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Ypsilon

118
Posts
5
Topics
16
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5
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A member registered Nov 27, 2018 · View creator page →

Creator of

Recent community posts

Haha neat! I'll look into it once the jam is over!

Thanks! I'll definitely add an explanation to the tutorial as to how you can expand your ship, and make the whole thing more intuitive.

 That's also a good idea! Items and drops can make/break the game so they'll be a main focus; I just didn't have enough time for the jam 

Thanks for the comprehensive review. Now I have a better insight what someone without any knowledge about the game experiences.


Unfortunately, onboarding and sound had to be cut because of time constraints. I'll try to add them in the future versions.


The ui feels cluttered and not very intuitive, but myself an not a fan of redundant icons. I'll think about how to cobvey information through the UI better!


The opponents get faster each race, so you need to upgrade your car to keep up with them!

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Could play it as a relaxing puzzle game, kinda like nonograms

I like the way the otter animated!

Ah nice! Can you make it mobile friendly?

I'd really like to see this made into a fully fledged game! Good job!

I like the idea!

Theme of the game is "Household Items"; all items and the vehicles the racers drive are assembled from common household items.

Thanks for the feedback!

I love the controls. The jet engine sounds are a bit too loud and drown out the music though.

Risk of Rain meets Vampire Survivors! I'd love to see this made into a fully fledged game!

Simplistic, yet smooth and responsive. I love it!

I like the vibes/aesthetics of this game!

Great aesthetics. Is there a way to show file information? 

Man don't beat yourself up; for a 1 week jam it's pretty neat, and it's a pretty good prototype.

Thanks for the feedback. Probably those exact games inspired this one :D

Thanks for the feedback! These are certainly areas to improve. 


Thanks for playing my game and glad you enjoyed it!

Thanks! I'll try to fix that in the post-jam release.

Thanks! Thps was a big inspiration.

Thanks! It's a momentum based platformer in the same style!

I liked it! It's a great starting point/prototype for a game!

I like the idea and the execution, but I had trouble reading the text. The font particularly is very hard to read when zoomed out and certain numbers (ie 8,9) look pretty identical.

Cute.

Try to get your highscore! I want to add as many highscores in the post-jam update! https://itch.io/jam/skg-jam-2026/rate/4801706

Wow good job!

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Thanks for your feedback! I think the problem is more in the level design; I didn't have much time to fine-tune, so there's no space to line up your jumps and maneuver, or gradually introduce the player to mechanics and momentum.
Not necessarily a skill issue, but if you're not used to momentum based platformers, it might feel a bit unusual.

Thanks! I spent too much on those two aspects specifically XD

Thanks!

Thanks for your feedback!

Muchas gracias por jugar y por el feedback!

I love the aesthetics of this game. Really nails the Dun- erm NUDE atmosphere and vibe with the music.

I like the idea of the game, but would love tooltip descriptions in-game.

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Tried to roll a blunt while playing this game

Messed up both

Funny. Would love to see this as a WarioWare style minigameathon

Interesting game. Are the characters randomly generated?

Cute artstyle, but game tends to crash my browser :D

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I quite like it; a very interesting RTS puzzle game. Would have been nice if it had a endless/random generated mode.

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Oh hey! Cool concept. Was "Don't Feed the Monkeys" in any way an inspiration?
Good use of AI btw

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Hello! Let's have a rating for rating thread!


Rate and comment on my game and I will rate/comment on yours!


https://itch.io/jam/skg-jam-2026/rate/4801706

Also if you post your highscore in the comments of my game , Tagstyle,I will feature it in the post-jam update!