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Collapsing Castle's Knight's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #3 | 3.417 | 3.417 |
| Concept | #6 | 3.625 | 3.625 |
| Use of prerequisite | #9 | 3.375 | 3.375 |
| Enjoyment | #9 | 3.375 | 3.375 |
| Presentation | #10 | 3.625 | 3.625 |
| Controls | #13 | 3.000 | 3.000 |
| Use of theme | #17 | 3.500 | 3.500 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Loved the intro cutscene, and the just overall presentation of the game! It feels really responsive. Really good stuff, good job :)
Thanks a lot!
Very nice game, but the sound is too loud.
Oh ok, thanks for warning me :)
A well-designed, small yet hardcore project. It's really fun to play, and the game feels very responsive and satisfying.
And I mean it—this is the first game that, in my opinion, truly deserves 5 stars for Controls.
Awesome work!
Thank you! It really means a lot :)
I like the game
Thanks!
I defended the tower for 342 seconds. Good game with the potential to add difficulty levels, I like it!
The intro was top 🕸️
Thank you! I'm planning on adding more things and making a "full" version of the game :)
loved the intro, overall nice game, not a lot of "defending" if the enemies dont really attack the tower youre meant to protect.
also it might be a little to hard, i can never get past 2 minutes, and i sometimes forgot we need to let the enemies in
True, there's not a lot of "defense", and since I tried it a lot myself maybe I didn't notice it was too hard. Anyways, thanks for the feedback :D