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Stoic

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A member registered Sep 25, 2017 · View creator page →

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Missing a download

Submission started before the beginning of the jam.

Submission started before the beginning of the jam.

That looks like a good start! Reminds me of the hacking games in Deus Ex Human Revolution.

Submission started before the beginning of the jam.

Submission started before the beginning of the jam.

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I am open to allowing AI as it fits with the cyberpunk theme, but I would like to establish some guidelines:

  • If you use AI in the creation process please disclose it on the submission page.
  • The core game design and integration should still come from you or your team to keep in the creative spirit of the game jam.

No additional limitations or subthemes will be added on the day of the Game Jam. It will be a purely open-form Cyberpunk theme.

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Looking for an upgrade to your cyberpunk gamedev arsenal? Tune your scanners and optical implants to our Cyberpunk Game Asset Bundle: https://itch.io/b/2412/cyberpunk-game-asset-bundle

You'll hack into a directory full of graphics and audio assets, perfect for populating your distinctly dystopian visions. From strictly sci-fi to apocalyptic wastelands, this bundle includes 23 asset packs, many never released before. Regularly $322, buy all 23 items for $25 (Save 92%)! 

Don't miss this opportunity  to equip yourself with the best tools for crafting your next cyberpunk-themed title! Grab your bundle today and start creating:  https://itch.io/b/2412/cyberpunk-game-asset-bundle

Note: The Cyberpunk Game Asset Bundle is not a prerequisite for joining our jam. We welcome any tools and assets you have in your arsenal.

It's generally acceptable to reuse portions of your code, like pathfinding algorithms or action button functionalities, as long as you're starting a new base project for the jam.

Of course! Many retro FPS shooters have cyberpunk themes like System Shock for example.

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Creating in the Cyberpunk Genre:

Diving into cyberpunk means more than just flashy technology and dark cities. It's about capturing the essence of a society transformed by rapid technological change. Your game could delve into the lives of hackers, corporate agents, cybernetic outlaws, or everyday people trying to survive in a tech-saturated world.

Remember, while certain tropes are common, cyberpunk is a flexible genre. Feel free to interpret it in a way that resonates with your creative vision. Whether it's a story-driven adventure, a fast-paced action game, or a thought-provoking exploration of futuristic themes, the cyberpunk genre offers a rich canvas for your creation.

Key Elements of Cyberpunk:

  1. Futuristic Cityscapes: Cyberpunk worlds are often depicted as sprawling cities illuminated by neon lights and towering skyscrapers surrounded by wastelands. These urban jungles often feature a blend of Eastern and Western cultures, creating a melting pot of technology and humanity.
  2. Cybernetics and Augmentation: Human enhancement through technology is a hallmark of cyberpunk. Cybernetic limbs, neural implants, and augmented reality are common, blurring the lines between human and machine.
  3. Corporations vs. Rebellion: Mega-corporations wield immense power, often controlling or surpassing traditional governments. Against them are the rebels, hackers, and outcasts who resist the Corporatocracy.
  4. Dystopian Society: Cyberpunk worlds are typically dystopian, characterized by social decay and corruption. Despite technological advancements, life is often harsh for the average person.
  5. Virtual Worlds and AI: Expect a deep integration of virtual reality and artificial intelligence. AI characters may have complex personalities, and virtual worlds offer escapes or battlegrounds beyond physical reality.
  6. Stylistic Influences: Aesthetically, cyberpunk draws from film noir, with a moody, neon-lit atmosphere. Fashion is eclectic, combining high-tech gear with punk influences.

Greetings Netrunners!

We're tapping into the mainframe with some vital updates about our upcoming Cyberpunk Game Jam. The digital currents are flowing towards April, aligning with the launch of our Cyber City bundle. This isn't just any bundle; it's a cybernetic treasure chest brimming with graphical assets and synthetic sounds. Designed for cyborgs, humans, and replicants alike, it's the perfect toolkit for your neon-drenched, dystopian visions.

Note: While the Cyber City bundle is your gateway to crafting a cyberpunk-themed game, it's not a prerequisite for joining our jam. We welcome all creatives to use any tools and assets you have in your arsenal. The only limit is your own boundless imagination.

We are also excited to announce our continued collaboration with JDRF, the leading researcher in type 1 diabetes (T1D). Together, we're merging the realms of gaming and groundbreaking research, promoting not just creativity but also a cause that impacts millions.

We'll be transmitting more updates and locking in the final dates for the game jam soon. So, stay plugged into our network for the latest intel!

Very impressive presentation and great use of AI art. I have dabbled with Midjourney and Stable Diffusion myself and I was surprised how consistent you kept the characters. The world building and characterization was solid as well. The big pharma company definitely gave me Umbrella Corporation vibes. The talk about crunch and 12 hour workdays gave me flashbacks to my mobile game dev days. Loved the music. I didn't finish it but I plan on going back to it later. Unfortunately because it is a kinetic novel as far as I can tell (i.e. no branching story path or player choice) I did have to dock you for gameplay.

