Well, now I cannot get pass the tutorial because it just stays stuck at: "right click anywhere", wanted to see the new update :p
ToasterHead
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Heh, now I'm so experienced with the old Hardcore mode, that this updated version felt too easy for me lol. At a point where I have so many workers and resources, I have nothing to do, since I have 3 star salone, 5 super fast workers, in which 2 or 3 would've been enough honestly. The bounty hunter is also easy to avoid if you just stay behind the rock and wait for the train to come to kill him. Don't know if it's intended or not. The buffalos are always coming at the same time so you know when to prepare. So everything seems predictable and easily avoidable by doing the same things basically, makes it a bit repetitive. Perhaps more features are now neccessary. Maybe the challange could be that the train keeps speeding up and instead of it being an upgrade in the Salone, it would be the hearts of the train you would upgrade. Don't know if that would be fun or fair, but just an idea. Or the rail track changes the path and so on. But that's up to you of course
My only criticism of this game is that the title says: Metal Man, yet how come I can't hear any metal music in the background? 0/10. But seriously, very impressive you managed to make this game in only 4 days. I believe if the skill ceiling was a bit lower and more forgiving for the average player, I'm sure you would've gotten top 100 in Enjoyment
The biggest bug problem is when there are multiple rail repairment needed at the same spot. Because instead of fixing them all, the worker just spends the resources and nothing happnes. It's like his timer resets after he detects a new fixable road but the resources are already spent. So you are basically screwed no matter what because those buffaloes will keep destroying multiple at once. Plus sometimes you just don't notice a broken rail, a simple arrow animation could make it easier to spot when you're distracted.
That's actually an awesome game! At first I thought it was a generic idea most people were to go for in the jam. Heck, even our team had a train idea at some point. But the implementation I find is pretty creative! I love the different mechanics and challenges you face along the way, I didn't find them confusing at all. Yes, if the game was easier, then more people would've enjoyed it more, just like you mentioned in the video. It's a lesson every game jammer must learn at some point the hard way I think lol. But I personally really enjoyed it, and loved the cute old-school disney style!
I won the game in a few seconds because the dumbass police car drove into an electric spehere XD. I think you should give a few seconds at the beginning for the player to get used to the controls, before having the police car start to chase you. Would give the chance for the player to start speeding up. The game is challenging indeed, but with a few tweaks I can see this game being very addicting. You've got nice visuals, just need to have some FX for the camera and some particle effects to really make you feel like you're going REAL FAST. It's a solid start, well done!
Really fun! The art and the polish are done masterfully, everything just feels right and juicy. I like that you can bounce the ball while having it attached to you by your spider web. It's like I'm doing football tricks but the goal is to kill enemies instead of scoring a goal. Simple concept, yet executed to perfection. Good job!
Simple and yet an effective gameplay mechanic many old games used and had 10 years ago. Love the minimalistic art. I would say it's a bit disorienting once you miss a loop, because to get back to the original one you have to really try and go around and find it, which breaks the flow of the game. Maybe let the player continue with the next loops and just subtract a point from him, and if he's too far just bring him back to the main track. Apart from that, it's pretty fun. Well done!
I dig the artstyle a lot, very creative, and I'm impressed how you managed to make such a complex little 3d game in such short amount of time. My only issue is that my monitor is quite big and it seems like the resolution of the game made it so I couldn't see the UI on the top, bottom and sides of the screen. So I didn't know what my goals were. But overall I enjoyed jumping around with the rover, very satisfying visual feedback. Well done!
Updated Review: After figuring out the controls and that you can actually go up to another screen, I've found this game pretty fun. Figuring out the level as you go, breaking old barriers with new musical skills/patterns you find along the way, to then have a go at the level again but faster. I found that concept pretty enjoyable. And the artstyle really puts that retro feel of 19's games on cartridges. I think an arrow showing you where to go would make the job for the player easier for figuring out the game faster. But aside from that, good job!
What a creative puzzle. I like that you can swap or move the boxes through the platforms, that was a creative twist that made the puzzles deeper. The controls definitely could use some improvement, cause it's a bit disorienting at the moment with the clockwise counter-clockwise shifting movements. I'm always afraid I'm gonna click the wrong button and fail the puzzle lol. But it was fun nonetheless, I had some satisfying "aha" moments here. Well done!
Very chaotic, as the more dots you have, the more connections you need to keep track of. Perhaps like an arrow of the line could help with the visual feedback better for the player, as it can be easily confusing with so many connections lol. But I like the simplified mini-metro-like gameplay, when the dots disconnect your lines and you must reconnect them in other creative ways. I can see a lot of potential for this game, very solid foundation. Well done!












