I didn't want to run second time and there was an option, so I Saved at the end and looked at the both endings.
I hopped it would be something like Messigah, where you posses different bodies that have unique abilities each of which was crutical to pass the level. It kind of was and wasn't at the same time...
So there were issues that was hindering my progress. First is that enemies would spawn indefinately at the first cave (not sure if in others too - I wasn't going to check it after 15 minutes at standing at the same place before!). Pirate abilities would target random enemies, which is.. kind of annoying. And priest being so OP, that she 2-shots the final boss. Me taking pirate was such a big mistake not only because of his abilities doing less damage than even peasant, but because of the random targeting I couldn't switch back to priest until the very end (killed strange-guy in another cave with the help of potions on pirate, when I know on priest it would be 1 shot most likely....)
As with many RPGmaker games - I had issue when gamepad is connected. It would free-drift camera away. Also sprites on the field were completely different design with sprites in the combat and on the character screen. Could be same and it would be so much better that way too!