The custom art looks great! One thing that threw me off about the game immediately was the odd control choices. I would recommend using spacebar for action as well as enter. U and J are also random keys to pick for switching characters. Because there are only two characters to switch to I would recommend one key to toggle between them or Q and E if you want to assign two different keys. The default character shoots very slow and I was killed the first time I played. I then found I could switch between the characters rapidly and keep shooting which made short work of the zombies! The short exploration phase at the end of the game was interesting but then it ends abruptly. It did put me in the mood for sushi though! Nice work and good use of the theme.

A solid retro style action puzzle game. Adding sound and music to the game would make it feel less flat. Some of the tiles also don't read very well. I didn't realize the black square gradient was a pit at first. The character also accelerates a bit too fast for precise movements. With a bit more polish this could be improved quite a bit.

Very creative use of the theme! I like the balance of playing a retro game on old hardware that is glitching out and having to mash a button to fix it under the threat of nuclear detonation. The retro game itself could use some work. The enemy bullets are very hard to dodge with the controls. It ends up being best to just snipe them from far away. I also don't think the flags should appear until after the enemies are defeated. Overall a very solid entry.

I like the choose your own adventure story aspect of the game. The UI could use more polish. The way it is represented it looks like the green circle is the player health and the red the enemy health. I didn't realize the green actually represented energy at first. It is a nice touch having the player's portrait change as you take more damage. The combat itself needs some work. The pacing is WAY too slow. Also having to reload a gun after each shot and waste a whole turn is tedious. I found the melee weapons to be much more effective. I died my first run but was able to clear my second run. It was a solid use of the theme!

Impressive amount of work on the graphical front. The 3d models looked great especially for a week long jam. It took me a minute to realize you needed to match the ammo with the zombie color. I kept shooting thinking I was doing damage. It would be nice to have some feedback when the ammo is ineffective. I also got into situations when the ammo color I needed didn't spawn and had to collect ammo and move around the map until it did. 

The first time I played a zombie pushed me out of bounds and I fell off the map. It also seems like they only do damage when they first collide with you. Enemies also get stuck on the objects on the map making it not very challenging. Despite all the issues, it was an impressive amount of work for a week and good basis for a wave based shooter. Fit the theme well too. Great work!

Very impressive presentation! I did find the four audio clips that are currently in-game. I liked that two people were trying to connect but had swapped the position numbers. I would love to see more gameplay. It did seem like you were hinting that you could broadcast with one of the audio clips but when I moved the satellite and pressed the mic button nothing happened.  It would be nice to have some ambience and button sound effects. Lots of potential here! Great theming as well. Well done!

I like the GBA style pixel art. It seemed like the Alt button was the only one that worked for interactions? Took me a while to figure that out. There was not a lot to do other than exploring the 3 maps and interacting with the 2 NPCs. But it fit the theme and was still pretty cool! Thanks for entering.

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I really like the simple and clean presentation. The gameplay was basic but spinning the reel was oddly satisfying. I would have liked to see the challenge ramp up later and some additional mechanics. The tonal shift was great with the radio intermissions and more disturbing fish you catch. Very on theme! Well done.

The team over at GAB are thrilled to present our latest offering: The Doomsday Creation Kit!

The Doomsday Creation Kit is a collection of graphic and sound assets designed specifically for creating your own isometric apocalypse-themed video game!

We've packed this kit with a wide array of resources:

  • Tilesets: Detailed tilesets to help you construct immersive wastelands and dystopian cities.
  • Character Pieces: Diverse packs of pieces to build unique characters for your game.
  • Music & SFX: Original tracks and sound effects to set the mood and score your end-of-the-world scenarios.
  • UI Elements & Icons: A collection of UI elements and icons to give your game a polished, professional finish.

Our team has worked tirelessly to ensure each asset in this kit is high-quality to support you in bringing your most imaginative apocalyptic scenarios to life.

What's more, we're partnering with JDRF, an organization dedicated to funding type 1 diabetes research. A portion of the proceeds from every purchase of the Doomsday Creation Kit will go towards this incredible cause!

You can get your hands on the Doomsday Creation Kit now at https://www.humblebundle.com/software/doomsday-creation-kit-software

Feel free to ask any questions or provide feedback. We can't wait to see the apocalyptic worlds you'll create for the upcoming Doomsday Game Jam!

NOTE: The Doomsday Creation Kit assets are not required to participate in the game jam.

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Thanks again to everyone who submitted an entry to the Grand GAB Jam! The team and I were impressed with the quality of the entries this time around, but there can be only one GRAND prize winner. We pooled our scores together and the entry that came out on top was:

Have A Grand Day! by SensualSanity

We enjoyed the zombie shooter gameplay, steady difficulty progression, and pixel art. It also tangentially fit the theme of the jam.

