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A jam submission

Merchant of WarView game page

Age of War meets Papers Please with clicker mechanics
Submitted by ToasterHead, Dimitrios Kapoukranidis — 15 minutes, 54 seconds before the deadline
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Merchant of War's itch.io page

Results

CriteriaRankScore*Raw Score
Controls#53.4443.444
Concept#73.5563.556
Enjoyment#103.3333.333
Overall#103.2783.278
Use of prerequisite#133.1113.111
Presentation#233.1113.111
Use of theme#273.1113.111

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

"With cunning trades and sharp wit" we won! (I played w/ someone else for about an hour). Super fun game! and we also broke it. the increase castle's health didn't end up being a useful feature for us bc time was the biggest enemy. Nice job!

Submitted (1 edit) (+1)

Nice game, unique interpretation of the theme

Submitted(+1)

Very interesting game idea with changing the stats of the troops 👍
I was a little confused because of the wording at the You Give / Give initially, but now that I understand it, it makes for very interesting decisions!
I also love the little hover bounce animations and the dice sound effect, even if I am a little confused as to what the Rolls Amount does.

Developer (3 edits)

Thanks for playing the game! Yeah, since the font was italic the "I" became a "/" and I didn't realize it at the time. Should've been "You Give" and "You Get" instead. And the Rolls Amount is just the amount of stat changes you can apply on troops at the time. So when it's 0 you cannot click on any troop stats. That's why there's a dice animation that goes into the "Rolls Amount" when a troop comes, it's like he's paying you a single die to use on their stats. Should've named it better in retrospect.

Submitted(+2)

Different game, nice.

Submitted(+2)

unique game

Submitted(+2)

Interesting concept! I really like your visual style—it looks awesome!

Great job!

Developer

Thanks! Have you broken the game and beaten it? How far have you come?

Submitted

I managed to lower the enemy camp's HP to 500, but I couldn't progress any further. :(

Developer

Here's a tip: After you fulfill an enemy bribe, let's say the: "+1 warriors", you can then click on him again while he's in the battle ground and upgrade him while keeping his request. So if he requested 30+ health, then you upgrade his damage and in this way you gain infinite amount of warriors. It works with every upgrade, and in this broken way you can win the game!

Developer

Age of War meets Papers Please with clicker mechanics
Pro Tip: If you think the game is too hard, just break it!

Check game page for more info - https://toasterhead.itch.io/merchant-of-war