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Jelio Smash's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #21 | 3.053 | 3.053 |
Fun | #22 | 2.842 | 2.842 |
Presentation | #22 | 3.105 | 3.105 |
Overall | #29 | 2.642 | 2.642 |
Score Chasing | #37 | 2.316 | 2.316 |
Theme | #55 | 1.895 | 1.895 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game relate to the theme?
You have one hat to throw at enemies. Your score quality is based on how many enemies you can get with a single swing
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Comments
Good work, I know I'm supposed to throw once and hit multiple, but the game is so much easier to get a higher score if you just spam click into the enemies and destroy them in a millisecond, I wish I couldnt do that tactic.
Good work, good juice, good art, very loud music . Well done!
Thanks for the feedback. I couldn't adjust the multipliers before the deadline but i'll definitely have them adjusted in the post jam build. Also my apologies for the loud music.
It took me a while to understand how the game worked, but it's really good! I liked the special effects, a lot of juice!
Thank you so much :)
i'll make a better tutorial for the post jam build.
Cool mechanic and implementation, maybe add some variations with time! Art and sounds looks solid. Scores looks failed to register in Leaderboard, but maybe because of guest play.
thank you for the feedback and I hope you had fun.
A fun little game. I like the mechanics and visuals and the sounds are pretty good. The leaderboard doesn't work though and the charging mechanic is buggy
(Also i really don't like the use of AI in the background art)
Thanks for playing my game and leaving your feedback. I'll definitely do something about the charge mechanic. Also if you're open to discuss on discord maybe i can help with the leaderboard issue.
BEBLADE + KUNG LAO = THIS
Good idea that you made. idk why the pink ghost keep on the stage before I lose but except that, the idea of the game is very good. Try to balance the life of the first enemies that the game will be great!
Thank you for playing my game and I appreciate the feedback. The starting enemy will be removed as soon as i have a decent tutorial ready :)
Nice game! I really like the idea, but I think there are some things that could be changed. The camera shake is too intense, and there is slight camera movement after aiming is started, which makes it difficult to hold a position when aiming. The bounce raycast is also too small and sometimes does not accurately predict where the player will go. I also think the rotating tower enemies with the laser should have a more visible laser, it does not appear until the laser is facing the camera. Overall, nice work!
Thank you for playing and providing constructive criticism. I'll work on the post processing and aim mechanic, they surely could use some refining.
What I liked:
Feedback:
Overall very solid submission, great job!
thank you for the detailed feedback and i'm glad you enjoyed the game :)
About the game leaderboard, are you ok if i contact you on discord?
For sure, my username is .abooo
oooooooo I love these kind of character morphing type core mechanics!! ( i even have something like that in my game where the shape of the player character changes, altho thats just visual) This is very fun but a bit difficult from the start, the polish & juice are on point! From one game dev to another, I would try to go the route of easy enemies but more in numbers so you can satisfyingly crush & spin through them. This was really entertaining to play & a great entry as well!
Thank you for the feedback. I'll definitely experiment with different enemy types and numbers.
The game looks stunning.
The gameplay is also smooth and music is nice.
The only issue is my score is not getting updated in the leader board.
The game was really fun to play.
Thank you so much for the nice words. Can I discuss the leaderboard issue on discord with you?
Yeah sure, my name's 'anon' in the hyplay server.
Super fun and polished! The metal/rock background music was awesome and really got me pumped. Great job on this entry!
thank you!
That was pretty fun and very unique. I loved how intense it felt thanks to the sound and VFX.
I played a few times and ended up with the 2nd highest score when I got lucky and got 3 of those ghost spawner enemies to appear. I just let the dude bounce around the room killing ghosts and scored a bunch of points doing nothing.
I like the idea but I think you should commit to the one shot mechanic and make calculating your shot (like in pool) the highlight of the game. Even though I scored a bunch of points it felt like I didn’t really do anything to earn them. Maybe if you only bounced a set number of times it would force the player to plan their shots more.
Great entry overall but I think it needs a few tweaks to the gameplay to really hit
Thanks a lot for playing my game, for the kind words and the honest feedback. I seem to have created some issues related to the difficulty of this game and will be tweaking and tinkering till the end of jam. Hope you're able to try it again then.
till then, if you're looking for some challenge. The highscore by one of the testers was 1537 in 4 mins...
This game is very fun, seriously, sound effects, animations, the general idea is quite original, one thing I saw in this game that I haven't seen so far from the ones I evaluated is an excellent work with sound effects, great entry, congratulations I imagine this game It would be perfect for playing on your cell phone. If you could rate my entry I would be grateful.
Thank you for playing my game. Just played yours, and it was pretty good too.
I'm not entirely certain if it's one-shot, or maybe I'm just playing the game wrong, since I can just keep charging up as many times as I want to spam enemies. Seems a bit unfinished and the buttons are missing text. I think with some adjustments it could be fun though, maybe more high level direction about the controls and intent?
Thanks for playing the game. my approach was to not force the theme onto the player but encourage it. you can spam attack but your score would be pretty low. the score multiplies based on how many enemies you take on in a single swing. So you can survive with spam, but you'd need to change the strategy in case you wanna thrive on the leaderboard.
Also thanks for pointing out the UI issues. I tried fixing the text issue beforehand but i guess text mesh pro aint havin it. I'll have the fixed build after the jam ends. Thanks again! really appreciate your honest feedback.
Thanks for playing the game. my approach was to not force the theme onto the player but encourage it. you can spam attack but your score would be pretty low. the score multiplies based on how many enemies you take on in a single swing. So you can survive with spam, but you'd need to change the strategy in case you wanna thrive on the leaderboard.
Also thanks for pointing out the UI issues. I tried fixing the text issue beforehand but i guess text mesh pro aint havin it. I'll have the fixed build after the jam ends. Thanks again! really appreciate your honest feedback.