how little prototyping I do so I wouldn't say that your approach is bad at all.
When it comes to lag i think SE is one of the best options out there, comparing it to other vehicle building games I know its so much better than Scrap Mechanic or Trailmakers in that regard. Its pve got decently good with the latest update, however you have to put a lot of effort to really get to the point of actually being able to do it. I like SE cause of the automation it allows you to do, however that automation only works for logistics, repair and printing but doesn't allow for auto mining which is what you're clearly interested in.
space voxels #procJam2023 #incomplete comments · Replied to Abnessor aka Findoff in space voxels #procJam2023 #incomplete comments
space voxels #procJam2023 #incomplete comments · Posted in space voxels #procJam2023 #incomplete comments



















