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A jam submission

NEONnoseView game page

Can you sniff out the truth in the this vaporwave dungeon crawler?
Submitted by steamknight (@massprodgames) — 23 minutes, 35 seconds before the deadline
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CriteriaRankScore*Raw Score
Completeness - Is it an unfinished tech-demo, prototype or a complete game?#94.3044.304
Graphics - Is the game aesthetically pleasing?#104.3914.391
Theme - How well does it incorporate the theme?#114.2174.217
Audio - Does the game have nice sfx and music?#213.8703.870
Gameplay - How fun is it to play?#313.6523.652

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Viewing comments 23 to 4 of 23 · Next page · Last page

Well, I love cyberpunk aesthetics, I love blending 2D sprites with 3D environments, and I love narrative, so this one ticks all my boxes! Great entry.


Nice little story. I am glad that there is a story with a beginning and an end. Great job!


When I try to play this game I get OpenGL driver errors :( I'll try again on my other computer later but so far I haven't been able to play it (and haven't rated it consequentially).


Very cool short story. Loved music in the menu and at the club, wished that game itself had a soundtrack during a gameplay.

Combat was a bit random for me, almost died on the first fight, maybe RNG wasn't on my side, or I didn't catch the pattern at first.


Marvelous, I really like the map, the writing, and the art! It worked super well. I don't like raw RPS combat like this, but you made all this letters shine and pop, and one hit kill made it so I wouldn't get crazy. Really great.


That was fun, I enjoyed it to the end!  Thanks for having controller support, it worked really well.

I liked the style - environments and characters and various effects all looked pretty good!  I would have liked more interesting combat, I mostly did the Bart strategy of "Good ol' block, nothin' beats that", and came out fine.  Maybe if each kind of enemy was more likely to use particular attacks (or, maybe, stuck to just two), so I learned some patterns, it would have felt a bit rewarding.

Nice writing too, I laughed a couple times =).  I love dog-sized ventilation shafts as the perfect dungeon crawler excuse!


Thanks for the feedback! Yeah, the combat is very weak and is the first thing I’ll need to overhaul after the jam. I’m glad you liked it! :)


Nice game, loved the story. Well done ! 


Thank you! I’m glad you liked it!


love the writing. Nice work!


Thank you so much for playing it!


Damn, I envy you for having good story-writing skills. The game is really fantastic but just one thing; I don't think the enemies are supposed to be one-shotted right? It seemed the health bar is reduced to half and then I get the "Victory" screen. A little weird if you ask me.

Developer (1 edit) (+1)

Thanks for the feedback. Yes, almost all of them have one hit point because I realized that if the RNG is against you, a two hp mob can wipe you.

I got carried away with the tweening and the healthbars use an elastic transition which gives it that behavior. I should tone that down.

Thank again

Host (2 edits) (+1)

I love everything about this game. It's so well put together and polished. If it wasn't a one week jam game I would point out pixel size inconsistencies and a combat system that could've been more complex and tactical but I'm not going to. In game music or ambient sound would also have been nice I suppose. It's a little bit quiet when playing.

The graphics and level design is great. The writing is witty and engaging. I usually zone out when there are more words than "Find the key" or "Kill the evil wizard" but here I read and enjoyed every word.

I rested 10-15 minutes on the menuscreen just listening to that banging synthwave track!

You interpreted the theme in a good way by having two timelines intertwined like that. I just wish the game was longer :D

The controls are 100% to my liking. +1 for adding numpad support! I do wish there wasn't a short delay between moves when using instant step since it didn't feel very instant. I actually ended up playing with smooth movement, which worked great btw.

The perspective view is spot on. Nailed it!

Daisy would be proud :)

PS: I dig the NEONnoir references.


It was a fresh experience playing with a dog and pretty much liked the idea of rescuing my owner from the bad guys :)  Cool project, amazing work!


Thanks so much! :)


Great graphics, cute writing. I enjoyed this and played to the end. Thanks for putting a smile on my face :)


I really glad it did :)


I’m going to say, of the games I’ve played so far, if your game isn’t one of the top I would be shocked! The theme of duality is not only very well done here, but both sides (doggo and her papa) feel unique where it matters and similar in gameplay as not to loose anyone! The graphics are top notch as well! The dialog is funny and each character is written well! I also really liked how Daisy’s scent trail is little hearts! That’s adorable!

I felt a little guilty I had to cut my stream short while playing the game. It really is quite excellent! I usually like to point out little things that could use improvement, but, there is nothing I can think of, game wise, that I felt could have been improved, really. … I suppose not trapping players in the game without a quit button ;)

Amazing work! Here is the link to me playing your game on my stream!


Thanks so much for the kind words! It was fantastic seeing you play my game; you brought the characters to life, especially Thumbs :D


I have a soft spot for games where you play as a dog!

I really like how you incorporated the scent mechanic.


Thanks so much!


Oh wow! Now there's two games that are #1 for me. This was absolutely amazing and charming and heartwarming and everything. I have no idea how you did so much work so quickly but it's an inspiration. Super well done!


I’m so glad you liked it :)

Submitted (1 edit) (+1)

Oh my god. Your cold open is better, and has more content, than most jam games. I played through to the end. Great atmosphere, great story, great gameplay, nice game-feel, well-tuned controls. Not too hard, no unnecessary backtracking. Fantastic!


Thank you. I knew I wanted to have that cold open from the very start, but I was afraid it would be too cheesy. I’m glad you enjoyed it!


The level looks great and I was excited to see a semicolon used in a sentence.

Ran into some bugs though: You can turn around upon entering the Red Rocket and walk off into the void. There's a chance for an enemy to get stuck in the Red Rocket staircase which blocks progression. When going to the Red Rocket as Drake there's a possibility to bypass the alley entrance trigger and get the title drop dialog from Daisy at the door.  There's a possibility that Acid won't speak to you, which may be related to the previous bug. And, long-hair-knife-guy has a pixel missing from the penis area.

It took three tries to make it past the bugs, but it held my attention anyway because it's by far one of the more engaging entries.


Thanks for the feedback and for sticking with it. I’ll add those to my list of bugs fix.

Thanks again!


Not only is this a great take on the theme, but it is incredibly well polished! Holy cow… err… dog!

Great work!

I have nothing bad to say about this entry except… where is the sequel?

Incredible writing, ability to switch between smooth / instant transition, great audio, intuitive, what more can you ask for?


Thank you so much for your kind words! I so happy you liked it :)


Haha, someone and their pet, now that's duality indeed! That was a cool story, the movement feel was good and I like the music variations, over the top presentation and cringe lines at the beginning of the fights.

It's cool to see familiar faces as well.


Thank you :) It was fun to write the over-the-top melodrama :D Glad you liked it and thanks for checking it out :)


This was super cute! The visuals were very clean and had a lot of great touches. The nose was a great addition. The combat timing felt a bit slow, but that may have just been me being impatient.


Thanks for playing it! The nose was my favorite part. The nose texture didn’t get packaged when I first uploaded the game. I was definitely not completely panicking lol

You’re right about the combat. I needed to tweak the timings to make it snappier cough and maybe made it more interesting cough

Thanks again!

Viewing comments 23 to 4 of 23 · Next page · Last page