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A member registered Mar 24, 2019 · View creator page →

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Well, now I cannot get pass the tutorial because it just stays stuck at: "right click anywhere", wanted to see the new update :p

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Heh, now I'm so experienced with the old Hardcore mode, that this updated version felt too easy for me lol. At a point where I have so many workers and resources, I have nothing to do, since I have 3 star salone, 5 super fast workers, in which 2 or 3 would've been enough honestly. The bounty hunter is also easy to avoid if you just stay behind the rock and wait for the train to come to kill him. Don't know if it's intended or not. The buffalos are always coming at the same time so you know when to prepare. So everything seems predictable and easily avoidable by doing the same things basically, makes it a bit repetitive. Perhaps more features are now neccessary. Maybe the challange could be that the train keeps speeding up and instead of it being an upgrade in the Salone, it would be the hearts of the train you would upgrade. Don't know if that would be fun or fair, but just an idea. Or the rail track changes the path and so on. But that's up to you of course

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My only criticism of this game is that the title says: Metal Man, yet how come I can't hear any metal music in the background? 0/10. But seriously, very impressive you managed to make this game in only 4 days. I believe if the skill ceiling was a bit lower and more forgiving for the average player, I'm sure you would've gotten top 100 in Enjoyment

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I thought it was a horror game at first. I think this could work really well as a horror game actually, even with the funny elements, just directed a bit differently. I love the surreal artstyle

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The biggest bug problem is when there are multiple rail repairment needed at the same spot. Because instead of fixing them all, the worker just spends the resources and nothing happnes. It's like his timer resets after he detects a new fixable road but the resources are already spent. So you are basically screwed no matter what because those buffaloes will keep destroying multiple at once. Plus sometimes you just don't notice a broken rail, a simple arrow animation could make it easier to spot when you're distracted. 

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There's a bug that if you get 3 wood during tutorial while it tells you to get 3 rock, then get 3 rocks, then the tutorial remains stuck telling you to get 3 wood and the worker never chops the trees lol. Just says: "Collect 3 wood" but it doesn't work anymore

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That's actually an awesome game! At first I thought it was a generic idea most people were to go for in the jam. Heck, even our team had a train idea at some point. But the implementation I find is pretty creative! I love the different mechanics and challenges you face along the way, I didn't find them confusing at all. Yes, if the game was easier, then more people would've enjoyed it more, just like you mentioned in the video.  It's a lesson every game jammer must learn at some point the hard way I think lol. But I personally really enjoyed it, and loved the cute old-school disney style!

It was hard, but it was actually pretty fun and satisfying to figure out the perfect order and combination of the actions in the level. I could see myself playing this game with better controls and more polish. Well done!

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The "overall" that Mark will see is not the average of all rankings. It's gonna be weighted in favor of "Enjoyment" and "Creativity", and the rest affects the final rating less. I think this game will definitely get into top 100 for Mark to checkout

I won the game in a few seconds because the dumbass police car drove into an electric spehere XD. I think you should give a few seconds at the beginning for the player to get used to the controls, before having the police car start to chase you. Would give the chance for the player to start speeding up. The game is challenging indeed, but with a few tweaks I can see this game being very addicting. You've got nice visuals, just need to have some FX for the camera and some particle effects to really make you feel like you're going REAL FAST. It's a solid start, well done!

Really fun! The art and the polish are done masterfully, everything just feels right and juicy. I like that you can bounce the ball while having it attached to you by your spider web. It's like I'm doing football tricks but the goal is to kill enemies instead of scoring a goal. Simple concept, yet executed to perfection. Good job!

I updated my review

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Oh ok I get it. I'm just dumb, I didn't know you could go upwards to another screen. I've figured it out. I'll update my review

I just wish for an explanation on what I'm doing. I play a note sometimes, and what am I supposed to do with that? Like am I supposed to find a specific spot I can stand on, play the music, and win? Or what actions am I supposed to do. I've read the description but I still don't get the controls

No, I've played this game yesterday but forgot to vote. I do give a fair go for every game I play. I think it's just that I don't know what can I click on, what could be an artifact and what couldn't. But I'll give it another go now

Simple and yet an effective gameplay mechanic many old games used and had 10 years ago. Love the minimalistic art. I would say it's a bit disorienting once you miss a loop, because to get back to the original one you have to really try and go around and find it, which breaks the flow of the game. Maybe let the player continue with the next loops and just subtract a point from him, and if he's too far just bring him back to the main track. Apart from that, it's pretty fun. Well done!

A fighting game where instead of pushing buttons or selecting your attack, you're circling around the enemy and that's your primary weapon. Not bad. The artstyle looks like those browser games you'd find 10 years ago, which made me feel a bit nostalgic. Which is to say I loved it! Well done!

