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KillerzScrubbie

164
Posts
9
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12
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A member registered Nov 15, 2020 · View creator page →

Creator of

Recent community posts

Thank you for playing. An updated version will come after rating ends.

Thank you.

Thank you. I think the fight should be a little more fun(?) in the next update. I made the combat flow quicker and made the game harder overall. Should be more challenging.

Thank you for the comments. Many people mentioned that combat should be faster, which I have already tried to fix in the post rating patch. For the story, I will try my best since I am a terrible storyteller, but I don’t think the story will arrive in this patch as the broken main mechanics have to be fixed first.

Thank you for checking the game out. The patch is on the way.

Thank you.

Ah, yes, the good ol' teleport out of the first big room. You can actually teleport back in but it is kinda hard to tell where it is.

The updated version is on the way if you want to check out more of the game since the finish is unreachable by the intended path.

I apologized for that. I have been rating for 12 hours and my brain is not processing much anymore. I will give it a try again tomorrow though! :)

This is really innovative gameplay. Having lost the sense of sight is quite interesting since you need to rely on Hello and wall high-five. The combat is really good too. Gave em a good ol high-five in the face.

Did I get the world record for finishing the game in 5 seconds?

I am confused about how to play but maybe it is just me playing at 3am after 50 games.

The game seems really solid. Great entry.

The game is great. I would prefer the action be locked if I have insufficient energy though.

Thank you.  You are not supposed to go outside at all. It was my bad making the level, lol. About the font, I did notice that it was a different font but my friend did the tooltip part, so I have to wait for him to come back from his vacation in a few days.

We plan to push a bug fix and balancing patch after the ratings. More content is on the way for sure, just need a little more time to design good puzzle rooms and mechanics.

Sure will!

Great game.

I don't know how I feel with instant turns and smooth moves though.

The principal is too stronk, plz nerf.

Roguelike experience where the path does not change. Only the path taken can be changed.

It does feel a little like a trial-and-error game but hey, it is pretty good for this jam.

Each grid looks so similar that I got lost in a tutorial. You have a good concept but navigating is a pain. Having smooth movement might help a little bit.

Cutscenes in a jam, now this is amazing.

I wish I could keep the big red sword. These adventurers man.

Doing really good for your first jam! The art style is really great. The game could be great in the future if you improve the QOLs.

Confusing at first but once you get the hang of it, this game can be fun with the resource management aspect.

Mom! I'm scared of the dark!

Got lost so many times. When I thought I found a new place, I was actually coming back to the starting point.

Huh, I didn't think you would have this too. So, I just started blasting in every hallway because the enemies would shoot back when they are not stunned.

Nice little detail I missed.

Came for dungeon crawler, stayed for life lessons.

This is amazing.
You have won Dungeon Crawler Jam: Games for Impact category.

I opened up a barrel and it crashed my game.

I wish there was something to guide the player in the village. Took me a while before finding the right path to the dungeon. Killed a rat then game crashed.

The dialogue is really well done but they are unskippable which can be a little annoying.

Well, guess what, my accuracy is doodoo too in a long corridor. A whole vector mag doesn't kill a guy lol.

Aim trainer in a dungeon crawler.

Brushing your camera against the wall when turning messes up the movement quite badly. I pressed W and my character goes left.

Why did the cat go down so deep? Or are we the cat all along?

Great art style. The combat is just hold F until the enemy dies.

Fun little short dungeon dancer. The second dance does throw me off when I saw 2 lefts and rights.

Stanley Parable experience in a dungeon crawler. Also, I am always in Wrath when playing Watcher in Slay the Spire so dealing double damage to take double damage is my expertise.

Really confused what I was supposed to be doing but I did kill many rats and frogs.

Got munched by a wolf though.

Maybe I am just blind but I do not see a way to get more potions.

Idiot. Idiot. Idiot.

Man, this game is insulting.

The art style is great. I don't know what to do except to construct a phrase using my idiotic "idiot" along with other words.

Solid combat and inventory system. I wish I didn't have to walk all the way back just to buy better gear.

Where did all the enemies download their aimbot? I want that too.

Seriously though, the enemies are just unforgiving. React so quick and shoot so accurate. If I had my crosshair on my cursor, they would all get destroyed.

It was good, apart from the long unskippable dialogue which others have already stated.

Parrying before getting into a fight is a must since the moment you walk into an enemy, they will attack you on the first frame. Then spam left-click till it dies.

One sniper assist already breaks the game, literally with IndexOutOfRangeError.

My intuition sees the cards as I have to play this card not as a perk, so I got quite confused in the beginning.

The shield was there just to prevent people not having any equipped items get softlocked. It needs to be bad by design unfortunately. I will make sure to put tutorials on equipping items like your game did.

Thank you for checking us out. I do admit that whether or not you can teleport can get tedious down the line. One person suggested a QOL which I will be implementing soon alongside more signs when to teleport.

The art style is great. I have to agree with Frib's comment that this game is repetitive. I have not yet encountered a new enemy but so far I had nothing to do but walk forward until I run into mushroom guys.

The second puzzle might be a little misleading. I thought I was meant to interpret what the message was, not sort the weight. The third puzzle had me stumped when I thought I couldn't reset the puzzle. Was wondering why a big nail on the stairs had light.

I played all We Were Here series and this is a really good puzzle game, although most of them fall on the easy side.

The enemies are quite unforgiving. If only I could spam my revolver...

The game is awesome. I wish I knew how to heal because I kept getting sent straight to the main menu.