"SCV perso..."
instant thoughts about Starcraft :D
The game is polished and fun, good atmoshpere, music and engaging gameplay, good job!
Thanks for playing
The pathfinding itself is unoptimized but it doesn't affect the units, just the buildings. Godot 4 tilemap navigation is very restricted so i had to built upon it with some scripting.
Not sure why are the soldiers lagging tho, I'll look at it, thanks!
The energy management was a bit tricky since I added the twist so all units consume energy just as well the buildings and since the value is returned always freshly calculated, that might affect it.
Artistically this is the best one from the jam I've played so far. Feels and looks really good. The opening scene struck me as a lighting bolt - in a positive sense.
The sounds are great too! The absence of music adds to the atmoshpere and sense of exploration in this case.
I encountered one bug: after respawning i got totally stuck and could not move
As a fellow Godot 4 dev, I think you could move the respawn coordinates a bit higher. I usually use a Marker2D for some stuff like this since it looks great and indicative in the editor because it looks like a crosshair and easy to move around.
Glued me to the screen for a bit :D
Follows a simple yet good recipe for a fun game.
I liked the upgrades - especially the projectile duplication - and gameplay, the tutorial was nice. The music for me only played once, then never looped. I'm not sure if it's intentional or not, the constant silence (not counting the sound effects) was a bat strange.
Overally really nice work :D
Graphics are really cool and nice music. Has some great megaman vibes.
The fight felt a bit unoptimized since dodging enemies and using only charged attacks - rendering normal attacks inefficient made the gameplay a bit limited.
I read in other comment you mentioned you wanted to include upgrades for the scores. That could balance it out. Keep it up!
Tried to send DM but there is no function for that on itch.io.
I ran into an issue.
When I try to run the game, the graphics are glitchy
According to github this error message might be "false positive" so I'm not sure it's the problem here: https://github.com/godotengine/godot/issues/35290
Hey, tThanks! It's really great to hear :)
I'm tinking about adding more levels, even not ice related ones, maybe some extra features.
My games usually don't "grow" beyond the jams - and my non-jam games were either small like a jam game or unfinished - but making something bigger is something I would like to do eventually.
I don't really use IG, usually post my games on twitter and for posting art/music I use deviantart, soundcloud, yt.
The game was made during both jam's submission period because they overlapped a bit. The other jam has ended not long ago.
Other than that, all requirements are met for the game. Even the "Power" theme is part of the game, since the only user controlled movement is based on charging up then launching the character.