I dig the artstyle a lot, very creative, and I'm impressed how you managed to make such a complex little 3d game in such short amount of time. My only issue is that my monitor is quite big and it seems like the resolution of the game made it so I couldn't see the UI on the top, bottom and sides of the screen. So I didn't know what my goals were. But overall I enjoyed jumping around with the rover, very satisfying visual feedback. Well done!

Pretty straight-forward. I think you can expand quite a bit with this game. Congratulations for making it into the GMTK stream! Well done!

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Updated Review: After figuring out the controls and that you can actually go up to another screen, I've found this game pretty fun. Figuring out the level as you go, breaking old barriers with new musical skills/patterns you find along the way, to then have a go at the level again but faster. I found that concept pretty enjoyable. And the artstyle really puts that retro feel of 19's games on cartridges. I think an arrow showing you where to go would make the job for the player easier for figuring out the game faster. But aside from that, good job!

A cute little game with creative visuals. Well done!

A pretty creative take on the Ouroboros idea, which obviously fits the theme well. The puzzles are relatively simple to understand, yet are satisfying when solved. I liked that you can bite your tale as a choice to attempt to solve the solution you came up with as a mechanic. Good job!

Reminds me of Deadhunt, where you're just going in circles and killing enemies over and over again. That fits the theme pretty well. I think more visuals and effects would make it more satisfying, but the movement of the character feels smooth. Well done!

Repeating the same level is a fun concept. I wish I knew how to jump higher, cause I don't know what to do once I get these balloons. I adore the visuals and the main character animations. Well done!

That's a clever take on the infinite power myth. Why not make a game out of it? That's funny. The puzzles are well executed, good job!

Very satisfying visuals and sound, and simple idea executed well. Sometimes it feels like the game puts balls in the most unfair positions where there's seemingly no solution. But apart from that, it's fun figuring things in the most absurd scenarios. Well done!

A racing clicker game, not something I thought I'd enjoy, but it was a bit addictive not gonna lie. Well done!

What a creative puzzle. I like that you can swap or move the boxes through the platforms, that was a creative twist that made the puzzles deeper. The controls definitely could use some improvement, cause it's a bit disorienting at the moment with the clockwise counter-clockwise shifting movements. I'm always afraid I'm gonna click the wrong button and fail the puzzle lol. But it was fun nonetheless, I had some satisfying "aha" moments here. Well done!

Congrats on the jam submission! Cute art. I would say that while you can loop around the enemy to avoid him, it's not necessarily the only way to avoid it Maybe you can make it so that you have to loop around the enemy to get to the next level. But it's a good start. Well done!

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Very chaotic, as the more dots you have, the more connections you need to keep track of. Perhaps like an arrow of the line could help with the visual feedback better for the player, as it can be easily confusing with so many connections lol. But I like the simplified mini-metro-like gameplay, when the dots disconnect your lines and you must reconnect them in other creative ways. I can see a lot of potential for this game, very solid foundation. Well done!

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I feel like I'm playing "Roll of the Dice" jam games again lol. An RPG game but played on a monopoly board? Genius, and executed remarkably. Lots of fun! Good job!

I have no clue what I'm doing but it's beautiful! This game puts you in a state you never know you could be in, very atmospheric. Well done!

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I like stylish 2d pixel art in 3d and first person driving mechanics, that's awesome! I think if the game went a bit faster and more chaotic it would've made the game even more fun. Like Mario Kart but with a shooter twist. Well done!

I love the idea of playing a windows firewall defending against viruses. The mechanic of throwing items by moving your hand left/right is pretty cool. Well done!

Omg, this is one of the most unique and creative game I've seen this jam! A platformer, but you fold the platform like it's paper to get to your destination. I love it so much! And it's implemented well. Good job!

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I adore this! It's like the train idea everyone had, but instead of that you're making a path for your heroes and revolve the whole game around that single mechanic! What a simple yet clever twist. Good job!

That game rocks (pun intended)! One of the uniquest takes on self-cloning I've seen this jam. You clone yourself to gather resources quicker, and then expand your land and stats to rule your land. Satisfying animations and SFX and fun gameplay loop. Good job!

Pretty simple and straight-forward. I like the idea of just having a car driving in a loop, and you're just profiting from the race in the back upgrading the car. Well done!

Very complex game with many upgrades, and the background is mesmerizing! With more visuals, like animations and particle effects, this game would be even more satisfying! Well done!

Awesome one! I was actually so good, I only used one of the shields for a few levels. It reminded me a bit of the Undyne battles in Undertale, but simplified. I love the art, it's very juicy. Good job!