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MALWARE's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #2 | 3.714 | 3.714 |
| Overall | #2 | 3.488 | 3.488 |
| Controls | #4 | 3.500 | 3.500 |
| Presentation | #8 | 3.714 | 3.714 |
| Use of theme | #11 | 3.786 | 3.786 |
| Concept | #13 | 3.429 | 3.429 |
| Use of prerequisite | #20 | 2.786 | 2.786 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Perfectly polished visuals / gameplay and great style, good music.
For a 48 hour jam this is incredible!
I'm really glad you enjoyed the game!
Wonderfully polished and fun! I'm amazed how much there is done for only 48 hours. Congrats on the amazing game!
Thank you so much for playing the game and for such warm feedback!!!
Wow, this was amazing. Trully deserves to win. I would honestly buy an upgraded version of this on Steam or whatever. Only thing I can say is the timer got to negative numbers at the end. Best game I've tried so far :)
Thank you so much for playing the game and leaving feedback! I'm really happy you enjoyed it!!!! And thanks for the text emoji—I truly appreciate it! <3
As for the timer going to negative seconds—the thing is, when the timer hits 0, enemies stop spawning. After that, you just have to finish off any remaining enemies, and then the victory is counted. I probably should have disabled the timer at that point, but I totally forgot about this bug, hahahahaha.
Cool game, especially the different skill options.
Thank you so much for playing my game, I really appreciate it!
Nice game!
It's a little hard to maneuver the dash on the keyboard when you only have eight directions and are focused on spamming the abilities. Maybe you could have made the player dash in the direction of the mouse, since that's anyway where I'm pointing towards enemies, then I get 360° :)
Otherwise an excellent use of the theme, great music, and cool art :D
also, is the timer supposed to end at -6? XD
I thought about tying the dash to the mouse, but it made it really awkward to activate abilities, and I kept dashing away from the core. Honestly, that was super frustrating!
Besides, by the mid-run, the dash usually gets swapped out for extra damage or defense anyway.
As for the timer going to -6 seconds—the thing is, when the timer hits 0, enemies stop spawning. After that, you just have to finish off any remaining enemies, and then the victory is counted. I probably should have disabled the timer at that point, but I totally forgot about this bug, hahahahaha.
Thank you for such a warm and thoughtful feedback! Thanks for playing my game, and thanks for the text emoji at the end—it really means a lot to me! :3
I could have swapped out the dash this whole time!! o_0
Ah yeah, checks out now. Yeah, disabling would have helped :)
A rar file? What are we in 2004?) Anyway, after being completely roasted by the talking Windows paperclip assistant, I would say while the game is hardcore and chaotic it's also full of features. They were all well done, I liked the implementation
Sorry for the RAR, hahaha. I was in a rush, and my archiver defaults to RAR.
Thanks for the feedback, I'm really glad you enjoyed the game!
Great Game! Good visuals!
Thanks
This is an incredible game, very hard, however I didnt understand where the prerequisite was used during the jam.
Thanks for the feedback!
The prerequisite is implemented in two ways:
Ah thats my fault, is there a way for me to rewrite the my rating? I only gave you 1 stars for prerequisite you deserve at least 4
Really nice and challenging, you made a lot in these short period!
I slept for a total of 4 hours during the challenge :)
It scared me at first, but it's a nice game.
Thank u!
i would try this but im not downloading a file called MALEWARE.rar
That's unfortunate. But well… it's a Unity project :(