Cool game would be nice to know how many health does the tower heave tough!
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CursorHero's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Use of theme | #2 | 4.200 | 4.200 |
| Enjoyment | #10 | 3.333 | 3.333 |
| Overall | #11 | 3.267 | 3.267 |
| Controls | #11 | 3.200 | 3.200 |
| Presentation | #15 | 3.333 | 3.333 |
| Concept | #20 | 3.267 | 3.267 |
| Use of prerequisite | #30 | 2.267 | 2.267 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Game is fun.
The explosion mechanic is nice. But the bounce mechanic is awkward, maybe because the mouse sensitivity.
Hmm :) love boucing the enemies into each other
Some volume controls would have been nice, as the death sounds are quite loud.
Otherwise very cool, carpel tunnel simulator :))
I liked this! I think it would be a really satisfying game on mobile/touch screen, especially the ability to throw the enemies would feel great on a touch screen. The presentation is crisp and unique, if you were to expand it more enemy types would be good. My only other feedback would be to have kills and tower damage displayed while playing, if someone is chasing a high sore that is useful. Nice job!
Thanks for your feedback :D
I also think it would definitely fit in mobile, but unfortunately MiniScript does not support mobile yet, they will do it in future, then I can update my game. I wish I could do it soon.
Yeah, I thought to add more enemies and different abilities like lightning, fire, but failed for the time. Will update the game in future :)
Secret!!! Press Right Mouse to spawn lightning which looks cool, but has no function unfortunately.
That could be a very fun and unique tower defense clicker if you'd be going all the way with the mouse mechanics and give it some upgrades. I can imagine this game could be very addicting. Very cute visuals as well, good job!
It was fun to scatter those goblins, a really good idea for gameplay. The only thing is that when you start the game again the music is overlapping, which is not very good.
if i spam click around the tower, nothing could attack it as they got into the thrown state, i can technically never lose until my hand cramps lmao



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