Runner ups:
Dungeon Crawl Theater by banana777
Grand Mini Sokoban by mofajer222

To everyone else, thanks again for entering and we hope to see you in the next GAB jam!

Our friends over at JDRF just launched a game bundle that includes 8 games with links to Type 1 Diabetes. You can get all the games for only $12 ($1.5 per game) or donate more to support JDRF in their mission to find a cure for T1D! Games include: Super Meat Boy, Super Meat Boy Forever, We Happy Few, The Walking Dead: Saints & Sinners, Saturday Morning RPG, Sam & Max Save the World, Stories Untold, and Observation. 

You can find the bundle here: https://www.humblebundle.com/games/game-over-t1d-games-with-links-to-diabetes-co...

You can learn more about the bundle and its links to T1D here: https://www.jdrf.org/blog/2022/05/04/an-enemy-you-can-beat-t1d-in-video-games/

They will also be streaming games from the bundle on their Twitch channel: https://www.twitch.tv/jdrf

It runs through May 18th so don't sleep on it!

Yes, technically you can. I recommend focusing your efforts into one entry, but if you have the time for two then go ahead!

Welcome to the fourth GAB jam! We've been running these jams for the last few years, and it's been  great to see a small community build around them. We're most active on Discord if you'd like to join us: https://discord.gg/fcnSFTt

We'll be announcing our prizes for the top entrants tomorrow, Wed May 4th 2022! You'll still have a week to work on your entries before you submit them. Remember to budget time to playtest your game before submitting it. No late entries will be accepted. After that, there will be a public voting period before the GAB judges play through your entries.

You can find all the details for the jam on the jam page. If you have any questions, please create a separate thread. Thanks and happy jamming 😎

The only theme for this jam is GRAND. We keep interpretations of the theme loose to allow more creativity, but you will get a higher score during the judging period for adhering to the theme.

Sorry but animations are not allowed. Submissions must include some form of interactive element (gameplay) to be accepted.

First off, a thanks is in order to everyone who entered and submitted a game to the "Find The Cure" GAB jam. We really appreciate everyone flexing their game dev muscles in support of JDRF and their fight to cure Type-1 diabetes. Every entry integrated the find the cure theme into their game in some way which was great to see. You're all winners in our book!

There were three entries in particular that excelled in not only integrating the theme into their game in some creative way but also in presentation, gameplay, and overall engagement! 

The winners of the third official GAB Jam are...

GRAND PRIZE
Cave Rush by Nomi

SECOND PLACE
Re-Pair by Ash Badas

THIRD PLACE
The Missing Cure by abbasazzam419

Congratulations to the winners! Please sign up for our discord (information on the jam page) and contact me directly to redeem your prize.

And thanks again to everyone else who entered. It was a pleasure playing through all your entries. Even if you didn't win, I'm sure you learned something valuable through the process of making your entry. I hope you continue to keep making games and entering our jams in the future because we have no plans on stopping! See you next GAB jam. 👋

Nice puzzle platformer. There were some interesting mechanics like dragging the pills to take out enemies. I would suggest adding walls to the side of the levels so you don't accidentally walk offscreen. Also it seemed a bit harsh to have to start all over after one death. Good use of the theme overall.

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Always good to see a RPG Maker entry. There was only one map to explore and one encounter so there isn't much to comment on. The Falchion Spirit didn't put up much of a fight. I was able to take it down just spamming Attack which isn't very interesting. I would suggest customizing your encounters a bit more and also adding more interaction to your maps. Thanks for entering!

Looks like you had some fun with this one! The sound effects were pretty goofy when paired with that dramatic background music. The wall jumping was a bit inconsistent. I was also caught off guard by that little pop quiz at the end. I answered wrong and got a game over but looks like that was the end anyway lol. Thanks for the entry!

Very trippy experience. I really like the visuals between the disturbing moon that follows you everywhere and your character even looking like a ticking time bomb. The camera is a bit too far to the right. At first I was struggling with some of the platforming; especially because some of the platforms seem to just drop if you jump on or shoot them. Then I realized you can spam clouds with the right mouse button and float forever. After that there wasn't any real challenge. It still was a very moody experience and interesting use of the theme. Nice work!

Pretty fun top down shooter. I was confused how to shoot my gun at first. I would suggest having the player start with the pistol already equipped as there doesn't seem to be any advantage to being Unarmed. I would also suggest showing the Controls quickly when you start a new game as I didn't know you could reload. Once I made it out of the first building I had a pretty good time shooting through the infected and finding the cure. Nice work!

Thanks for the entry. I unfortunately got stuck at the prison section. I tried interacting with everything in the cell, including pressing the button outside the cell, but I couldn't get an event to trigger.