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A member registered Mar 24, 2019 · View creator page →

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I don't like chess, but I like this game. Well done!

Reminds me of that egg game (egging on), just way harder :P funny voice lines, a bit too bright maybe, but good job!

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Not a bad Binding of Isaac clone, I would say some animations and visual effects and shadow below the enemies are missing to make it feel closer to Binding of Isaac, but it was fun anyways. The art is dope, good job!

What happens when you combine Die in the Dungeon and Binding of Isaac with Minecraft digging? This masterpiece. Was quite addicting, maybe you could make it into a full game with content and more polish and I'll totally play it all day. Well done!

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So while playing, the game went from a shovel knight, to a space invaders, to then a gardening game to then...I dunno :D. The Magic Beanstalk platforming level gave me PTSD from when I was younger playing Shrek 2 on PC and the beanstalk levels were a nightmare. Coincidentally, in your game you come home living under a tree like Shrek :) Good job!

Would you like to try a GeoGuessr inspired game meets horror elements where you try to guess where you are on the map to survive? alongside a story with an ending?
https://itch.io/jam/brackeys-15/rate/4284978

I was confused at first, but once I understood the game it was actually really interesting. Horse placement manipulation that is also cartoonish and funny? Now that's fun, loved the execution. I'd say you could add more UI visuals and more animations to make the game even more fun, as I noticed the UI buttons look like the generic buttons you get in Unity if you don't change their sprites. But then the cartoonish art and the style kept me hooked enough to try and figure the game out, and I did! The game is really fun, well done!

Finally, a game I can get good at as a long-time couch-sitting professional! I would say the movement of the couch could be a bit faster, like instead of re-pressing the movement buttons you could just hold them to move to a single direction (we couch sitters are too lazy after all). But not bad, definitely an interesting idea, good job!

Would you like to check a GeoGuessr inspired horror game where you guess where you are on the map to survive? With a story and an ending?

https://itch.io/jam/brackeys-15/rate/4284978

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Thanks! Did you save the rating? I see only 20 ratings like it was a few hours ago and not 21, but maybe I'm wrong

Would you like to try a GeoGuessr inspired game meets horror elements where you try to guess where you are to survive, alongside a story with an ending?
https://itch.io/jam/brackeys-15/rate/4284978

Would you like to try a GeoGuessr inspired game meets horror elements where you try to guess where you are to survive, alongside a story with an ending?
https://itch.io/jam/brackeys-15/rate/4284978

Would you like to try a GeoGuessr inspired game meets horror elements where you try to guess where you are to survive?
https://itch.io/jam/brackeys-15/rate/4284978

Thanks for checking it out! It's a GeoGuessr inspired game where you guess your location on the map to survive, and also find tasks to complete to win the game.

Braid meets Toodee and Topdee (or games alike). It's impressive you worked on this alone, a pretty solid platformer, though perhaps lack coyote time and a jump buffer. Other than that, goof job!

Is a GeoGuessr inspired game meets horror elements where you try to guess where you are to survive, alongside a story with an ending is strange enough for you? I'll play yours
https://itch.io/jam/brackeys-15/rate/4284978

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Hey, some call it junk, but I call it treasure. And your brains must be as vast as the space for coming up with such a bizarre concept, but it works and it looks great. Well done!

A very simple mechanic yet my brain wasn't braining lol. I adore the aesthetics and the little character and it's a very solid little puzzle game. Well done! 

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Yeah that's kind of the point, to be lost and then to try to figure out where you are in the map based on the ground clues, and if you get it right you get to survive. Thanks for checking it out!

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Very polished little platformer, pretty nice. It's hard to dodge the bullets but at least the enemies drop health consistently so it's forgiving. Love the particles and how the environment is responsive to your actions, and the artstyle is solid. The fish character reminds me a bit of earthworm jim combined with megamind's minion. You achieved a lot in a week, well done!

That is such a weird looking game, I love it! But for the life of me I could not figure out how to open these damn vertical gates, but at least I figured out the gameplay by myself by randomly pressing buttons on the keyboard and mouse heh. Didn't expect to hear professional voice acting in a game jam game, but that was good. As a fellow dev that submitted a weird corridor horror game, I approve!

Would you like to try a GeoGuessr inspired game meets horror elements where you try to guess where you are to survive, alongside a story with an ending?
https://itch.io/jam/brackeys-15/rate/4284978

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You could make like an attack animation and then add grey text: "damage 0", something 2D like in Undertale, the slashing animation. Just to let the player know he did something and it didn't work. Maybe that

Like-wise we both made a creepy dungeon game, nice background art you got there. I was scared to die because the enemies are so fast at hitting you and you can get stuck at the wall not be able to jump over them lol. Plus there's no health indication that I noticed to tell how much health you have.  But I enjoyed the platformer game, defeated the boss by the old school standing under a ceiling that is shorter than the boss heh, well done!

