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A jam submission

PeacemakerView game page

Lovecraftian inspired dungeon crawler for the #dcjam2023
Submitted by steampunkprogrammer — 8 hours, 41 minutes before the deadline
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Peacemaker's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay - How fun is it to play?#143.8643.864
Completeness - Is it an unfinished tech-demo, prototype or a complete game?#144.1824.182
Graphics - Is the game aesthetically pleasing?#194.3184.318
Overall#203.7733.773
Audio - Does the game have nice sfx and music?#453.5913.591
Theme - How well does it incorporate the theme?#812.9092.909

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

The enemies are quite unforgiving. If only I could spam my revolver...

The game is awesome. I wish I knew how to heal because I kept getting sent straight to the main menu.

Submitted

Every piece of it looks like it belongs with every other piece. The mood, lighting, textures (I loved those), ambient audio, it all really felt like it belonged together. I found it very difficult, it required very fast movement to deal with the monsters. After a bit I got the hang of it but the first guy killed me multiple times. 

Submitted(+1)

Holy cow! The art in this game is chefs kiss. I loved it.

Game was incredibly atmospheric and challenging (in a good way). I would love to see this developed further. Any plans to continue development post jam?

Amazing job!

Developer

Wow, thanks! Makes me happy to hear someone enjoyed it that much!


Right now I don't really have plans to continue it, but some incarnation of it is possible, There was definitely some good stuff in there, and it pushed my pixel art to a whole new level haha.

Submitted(+1)

It's a bold choice to make decisions that make the gameplay have more rough edges, like the manual reloading and having to use the mouse for movement as well as firing. I think it worked well! I like it when people take those sorts of risks for a jam; it gives the game more character, even if it means that not everyone will finish it.

Your art was generally fantastic, especially the UI, which fit the setting well. I never did quite figure out what the purple meter was supposed to mean, although it didn't stop me from reaching the (bad) ending.

Developer

Awesome!

I'm really glad it hit home for a few people, I def pushed it a little bit, but really no way to know how far I can go before it becomes less worth it. I think the line is movement clicking haha.

Submitted(+1)

Great game, I love the ambience and feel of it!  Really puts the survival horror in the dungeon crawl.  I would have liked some keyboard or controller controls, my wrist got a bit sore playing it (due to injuries from playing way too many other games ^_^), as well as occasionally kept clicking on the wrong button when I was staring into the abyss instead of watching where I was clicking =).

Developer

Yea, thats the main feedback I get, wont do that again, even if it was purposeful lol.

Glad you enjoyed the overall experience still!

Submitted (1 edit) (+1)

To be fair, at least once it happened while I was trying to run away from something, and it did really add to the tension ^_^.  But, usually I was misclicking while just exploring, which was just (very mildly) frustrating.

Developer

Haha, that is the exact moment I was hoping to cause, glad to hear it!

Submitted(+1)

Great game and a bit stressfull at times since managing bullets is hard indeed. I will try to get second ending a bit later. A bit more experimenting in there to do from the looks of it!

Developer

Honestly shocked people are even trying for the good ending.

Glad the bullet management is hitting home how I wanted!

Submitted

It stressfull! The second room with those banshee-looking things is the worst for me, since I always have to kite one to find one more bullet to kill it. I am easily disoriented and it makes games like those especially hard for me hah! Always can't understand where EXACTLY those bullets are. SOMEWHERE TO THE RIGHT RUUUN!

Developer

I'm pretty sure I'd get lost too if I hadnt had to run the dungeon a few hundred times lol

I should have used some more lights as guides in the movement.

Submitted

I saw that this game works, but for some unknown reason i can't get it to work. Everytime i startup the game i just get a Peacemaker screen and i cant do anything

Developer (1 edit)

there should be a 'start' button in the lower left corner, maybe its being removed due to screen resolution? try hitting ALT+ENTER on the main menu that should fullscreen it to your native resolution. the game should be played at 1920x1080.

Submitted(+1)

"How dare you reject me."

I got the bad ending one million time and eventually managed to get the good one.

Depsite the lack of keyboard movement, the game is super solid.. The presentation is nice, playing is smooth and fast, which was very important here since I restarted so many times, and the combat and resource management content are very good.

Good job, I greatly enjoyed the game.

Developer

My god you managed to figure out the good ending? I didn't expect anyone to try hard enough to figure out, great work!


Yea in retrospect, keyboard movement should have been added, I specifically didnt do keyboard movement as a way to make combat feel more frantic [must choose to shoot, run or reload] but I feel like a cooldown on shooting would have been better, like grey out the chamber for 0.5s after moving and block firing for that long.


Thanks for the input glad you enjoyed it!

Submitted(+1)

Check out my live review at https://www.twitch.tv/scalphamission

Submitted(+1)

Really cool presentation. I enjoyed managing the ammunition in tense situations. Wasn't sure if there was a difference between the bullet types but this was a really impressive experience

Developer

Glad to hear it! Yes, the soul shot knocks the enemies away from you and stuns them longer, the tension of reloading the gun was def what I was shooting for. [puns lol]

Submitted(+1)

Impressive mood, the very reduced FOV and blurry pixels works well, you're not sure if you seen a monster or just a flicker of your lighter. I feel like a music and more creepy monster sound would have contributed a lot, but I would not have been to review it then, too creeped out.

Developer

Thanks! Sounds like what I was going for hit home, one person team so yea, music and sounds were where I really gave in, but I tried to at least keep it consistent :)