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Occult Day's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #5 | 3.889 | 3.889 |
| Use of prerequisite | #15 | 3.000 | 3.000 |
| Overall | #17 | 3.204 | 3.204 |
| Concept | #18 | 3.333 | 3.333 |
| Enjoyment | #19 | 2.889 | 2.889 |
| Controls | #23 | 2.889 | 2.889 |
| Use of theme | #24 | 3.222 | 3.222 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Nice idea of having your shield both a protector and a deflector! The game really tested me for my precision, unfortunately I failed. The player feels a bit floaty, which makes it very hard to avoid those damn spikes. I actually really enjoyed the level design, feels very oldschool Mario-like, knocking out enemies out of the platforms, and getting into all sorts of environmental and situational challenges to overcome, getting them to fight each other. I think level design is the strongest aspect of this game, and I wish I could get to the boss to see what's in the end :P Was very challenging, but I had fun!
Nice graphics
Nice controls and graphics! I like how you used the theme :)
I like how you incorporated the theme and prerequisite. It's very challenging.
Thanks! Rlly glad you liked the theme and prerequisites—it was pretty tricky to nail, so your feedback means a lot! c:
Interesting concept with the boss’s growing HP. Parrying feels really satisfying, and the visuals are great too.
The game is awesome, but I’m way too casual for platformers. :(
ty, appreciate the feedback ! c:
nice work
thx ! :)