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Gravizard's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #21 | 3.136 | 3.222 |
Originality | #24 | 2.920 | 3.000 |
Overall | #33 | 2.531 | 2.600 |
Fun | #42 | 2.325 | 2.389 |
Theme | #44 | 2.217 | 2.278 |
Score Chasing | #45 | 2.055 | 2.111 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game relate to the theme?
The game relates to the theme using the "one shot" mechanic. All enemies die from just 1 bullet, but there is a limited amount of bullets.
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Comments
Awesome presentation and an impressive amount of mechanics crammed into this thing. The game probably needs some work on balancing since it’s just hard as hell right off the bat.
The visibility system seemed kind of unnecessary for a shooter like this and made the game more difficult than it had to be. Having to find enemies and throwable items while trying to aim your scarce bullets and avoid damage just felt overwhelming.
Nice game and fun gameplay, the object sometime dont kill the enemy and i dont understand why. well done
Love the art music and and voice acting. The art is 10/10.
The game play was a bit rough, even the first levels were a bit too hard and it felt janky throwing objects, sometimes they killed sometimes they didn't do anything. I love the concept though!
Since the mouse is used to move objects around, you could keep lmb hold to aim and lmb release to shoot.
Then keep rmb as pickup object.
Other wise, I really loved the artstyle and narration.
Had a lot of fun playing it.
Loved the art work, UI and audio. Game itself was a bit hard to play.
Loved the intro sequence!
I also enjoyed the visuals, and the lighting.
I really like the idea of the telekinesis, but it felt clunky to me, specifically having to drag the item away, and then back so it had enough momentum to hit the enemy. I think simplifying it might help, something like: you activate once to have the item hover in front of you, and then you activate again to throw it in the direction of your mouse.
I also think the potions were a bit complicated for the scope of a game jam - I think Occam's Razor would help here.
Lots of cool stuff in this game, nice work!
I love the presentation , the little story , this is really great ! I was struggling when i pick something but i must mention that the audio is really good GG
This was quite difficult, but I liked the mechanic that you could drag items and throw them around to create effects or kill enemies with the projectile. I was able to beat the boss once I realized the object throwing mechanic, but the level 1 was still quite challenging for me. I kept hearing a bomb ticking noise and then explosion, but couldnt quite identify where it was coming from to avoid it.
I really liked the little comic book narrative intro to the game. Pretty good stuff!
Okay so the controls as everybody is saying are difficult, I did get it right once-twice and that felt like I was using a wand from harry potter lmao, it is a great mechanic/control but it needs balance mainly the sensitivity. The artwork is nice, it captures the vibe of the game nicely! Good variety of potions , The shotgun feels powerful. Great work on the submission!
Beautiful style and story!
I didn't catch nothing on the tutorial but when I went to play was very hard but after some time I understand the idea of the game. That's very good, but I think that you should tell for the people that you may drag the objects because I only use this before training sometimes and that's a very good idea taking the things and launch of the zombies. Good luck!
I dig the art and the aesthetic you went with, but the game was very difficult to even very far. Maybe I'm misunderstanding the game.
It's super difficult to catch the rhythm, but the aesthetics is great. I'll keep trying, I want to appear on the leaderboard hehe.
Love the presentation!
The comic book artstyle looks amazing!