I really enjoyed trying this game during GMTK Jam, and would love to know if you have post-jam plans for it. Regardless, keep up the good work!
Dimitrios Kapoukranidis
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Very ambitious and fairly impressive for a jam game! Great aesthetic and a lot of character in the design, I see Aldeid and Gaby's styles come right through. And of course as a composer, I love and appreciate the focus on music. The interactive music has so much potential - if the team expands the game for a full release, some fading and timed layer triggering with the walking music and attack cymbal crashes would really bring the dynamic music system to the next level.
Nice job to Aldeid, Gaby, and the rest of the team!
I just loved this! Really creative take on the theme, and a really crisp and cohesive execution. Awesome music and the aesthetic really felt like it all belonged together. I lost track of time!
Aside from one puzzle which had a possible solution that wasn't the right one, all of them felt appropriately challenging and satisfying to solve!
I like this a lot - The progression of fuel level dropping and air traffic getting busier is challenging and exciting. That interacting with the shield mechanic is clever and an interesting way to add choice and consequence, I really enjoyed it. The game is very addicting in that chasing a high-score is tempting! My only critique would be that the background visuals can sometimes be distracting or feel a bit intrusive, could just use a bit more contrast between background and foreground. Would love to see this fleshed out into something with multiple levels!








