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Dimitrios Kapoukranidis

46
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A member registered Jun 28, 2023 · View creator page →

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I really enjoyed trying this game during GMTK Jam, and would love to know if you have post-jam plans for it. Regardless, keep up the good work!

Glad you had fun!

Sneak hint: You can use the fireplace above the desk to chuck extra contracts without completing them if the desk fills up too fast!

As a lover of Clue, I found this really unique and fun. It took me a bit to understand how the items and sequences were supposed to play out, but it was satisfying after I got it. Nicely done!

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There is a quirky, dark charm to this game that took me by surprise, in a good way. The text audio was a little on the loud side compared to the music, and the watch minigame broke up the action in my opinion. But there is a real character to it that I enjoyed.

Super charming game with a great atmosphere! The riser as you make the loops was a little loud, and I think the intro scenes could be more concise, but I really liked the narrative approach and the literal take on the theme!

Very neat idea and approach to the theme. I agree with others that the difficulty curve was steep in order to get rolling on upgrades, etc. I enjoyed trying it, nice job!

Cool little game with a lot of charm! The incremental numbers kept me playing for a while. Nice job!

A favorite so far! Our team had a really similar idea in brainstorming (wheel + mythology) and I was really excited seeing someone go with it. Great style and unique combat mechanic.

Really cool concept with a lot of polish for a complex loop mechanic! I found it fairly difficult, but motivating enough to keep trying!

Fun and simple! I like the retro aesthetic and the approach to the theme.

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Very ambitious and fairly impressive for a jam game! Great aesthetic and a lot of character in the design, I see Aldeid and Gaby's styles come right through. And of course as a composer, I love and appreciate the focus on music. The interactive music has so much potential - if the team expands the game for a full release, some fading and timed layer triggering with the walking music and attack cymbal crashes would really bring the dynamic music system to the next level.

Nice job to Aldeid, Gaby, and the rest of the team!

I liked this, it was a more classic take on the corpse run/after-image idea some other games had. I did feel that the difficulty scaling was pretty punishing as the controls are very loose. Great execution for a jam game!

Cool take on the theme and it has a sort of retro feel to it while looking really crisp. Nicely done!

Super impressive for a jam game! Has personality and creativity, and feels very complete. Great work!

What a blast! Our team brainstormed a similar concept in our early meeting, glad someone went with the idea. My only wish was a little bit more variety in how to approach the boss and restart the loop. Otherwise I really liked the progression and the challenge scaling.

Really cool ideas and awesome visuals/aesthetics. It took me a bit to get the idea of path and replay system, maybe showing an example first could help clarify it. Nice job!

Didn't expect this to be so addicting! I think the controls could benefit from being tighter especially with keyboard, but overall I thought this was clever and well-executed.

Really interesting idea, with a lot of personality! Creative with its own vibe. Once I realized how fast I could get going, the game got pretty wild.

Cool execution of the loop theme - It kept me engaged and tense! Nicely done :)

Cool idea and execution! As others mentioned the browser version gets stuck in a corner and small, so I may try the windows version when I have a chance.

I really enjoyed this! Absolutely packed with personality, and very creative and original use of the theme.

I liked this, a clever twist on some popular genres with the theme. The controls could be a bit tighter and the objectives clearer, but I had fun!

I had a lot of fun with this, creative and a change of pace from others so far. My one critique is that the gameplay is unclear at the beginning, it took me several minutes to figure out how movement works. Once I did I really enjoyed it!

A fun take on the theme and different playstyle than most jam games! A bit more clarity on how the units work would be helpful. Nice job overall!

Fun and original idea with a quirky vibe!

Fun iteration on the theme, and love the mythological angle! The visuals could be a little clearer just so the recipes are more straightforward. Nice work for a jam time window!

This is a very poignant and creative take on the theme, narratively beautiful in its own right. Browser performance was a little stutter-y, but I really enjoyed it!

There's a charm to this that I think could be really cool if expanded. The control "laws" were really interesting as a mechanic. Also love the "loopholes" interpretation of the theme.

Neat idea, and I liked the aesthetic choices and use of a clock/zodiac 12 section design. The camera angles, and the wooden doors being the same as each other did make it hard to be sure I had explored everything I needed to.

I like this concept. I did find the controls tough to handle after releasing from a hook, and Time as the lose condition felt tough as I was still getting the hang of controls. Would love to see it expanded after the jam.

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Extremely cool theme concept, and executed in a simple yet satisfying way! Would love to have some sparse music or a little bit more context for the dungeon/character. I very much enjoyed this :)

I just loved this! Really creative take on the theme, and a really crisp and cohesive execution. Awesome music and the aesthetic really felt like it all belonged together. I lost track of time!

Aside from one puzzle which had a possible solution that wasn't the right one, all of them felt appropriately challenging and satisfying to solve!

Cool, more direct way to implement Looping than I've seen from most so far. It made me keep thinking. Great music!

Huge scale for a short jam, and I really like the creative use of the Hydra connecting to the Loop theme. A couple small visual bugs, but nothing game breaking - nicely done!

Cool and creative way to implement the Loop theme. Can see myself returning to this one!

This is very cool! Not sure if this was an influence, but I got a Back to the Future vibe from it. Creative and deep way to work with the theme.

Was very excited to see that progress on the full version is steady! The Devlogs are engaging and very much whetting my appetite

Very cute and simple concept. The speed and controls are a little sluggish, but otherwise I enjoyed it. Particularly like that it is other cats you are facing as well as just the rats.

I like this a lot - The progression of fuel level dropping and air traffic getting busier is challenging and exciting. That interacting with the shield mechanic is clever and an interesting way to add choice and consequence, I really enjoyed it. The game is very addicting in that chasing a high-score is tempting! My only critique would be that the background visuals can sometimes be distracting or feel a bit intrusive, could just use a bit more contrast between background and foreground. Would love to see this fleshed out into something with multiple levels!