I did not expect an RTS; very ambitious! I like the aesthetic and it captures the cyberpunk vibe. A tutorial would have been greatly appreciated. It took me awhile to figure out how the game plays. I kept running into bugs where I couldn't select units or build more buildings. I also couldn't figure out how to make new units. Still I am very impressed you were able to build a game like this in a week!
Play game
The Second Collapse's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #11 | 4.167 | 4.167 |
Gameplay | #12 | 3.333 | 3.333 |
Engagement | #12 | 3.167 | 3.167 |
Presentation | #12 | 3.667 | 3.667 |
Overall | #12 | 3.583 | 3.583 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Ambitious attempt for a jam! Oozes aesthetic and the bg music loop is solid. Ran into a few bugs that interrupted the flow but when I didn't hit those the gameloop was solid. Very impressive entry; kind of what I imagine a Dark Reign prototype might've felt like.
Issue wise - on some of my runs I ended up getting drones stuck while gathering crystals and couldn't pull them off to work construction. I built a drone in response and it spawned inside the spike then couldn't leave. Amusing way to soft-lock. I think you suffered a lot from the godot4 build as I've had perf problems with it in previous projects as well. I think v4's html5 export is still a bit lacking.
On the whole well done, I liked what I saw. Cheers!
I like the look of the game and the idea has a lot of promise! I struggled with understanding the different resources and where they were shown. The game also eventually completely froze which prevented me from playing any further unfortunately. That said, it was pretty fun up until that point and the overall presentation is solid.
Thanks for playing
The pathfinding itself is unoptimized but it doesn't affect the units, just the buildings. Godot 4 tilemap navigation is very restricted so i had to built upon it with some scripting.
Not sure why are the soldiers lagging tho, I'll look at it, thanks!
The energy management was a bit tricky since I added the twist so all units consume energy just as well the buildings and since the value is returned always freshly calculated, that might affect it.
I really enjoyed the vibe of this RTS.
But sadly i cant play that much of it because it starts to lag really hard.
Looking forward to give it a try again soon
Leave a comment
Log in with itch.io to leave a comment.