Fun and challenging. At first I missed some music, but the sound of nature in the background made perfect sense.
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Pow and Fall's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Score Chasing | #13 | 2.962 | 2.962 |
| Overall | #16 | 3.008 | 3.008 |
| Presentation | #16 | 3.308 | 3.308 |
| Fun | #18 | 3.077 | 3.077 |
| Theme | #20 | 2.923 | 2.923 |
| Originality | #27 | 2.769 | 2.769 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- This was super fun! The volume of the sound effects was perfect, no volume adjustment needed. At the beginning I didnt realize you also needed to move your mouse to aim the bottom of our character and THEN we left click and release to jump. The demo video also gives a really clear and great idea on what exactly the game is. Nice job!!
- Cool game and very simple, but crisp. Still, not the most original, and eventually rage quit - which is common with climbers.
How does your game relate to the theme?
In Pow and Fall, the "one shot" theme is integral to the gameplay. The player controls a lizard with only one shot available at a time, which serves two purposes: it can either be used to jump or to break obstacles. However, after using the shot, the player must land on a flat surface to recharge it, adding a layer of strategy. This mechanic creates a challenging experience, requiring precise timing and careful planning to avoid falling while progressing through the levels. Regarding the leaderboards, there are two types. The first is a height leaderboard, visible in-game, which shows where other players have stopped, along with their nicknames. This adds a competitive and social aspect, as players strive to climb higher than others. The second is a speedrunning leaderboard with timers, though it's currently non-functional due to an issue with the Hyplay scoring system, where lower scores are incorrectly considered better. According to Dom, this will be fixed shortly after the game jam ends.





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