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GM637

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A member registered Jun 02, 2021 · View creator page →

Creator of

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oh yeah i already said in discord but here i simplified my comment to your feedback in case anyone else reads this :

  • The cruiser is INTENTIONALLY clunky to be the main obstacle of the game, to deal with it as you climb the trail
  • Bad Ending Trigger in Speedrun Mode is a lil whack

same lmao, i joined it pretty earlier and only put most of the work on the last 4 days or smth

Can confirm, after 15 levels, i am practicaly invincible, and my laptop is gonna explo-

somewhat decent

  • The game runs suprisingly very poor despite how simple the game looks
  • Also maybe dont put player right next to the enemy when the game starts?
  • Idk why you choose covid-19 out of all diseases lol but hey you do you

Ooh nice submission! 

  • Probably the only submission with decent use of chatbots, the ai npcs run nicely and i guess their replies are immersive enough
  • lacking ambience and very QUIET. Thats very bad, why? The Q word is ALWAYS forbbiden in hospitals. XD
  • You are very lucky your hospital only fits one Person lol (Could have been WAYYY worse of a situation) XD
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Very Fun!

  • I wish the grabbing is a bit easier, its hard on my end at least i only got to wave 3
  • Also you could have added momentum when letting go of fish when the hand is moving fast, would make it even more chaotic and fun to just toss around fish into the water instead of grabbing and putting them down

Nice game! few things :

  • Def need balancing tweaks XD (or whatever causing this) ,  I went about 4 days of easy enemies and a lot of health from the foot drops to suddenly dying one hit on Day 5
  • My suggestion for point above would be make the combat lot faster and you heal a little less from the food and the enemies having low attack that gets stronger each day
  • Almost Topdown angle camera would have been better for this type of gameplay
  • Terrain collisions can be a little jank (going up an edge for the most part)
  • I need an incentive to went out and explore aside from the cool biomes the world generate, maybe an abandoned camp that have a big heal item (plus a way for me to know the closest point of interest in exploring)
  • i would love a text popup saying like "Day 2" since it kinda important if player didnt notice the Day counter on the bottom left

its godot... also you can customize game page Theme to decorate your page on a basic level, aka dis much.

the hitbox works a little weird, you must be dashing AS you enter the hitbox, not when youre already inside the hitbox, try moving back and forth outside the hitbox so that when you dash you enter instead of already being inside, i call this "no-hugging collision" lmfao

the ranks shows how hard the boss is if you play at the minimum money needed to unlock the level.

it gets deeper when you realize how much the canon debt is

lmao imagine putting a game at low resolution, calling it retro, then expect people to call the game bad for low resolution

check the itch page, theres a better visual

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its happens when you enter the hitbox, move out and move back in, you arent supposed to just stay still and jump (the shadows help visualling the hitbox)

Nice game! There's not much depth, especially that is is kinda my first metroidvania, but theres a good amount of content for 3 days dude nice!

Nice game overall, the minigames brings good variety, great job!

lol what can you expect from free copyright music XD, if PlusMusic worked for godot the music would have been a lot different, as for your game ill try my best ro find time to rate it, thx!

nope! i used the original artist's art pack to make this! you can also see this game showcased in the main page of the asset pack, the artist loves it!

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Hello! thanks for checking ny game out! Ive rated yours, i just forgot to leave a feedback at the time, anyways for your questions :

Bugs : All your findings are mostly browser and might be hardware/software related issues (unless you played the pc version which i didnt know any similar or related bugs for that version.)

1. there isnt much optimization, as the game is already setup to run nice on mid-to-low end devices. (noticeable by the low resolution graphics)

2. I used Godot! I made the graphics with Krita and the audio using sfx plugins and a music track on youtube.

3. Wasnt really challenging tbh, the only problem is lacking free time since i was on the middle of college prep and exam. The only thing i didnt manage to do was add random variety of the floor designs of the arena.

4. I kinda like the style of long Anime Names, With the story itself (while absent in this version lol) is just like those fantasy dungeon animes.

5. I had passion of creating things for people to play with from young age, got introduced to gamedev in primary school and self taught myself until now which i just got into college.

basically the idea is usually dungeons goes up in a tower like fashion, but the dungeon-ish design i got here is more like underground tower that decends deep down, the current version kinda acts like what would it feel like, as you keep going, down and down and further, when there actualy variety and randomization to the floors and some aesthetics tweaking it should feel like that soon.

i guess you would call it "descending the abyss, floor by floor filled with unknown monsters"

the game is fun but the ring hitboxes feels pretty unfair,  if you have an easy mode, you can def tone down the ring hitboxes

crazy movement, i flew

cewl little game, very simple!

amazing game, its very fast, the hitboxes are nice, but yh the begining part is alreayd pretty hard

simple game overall, nice!

nah i spend way more time finding myself than the spies XD
fun game

simple fun game, cops better catch these smokes- *explodes*

haha fetch quest the adventureeee, nice chill game, also dont ask how i even get this,  nothing crazy, just thought it would be funny

nice game! prob need some visuals to share where i should go first, its a bit hard to find a nicely priced weapon in this land XD

Nice one, we could use some visual feedbacks to indicate what we are doing, especially when i wanted to know are we attacking or doing damage, after a while of camping and getting ambushed ( i sucked loll )

well this hapened, anyways nice game!

really fun game, its a  bit hard to attack nicely, overall nice game

pretty simple, i get the lag is from the server being far from us so i dont mind, i enjoyed it nevertheless nice game

a lil jank, but fun game! mmaybe you can add a switch that can move to have the bot on the right instead of the left, i kinda used wasd on the bot so its a bit misorienting

you can hold right click to aim, which already changes where the light and arrow is pointing, 

i also left the high platforms in, considering it helps when youre stuck and cant wait for the door to open (it helped on my highscore lol)

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i just fixed it XDDD well play again whenever u feel like it LOL

Plus its more like a timer than it is a (hit enemies a certain times) door

Wow i just updated the game lol, are you playing the old version? check out the new one!

fefe disapearing is the game mechanic, you are meant to periodically keep an eye on her, the more it happens faster it drops your anxiety
ultimately the game makes you feel bored and then punish you for going by yourself

i assumed you reposted this because i deleted this message earlier, sorry! i was just cleaning the comments, anyways the game is actually here and playable now!

nice game, not a fan of move and rotate control scheme, especially when the camera is static which really makes it hard to control precisely

its fine, i just want to clean up the comments lol