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GM637

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A member registered Jun 02, 2021 · View creator page →

Creator of

Recent community posts

its kinda the point the super poweful lazer to be overstimulating so people dont just spam it.. i got like 900k without spamming and its tough

i dont think there even was a menu cuz the title screen is just slapped ontop the main gameplay lol, also most arcade games dont even have pause menu which what im kinda going for anyways with how much i time spent on the game (5 hours XD)

i just woke up lmao

i think the player2 plugin doesnt work on linux then uh oh

ok got windows and linux

ight ill do that brb

the powerupps are bugged too

basically its just an account to keep track of the llm usage, i dont really have a free llm implementation available atm so i went with this because i used it before

its not easy to implement llms by myself so have to work with third party services

its long distance pet sitting we cant be there at all the pet's houses at once, but it does give me an idea....

nice lol

where can i get these backgrounds in the profiles

im too unlucky to keep playing also it runs pretty slow on my end, cool concept

Thank you! gm637official@gmail.com

pretty basic, but i can see the concept, good job

cool game would love have it faster by default, then you can adjust the dice effects from there, also allow keyboard inputs for the dice menu 

i tried to reduce the scanlines but the shaders were too confusing glad you had fun tho

roll the dice to reduce the round objective (and get score from it), the dice can have all sort of effects stacked on it and its very simple, the effects shows triggers of the effect (hit 5) or like (not 3) and the effect itself (pts + 5) and ($$ + 10). if theres a negative effect you dont want to take risk accidentally hitting, just pass the dice. thats all!

i tried to make it look as simple as possible, "roll" is literally your rolled number, "pts" means how much actual points you get to both score and objective, '$$" means money, "multi" means multiplier

from there you can already understood the basic math sentences

if you pass, if your current dice has any effects on it, it will be turned to score (5 points per effect * multiplier,  but it doesnt affect the objective) so technically its very useful for people pursuing the leaderboard

nice game, it might be a bit small on my screen so maybe a fullscreen would be nice

nice and simple, i love it

holy- 13k points is crazy work, how do you reckon i approach the progression? the one in the game is well the simplest one i went with i guess theres other ways to controll it

i swear my hands are not this sweaty man

am i lucky?, hmppfh as if ~ XD

idk what hapened, i spun the slots, get my parts then the moment i press anything the plane just barrel rolls to death, i like the concept tho lol

interesting concept, would be nice to start with a base weak weapon rather than none

a bit confused of what ability am i on and the lag on web is unbearable i guess its cuz of the lag but i like the concept!

Its a bit simple and slow, apparently people are praising about the game juice, but there isnt much here aside from the nice particles which, great job on that. Sick actual juice you can add is like camera shake, explosion particles and timestop effect, if you want to, go ham on it!

very cool concept but sometimes you get put into impossible ods so a bit rough to deal with that

Cool puzzles, overall nice

yea the diffculity could use some scaling, nice game

Controls a little rough, and 3 laps is not enough to really put the abilities to good use. Also i think you should make the dice rolling its own pitstop rather than the finish line so you can save up dices in between laps for bigger and more broken abilities with higher cost

Very very laggy but i like the concept and upgrades

A bit unclear on whos throwing the dice, and its not really explain what i need to click to proceed so i kept accidentally passing my turn, cool concept

Nice visuals, would have been really cool if the boost stacks so you can make the later enemies even harder to kill, also try to not spawn them near the player

Yep pretty easy to just spam jump and always be able to get up super fast, would love to see variety in platform placement, it would make sense for these kinds of games, nice job

The game  goes by quite slowly, especially when you can only interact with one dice and have to wait for it to slowly finish rolling. Cool conceept

Should prob explain the movement properly when you have a tutorial, i was so confused at first but finally understood it, nice game