I also made a creepy dungeon game if you wanna check it out. It's a GeoGuessr inspired game meets horror elements and a story with an ending.
 https://itch.io/jam/brackeys-15/rate/4284978

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Hey, as a fellow dev that summitted a weird corridor horror game I can appreciate the retro style and shaders, really set the atmosphere well. I couldn't figure out how to kill the enemies, some visual cues and text could've helped me to understand what I'm doing wrong as I don't know if I'm hitting the enemy, or if I could've dodged them, or did I need to find any items to get powerful enough to pass them. But I enjoyed the game, really solid. Well done!

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Nice, you've basically made your own brand with game jams by making these eye-catching and chill games of the same character and style. First time I've seen another game like this trending on itch.io, was Hide and Luig and it wasn't even a game jam game as I'm looking into it right now. So good job on that, fun simple games that work for you!

Love the creative choice of the environment, looks pretty cool. The only thing that sucked in this game was me, cause I cannot turn in this game to save my life lol. My patient left bleeding on the ground of the amount of times I hit his bloodstream. But other than that I wish hitting the fat/plaque areas would've punchier, like a slow-mo effect, great satisfying exploding sound, everything breaks and then you continue. Maybe add a little drifting mechanic, or something to make it more tactical or interesting. Other than that, it's a pretty solid racing game. Good job!

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While clicking on the plaices was satisfying, I could not understand the point of progressing to the next levels as the shapes/size of the plaices and the gameplay will remain exactly the same. I wish there was more variety in the fish..I mean, the gameplay, because right now it's just a simple clicker game but without any upgrades or additional cool stuff. Other than that, you can't deny, it is satisfying to click on the fish, it's polished enough to get some dopamine out of you. Good job!

Love the wacky artstyle! At first I wasn't playing on fullscreen on the browser so I didn't notice the sword pickup and got lost lol, and then I also tried to drag and drop the bones to the highlighted...uh...how do I call them, green spikes? And it didn't work so I was confused, and then later I read that I'm supposed to only put them in the central alter, and then I got it. But it was too late because I right clicked on the 3 bones and they disappeared from my inventory, oops. I think if you made a clear visual distinction between the central alter and the rest, like a playing animation with an item slot on top, that would've been a more understandable visual cue. And then you could also limit the first time player spawns to not move the camera and not let the player wander off too far from the beginning just to force them to pickup the sword. Because otherwise you can't really start the game anyway. But other than that, the killing and the swording was satisfying, and it's fun to go around hitting bushes on the ground. Well done!

Hey, thank you for playing the game! Yeah the game is purposefully doesn't tell you much about it to give you that feeling of figuring this stuff out on your own,  that feeling you get when you solve a tricky puzzle. But basically if you look at the room size, the distinct colors of each tile of the room to match the 2d map, the door connections and their count, the enemy type nearby, then eventually you could figure it out and build a memory of how the map looks like. Then find the items on the map to progress through the story and escape. But thanks for the feedback, is noted!

Nice puzzles, I definitely needed to think more on the next levels, good job!

Hi! Thanks for the detailed feedback!

About the design decisions:

2 ... add possible mouseMove camera rotation

The game was inspired by GeoGuessr, and therefore I tried to mimic this style of movement instead of going into the traditional FPS movement.

I've also noticed some bugs you wrote weren't bugs but rather intentional. So I want to clarify this first:

3. ... no time pause inside <map view>
4. ... unable to die when oxygen reaches 0 if you have opened map

- Yes, time goes on like in GeoGuessr, but the enemies stop attacking you while in map view
And  when you're 0 in oxygen it simply forces you to guess your spawn point instead of killing you, which I chose to do to forgive the player as this is just a game jam. Aand you can't close the map when you're on 0 oxygen so I would say it's fair.

5. ... oxygen says 0 but in background number is negative (<map> -> drain oxygen -> try to gain oxygen -> bug becomes visible (you die even if you gain 50ox)

If you guess wrong (too far) then it does go to below zero for a moment, but you got to guess close enough and it will give you the oxygen.

But yeah the game isn't perfect and could be improved, and thanks again for the feedback :)

https://itch.io/jam/brackeys-15/rate/4284978 GeoGuessr inspired game meets horror with a story and an ending

Would you like to try a GeoGuessr inspired game but if it was a horror game with a story and an ending?
https://itch.io/jam/brackeys-15/rate/4284978

A very interesting mechanic, combinding tetris and puyo puyo with balatro to evaluate the final cost of your building. At first I thought these were robots, but then I realized they are very small pixel furnitures lol. I felt like the waiting for the cost evaluations were a bit slow, you could add more visual animations to make it more clear at what is being combined and how, and make the game more satisfying and juicy as a result as well. I like the concept, I think there's potential, well done!

Would you like to try a GeoGuessr inspired game but if it was a horror game with a story and an ending? Would love to hear feedback
https://itch.io/jam/brackeys-15/rate/4284978

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So this is what it's like to play a Second-Person game lol. It's a bit buggy, I would say you could focus on polishing and adding visual feedback, and you can definitely improve it in the future. Congratulations in completing a game and good luck! :D

Would you like to try a GeoGuessr inspired game but if it was a horror game with a story and an ending?
https://itch.io/jam/brackeys-15/rate/4284978

I rated! Would you like to try a GeoGuessr inspired game but if it was a horror game with a story and an ending?
https://itch.io/jam/brackeys-15/rate/4284978